Eagle-
in fact I do get more crashes and lockups when testing on nvidia cards than I do on ati cards
If you could point me out exacting situations I would be more then happy to check that for myself. I can list exacting situations that will take ATi's R300 boards down every time with the latest drivers, and these have already been acknowledged by ATi as being real(not to mention thousands of ATi users have the same issue). The other problems with ATi's drivers are game related in general. Image corruption in certain titles(Q3 engined games, Sacrifice) or significantly sub par performance in, by today's standards, simple games(NOLF, KPC). If you could point me to where I can reproduce these issues I'd be more then happy to try it out. BFG mentioned the issues in SeriousSam and I checked and they were there, then a quick edit to the game cfg file and they were gone. I searched for solutions to the problems I was having for the R300, looked for tweak utilities, emailed ATi, had a lengthy discussion at B3D about it and no solutions were to be had to the problems I mentioned above. If the issues with nV drivers are the type that I have to take 30seconds to edit a configuration file then I'll stick with that.
As far as drivers overall, I had a RagePro card that I picked up back in '98 and the drivers impressed me so much that I didn't pick up another ATi product for five years. The Radeon9500Pro has made a like impression on me as although the drivers are much better then the RagePro was, everyone elses have improved significantly also. That I still have problems in games that are
known issues and not isolated to my rig but are in fact commonplace amongst people using the same drivers speaks to where the problem lies. If I had these same issues with nV's boards, you better believe I'd be bashing them about it.
anyway as far as the texture filturing if you are talking about anisotropic than I would say again to mirror every one that does not have nv-bias, If it does not exist in games than stop crying about it
The things is that
I can see the errors just fine. I spent years working with 3D viz, I'm a bit sensitive to rendering errors. As far as nV bias, I've taken numerous shots at the NV30's AF too, but noone is getting their panties in a bunch over that
When talking about AF, I am talking about doing it right versus not doing it right. The NV2X boards are the definitive example of doing the actual filtering properly, their only problem is their speed when doing so. The NV3X boards that we have seen to date and the R3X0 boards that we have seen do not do it right.
For that matter, if people really can't see the problems with ATi's AF implementation, why aren't they looking at nV's low quality high performing modes instead of their highest quality settings when comparing the R3X0 boards to NV3X offerings? Because different people see differing levels of issues on different levels. I can see the issues with the R300's AF implementation, although as I have stated previously(numerous times IIRC) their AA implementation is hands down better then nVidia's(again, why noone defending nVidia from my pokes at their issues?).
You show me a board with NV level drivers, NV2X quality AF, great levels of performance and R3X0 quality AA and I will buy it without hesitation(in that order in terms of priorities btw). That board does not exist right now, if S3 came up with it I'd buy it. If ATi came up with it I'd buy it. Hell, if 3dfx rose from the ashes and pulled it off I'd buy that too. My level of priorities has remained fairly constant for many years now, you can check through the archives and see I've been saying the same things(although my big push for hard T&L is now a dead point as everyone is doing it and very well right now) since these board were put in to place(longer then that actually, but these forums go back to '99 to frame where I'm coming from).
You swap my priorities around completely and you have the perfect candidate for a R3X0 based board.