Explanation of ATIs AF advantage?

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BenSkywalker

Diamond Member
Oct 9, 1999
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Another choice when comparing the AF on the cards (since nvidia has implemented new names for it's settings) is to run the highest AF available for both cards (and not what nvidia recomends, this is explained in the article of Kyle's).

The problem is that none of the AF options on either card match up exactly with the other.

This is WHY he chose to run the AF settings 8x quality on the radeons and 8x application (which is nvidia's highest AF setting). And don't forget that the radeon can do 16x quality if you really want the high IQ.

nVidia's highest setting with their latest(non official) driver is Quality. Application was renamed to Quality, Quality is now Balanced and Performance sticks with the same name. As far as 16x AF on the R300, I was running a R9500Pro for about a month, and texture filtering is a big deal to me. I am aware of the 16x option on ATi's parts, it has texture aliasing at the highest quality settings.

And if the LOD bias IS adjusted through ati drivers to enchance the look of its AF why would that be a bad thing. I still see no proof of ati doing that. If he wants to back up his proposition then he better give us some videos, or at least some screens.

Adjusting the LOD bias to a too agressive setting introduces texture aliasing. See no proof? On the Cat 3.2s go into the driver control panel where the AA/AF options are, down on the bottom(IIRC) there is an option for quality settings with a slider. Set it to highest performance and fire up an application and take a screenshot and then do so with the highest quality setting(this is for the R300 boards, I'm assuming the option would be there on the R200 also). Another way you can observe the LOD bias being adjusted is to fire up SeriousSam or SS:SE and enter

tex_bcolorizemipmaps= 1

At the console(IIRC that is the command line paramater, OldFart?). Do that and take screenshots with the 'Texture Quality' slider on lowest and highest. nVidia has a way to adjust the LOD also, although not as heavily as ATi(at least on the NV2X boards).
 

Rogozhin

Senior member
Mar 25, 2003
483
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Ben

Thanks for pointing out the screenshot method of detecting texture aliasing.

I will try that and post what my conclusions are.

At digilife who designed and made the anisotropic program? I haven't seen any other site use that program before, how valid is it, and why would it matter if ingame you can't tell the difference?

Rogo
 

BFG10K

Lifer
Aug 14, 2000
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Please don't tell me that DigitLife is using that stupid colour wheel that Beyond3D uses (I can't see as the links are dead)? Tests like that mean absolutely nothing. Let me tell you how it works.

All Radeon boards use adaptive anisotropic filtering meaning that they take a different amount of samples depending on the target angle of the polygon. In the case of R100/R200 boards, full anisotropic filtering is applied on 90 degree Z angles while 45 degree Z angles usually have straight bilinear filtering. Any angles between that have a level of anisotropy ranging between the highest current setting and zero (bilinear). Also the texel samples taken are always bilinear. Having said that, the method was very fast and could be enabled all the time. While it did falter at times, the overall image quality was far better than just using nomal trilinear.

In contrast pre GF3 cards only offered 2x (16 tap) anisotropic filtering and the other nVidia cards that can use higher settings produce absolutely unusable slideshows when using them. Thus for all intents and purposes, nVidia cards are usually restricted to trilinear with 0x anisotropic.

Now, the R300 improves on this a number of ways. Firstly the anisotropic filtering split has been increased to 22.5 degree angles which means that low anisotropic filtering settings are far less commonly encountered in actual gameplay. Secondly, the lowest level of anisotropic filtering (from my testing) appears to be about 2x (32 tap) which is much better than straight bilinear filtering that the previous boards used at times. Thirdly, the bilinear texture sampling algorithm has improved so the mip-map lines are much less pronouced than they were before, to the point of being non-existant in 99% of cases. And fourthly, and most significantly, trilinear anisotropic filtering is now available for those that would like to use that option.

So what does this mean? That the R300's anisotropic is far better than its cousins and performance mode looks good enough to use without needing quality at all.

I could spot non-anisotropic filtered surfaces (ie when the filtering stopped working) and mip-map lines quite often on non-R300 boards but I've extensively tested the R300 and I've had no such problems, even on games with heavility uneven floors like flight sims and the Unreal outdoor areas. Even after using the Ti4600's 8x anisotropic filtering I have determined that the R300 looks much better and is of course much faster too. Textures are crisper and cleaner and yes, there is a bit more texture aliasing but high resolutions clear it right up. In my opinion the primary goal of anisotropic filtering should be LOD/sharperning since we already have other methods to indirectly deal with texture aliasing.

If you get the chance try the card for yourself as you will not be disappointed. Don't rely on ridiculous colour wheels which mean absolutely nothing in reality. Take it from me, as an ex-hardcore nVidia fan and one of the biggest criticizers of the shortcomings of pre-R300 anisotropic filtering: the R300 is simply the best card out there in terms of speed and image quality and if you use the 16x setting (performance or quality) you'll get unmatched image quality and performance. There is no other consumer video card that can offer what a R300 chipset can give you. All other anisotropic filtering implementations either offer inferior image quality, inferior speed, or both.

And finally, the NV30 is using an adaptive method as well. Keep in this mind if you're preparing to hammer ATi about the issue.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
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Please don't tell me that DigitLife is using that stupid colour wheel that Beyond3D uses (I can't see as the links are dead)? Tests like that mean absolutely nothing.

Except that they indicate exactly what the boards are doing, no place to hide for hack implementations and their proponents with less the stellar vision. The filtering tests give a very clear indication of exactly what is going on, for those that can easily spot IQ imperfections the color wheel and the tunnel test show what is very obvious when using the part.

In contrast pre GF3 cards only offered 2x (16 tap) anisotropic filtering and the other nVidia cards that can use higher settings produce absolutely unusable slideshows when using them. Thus for all intents and purposes, nVidia cards are usually restricted to trilinear with 0x anisotropic.

What are you talking about exactly? Are you trying to say the NV2X boards produce slide shows when using higher tap anisotropic filtering? They are a bit slow under Unreal/U2 powered games for some reason, but I run 2x AA and 8x AF in almost everything without performance issues.

Thirdly, the bilinear texture sampling algorithm has improved so the mip-map lines are much less pronouced than they were before, to the point of being non-existant in 99% of cases.

If you are legally blind, then perhaps :) The mip map boundaries are readily apparent, extremely annoying and overall simply ugly. If you can't see it, all the power to you. Not being able to see serious IQ problems that faster implementations have is certain to aid your enjoyment of the product. Mabye if I shoved a knife in each eye, I could also enjoy the ATi/nVidia performance modes ;)

the primary goal of anisotropic filtering should be LOD/sharperning since we already have other methods to indirectly deal with texture aliasing

Like what? The NV2x and NV3x boards both have other means of dealing with texture aliasing(SS AA), but I must have missed it on the R300. Looked around for something to deal with the nasty texture aliasing under HL engined games with their heavy alpha texture utilization and could find nothing. In those games the R9500Pro was clearly inferior to the GF2 in terms of IQ(running 4x SS AA on a GF2 in HL is no problem, performance is not an issue).

If you get the chance try the card for yourself as you will not be disappointed.

You are talking to someone who thinks the R200 has a good AF implementation, obviously they aren't going to be disappointed with the much improved R300 implementation.
 

oldfart

Lifer
Dec 2, 1999
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I'm not getting into this discussion, but my very simple take on it. I just upgraded fro a Ti4600 to a 9700P.

4600 16X AF = SLIDESHOW
9700P 16X AF = SMOOTH AS BUTTER

I don't really care about the technical minutia. The 4600 was unusable when using AF. The AF took a bigger hit percentage wise than my GF3 did. This was a complaint all over the nVNews forums. I don't play color wheels. I play games. Everything I'm playing looks fantastic with the card with everything set to max IQ.

For me, the 5800 performance doesn't matter. With the noise that thing makes, I would never even consider it. It doesn't matter how good/bad the performance is.

So basically, if you are like me and want playable framerates with a high level of AA/AF enabled with out turning your PC into some silly noisy dustbuster, there are two cards to choose from. 9700/9800. Thats it. Once nV can do the same, I'll give them another shot. Until then, I'll pass.
 

rbV5

Lifer
Dec 10, 2000
12,632
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Mabye if I shoved a knife in each eye, I could also enjoy the ATi/nVidia performance modes
rolleye.gif
 

nRollo

Banned
Jan 11, 2002
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"Please don't tell me that DigitLife is using that stupid colour wheel that Beyond3D uses (I can't see as the links are dead)? Tests like that mean absolutely nothing"
They're nowhere NEAR as important as still, straight on screenshots, because when we're playing video games, we're always looking at a still picture and not moving.
rolleye.gif

The tunnels and wheels are the only way I've seen to easily detect what the card is doing to the image, screen shot images are too broken up and scattered to get an idea of accuracy with "depth" and level of filtering.
You don't "play" color wheels and tunnels, but the distortions that occur in them are happening in the games you play.

BTW- I just clicked on the link and it worked fine?

"Take it from me, as an ex-hardcore nVidia fan and one of the biggest criticizers of the shortcomings of pre-R300 anisotropic filtering: the R300 is simply the best card out there in terms of speed and image quality and if you use the 16x setting (performance or quality) you'll get unmatched image quality and performance. There is no other consumer video card that can offer what a R300 chipset can give you. All other anisotropic filtering implementations either offer inferior image quality, inferior speed, or both."

Why would we "take it from you"? You've never seen or used a 5800 at all. That's like saying, "Take it from me, I used to love Camaros in the 80s. Now I have a 2003 Mustang GT and it is superior in every way to Chevy products."
rolleye.gif


"For me, the 5800 performance doesn't matter. With the noise that thing makes, I would never even consider it. It doesn't matter how good/bad the performance is."
Have you ever even heard one? Can you hear much of anything else besides the game while playing?


 

oldfart

Lifer
Dec 2, 1999
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Have you ever even heard one? Can you hear much of anything else besides the game while playing?
Other than the MP3's available from the net? No, I haven't. Have you? I can read the articles that universally criticize the high sound level , and I do know how loud 70 db is. I don't need to hear it in person to know it is FAR noisier than I would like. I have seen two people here at AT sell the 5800's they bought because of the noise. As a matter of fact, a stock P4 HS/Fan and the stock 9700P was too loud for my liking. I was able to remedy both of those fairly easily. Slightly more than silent is my noise tolerance level. 5800 can not be fixed. It simply generates too much heat. Its a shame. The GF4 Ti4600 I had was probably the quietest actively cooled card I ever owned. It was an excellent design.

Could I hear it over games? What games are you talking about? There are plenty of games where there is not a lot of sound going on all of the time. Yeah, I'd hear it, and it would drive me nuts.

BTW, I've owed more nV cards than ATi. I don't care who makes the card. Something with such a ridiculous cooling system is something I will never consider. I don't care who makes it. If you can stand that sort of noise, go out and get one. Again, I'll pass.

 

nRollo

Banned
Jan 11, 2002
10,460
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Oldfart:
"I can read the articles that universally criticize the high sound level , and I do know how loud 70 db is. I don't need to hear it in person to know it is FAR noisier than I would like"

Who the heck cares how loud 70db is OldFart? We're talking about GF FX Ultras here, they run 43-52db. My buddy just bought an Antec HSF that ran 42db at Best Buy, so we're not talking about some outrageously high noise here.

Help for OldFart, now he can speak accurately about the level of noise from 5800s
"Gainward's unique powerful cooling Fan, it's difference with nvidia's fan and the noise of fan only has 43db, which is less than the fan of nvidia, which has 52db. "
 

kylebisme

Diamond Member
Mar 25, 2000
9,396
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actually it is 46.5 dba for the flow fx which is the same as a delta black label, and i had one of those in my rig once; well i had it in my rig for about five minutes. then i went to the store and bought a 32dba fan that is much nicer and cools just fine for what i need. later i tried to use the black label for cooling the amplifiers in the little original stereo compartment in the back of my gti but it was still too damn loud so i went to the store and got another of the 32dba fans.


as for anisotropy and those "color wheels" which are actually tunnels of texture with colors used to differentiate mip-map levels; they are actually quite helpful when you know how to read them and show that both nvidia and ati have strong and weak points which really come down to personal preference but they are all respectable. that is aside from nvidia's "aggressive" setting which looks like someone idea of a sick joke. other than that, in my opinion they all look respectable by all means; ati's af tends to be faster though, especially when turned all the way up.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
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RBV5-

Come on, I had the emoticon there and everything :) That said, I've been b1tching about bilinear filterings since the Voodoo3 days, it has always been a pet peeve of mine and mip banding is not something I would say is acceptable in a current part. I included both ATi and nVidia, neither of their performance modes is acceptable.

oldfart-

4600 16X AF = SLIDESHOW
9700P 16X AF = SMOOTH AS BUTTER

Which games were a slideshow with the Ti board? The Unreal powered games seem to take a huge hit, most other games I have perform quite nicely with 8x AF enabled(no option to enable 16x AF for me) and 2x AA. Certainly not at the same performance level as the 9700, but easily within the playable range. Q3 I hit ~70FPS average with 8x AF, 2xAA, UHQ settings 1600x1200x32. I can't run those same settings in every title of course, but I'm also only running a Ti4200(@290/560).

I can appreciate your comments on noise, I won't be picking up a GFFX 5800U in no small part because of the noise(and the looming NV35 launch), and this from someone who is currently running a XaserIII case with a dozen fans, one of them a variable rate 80mm CPU fan that spins up to 5600RPM and pushes out ~65db(and this doesn't bother me much). I've heard the Gainward board is a lot less noisy, but I also have serious issues with the amount of heat it throws versus the performance it offers up. Combine the noise, the heat and the adaptive anisotropic filtering and I find the 5800U to not be a desireable part right now. That said, none of the HL games nor Sacrifice could run properly on the ATi part with current drivers, that was extremely disappointing to me given the raves I'd heard about ATi's drivers(and was the primary reason for ditching my R9500Pro). That makes the R9800 a non desireable part for me also.
 

nRollo

Banned
Jan 11, 2002
10,460
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"I included both ATi and nVidia, neither of their performance modes is acceptable."
Darn it Ben.
BFG is going to be up all night now plotting your overthrow. He has said over and over and over again that ATI performance mode is "just as good" as quality, and with no performance hit! Haven't you been reading his posts?
What about all the people that told me I'm on crack for using 4X Quality Mode?! Haven't you read their posts about how I misuse my card and should just buy a GF2 if I'm going to run at those ugly underfiltered settings?!
 

oldfart

Lifer
Dec 2, 1999
10,207
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Whatever. All the reviews stating that the card is way too loud are false. It is just a big conspiracy. The people that sold their cards because of the noise are also lying. The 5800U is quiet.....really....it is.....Rollo says so.
Rollo also managed to link to the Gainward which is ~ 7 - 9 dB quieter than other dustbusters. Here is a quote about it on the review I posted:
Now we've reached a hot topic, pun intended, namely cooling. Most of you have probably heard the horror tales about FlowFX's high sound level and its extreme heat generation by now. Well, at least Gainward has succeeded a little bit better than nVidia when it comes to cooling. The card makes 7 to 9 decibels less noise than nVidia's reference design.
Despite the noise reduction the cards fan still makes a lot of sound. More than any graphic card and CPU cooler we ever tried.
Toms Hardware review of the 5800U:
A further problem is the noise level. The fan produces an incredible racket on par with a vacuum cleaner - there's simply no other way to describe it. You can hear the card even if you're in another room of the house.
Loudest video card ever tested and sounds like a vacuum cleaner are not exactly my preference. There are plenty more comments like the above on other review sites. We've all seen them. Saying the 5800U does not have a noise issues is pretty silly isn't it? The noisiest fan in my system is a Panaflo L1A @ 1900 RPM, 24 dB. Anything more than that, I don't like.
Which games were a slideshow with the Ti board?
BF1942 is unplayable with 16X AF as is MOHAA. In fact, BF1942 stunk with any amount of AF with the Ti4600. RTCW also took a massive hit. I didn't expect a GF4 to perform as good as a 9700P. However, I wanted a card that gave me the ability to max out all detail, and use AA/AF filtering. because of the noise/heat issue with the 5800, that left two choices. 9700 and 9800.

Rollo, is this you?

;)J/K;)
 

DOOPYLOOPY

Senior member
Aug 11, 2000
312
0
0
wow just read that all in one big hit

Thanks for the wealth of information I now posess.

Now to share.

Thx everyone for the interesting discussion.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,005
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The filtering tests give a very clear indication of exactly what is going on, for those that can easily spot IQ imperfections the color wheel and the tunnel test show what is very obvious when using the part.
Except the indicator doesn't look anything like that in a real game. Tell me Ben, when was the last time you played a game that had a flat colour wheel in the middle of the screen? That thing can't even show depth correctly for heaven's sake and even if you use the checkerboard view you still have untextured walls and an untextured roof so again it really shows nothing.

If you want to buy cards based on theoretical colour wheels then go right ahead. I prefer to test real games and determine how things work. I'm all for theoretical discussion but at some point you have to get back into the real world and simply look at what's in front of you.

What are you talking about exactly? Are you trying to say the NV2X boards produce slide shows when using higher tap anisotropic filtering?
HELL YES.

They are a bit slow under Unreal/U2 powered games for some reason, but I run 2x AA and 8x AF in almost everything without performance issues.
That's interesting considering even 2x anisotropic was unplayable in most games on a Ti4600, and 8x was absolutely out of the question. And yes, I know all about Unwinder's patch script and after using it and all of the optimisations at each filtering stage (which added artifacts I might add). The rare exceptions to the rule were very old games like GLQuake and very CPU limited games like Undying, but for the rest of them anisotropic filtering was unusable. In some cases even using 2x would cut my framerate in half, in RTCW for example, going from a smooth 70 FPS to a jerky 30 FPS.

On my 9700 Pro I can enable full anisotropic filtering in any game I like and typically take around only a ~10% hit - a small price to pay for superb image quality. That's the real practical test, not some ridiculous colour wheel. We can debate the theory behind the colour wheel or we can play games.

The mip map boundaries are readily apparent, extremely annoying and overall simply ugly. If you can't see it, all the power to you.
Please give me an example of a mainstream game (ie one that I'm likely to have) including your tested area and I'll be glad to take a look.

Like what?
High resolutions. Also if you like it's a simple matter to move the LOD from -0.5 to 0.0 and you'll get the level you get on nVidia cards but you'll still keep your lightning fast rendering when using AF. Personally I like the LOD how it is because I run very high resolutions and the image quality is simply pristine.

I'd also like to add that texture shimmering/sparkling will always exist regardless of your anistorpic filtering methods since it's one of the associated artifacts of converting from world co-ordinates to screen co-ordinates. And again, high resolution will reduce it the higher you go.

You are talking to someone who thinks the R200 has a good AF implementation, obviously they aren't going to be disappointed with the much improved R300 implementation.
You are also talking to someone who has exhaustively tested the Ti500's/Ti4600's 8x setting. I've seen what you call the best and I don't believe it's the best at all.

Which games were a slideshow with the Ti board?
95% of them.

Q3 I hit ~70FPS average with 8x AF, 2xAA, UHQ settings 1600x1200x32.
That's hopeless as you'll easily dip below 20 FPS on the heavier maps. Even 2x was unusable on my Ti4600 in Quake III because it really hammered the framerate on the tougher maps. And to add insult to injury, 2x is largely a useless setting anyway because it doesn't really improve things much at all.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,005
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The tunnels and wheels are the only way I've seen to easily detect what the card is doing to the image,
Good lord, if that colour wheel is the best you've seen to test image quality then you need to seriously start paying more attention to the games you're playing instead of coming in here to constantly pimp the FX.

You don't "play" color wheels and tunnels, but the distortions that occur in them are happening in the games you play.
Really? Then how come you never saw those issues in actual games and you needed the colour wheel to spot them? Obviously things aren't as clear-cut as you make them to be.

I knew what was happening with anisotropic filtering on all of the cards long before any colour wheels or animated GIFs were available on the web. You know how? By doing real tests in real games, that's how.

Why would we "take it from you"?
Because I've thoroughly tested the supposed king of image quality Ti500/Ti4600 boards. And not colour wheel tests, real game tests.

You've never seen or used a 5800 at all.
The NV30's AF quality is worse than its older brothers and but the performance isn't that much better. It's a lose-lose situation.

Have you ever even heard one? Can you hear much of anything else besides the game while playing?
"A smart man learns from his mistakes, a wise man learns from others".

I've never been shot by a gun but I know it hurts like hell. Or are you gong to disagree with me on that one too?

BFG is going to be up all night now plotting your overthrow.
rolleye.gif


He has said over and over and over again that ATI performance mode is "just as good" as quality,
That's right and I stand by it.

and with no performance hit!
Not quite no perfomance hit, but it's small enough to not worry about it.
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
Oldfart

BF1942 is unplayable with 16X AF as is MOHAA. In fact, BF1942 stunk with any amount of AF with the Ti4600.

Which driver revision had the option of 16x AF? I don't have BF1942(online based game, still stuck on dial up :eek: ) or MOHAA(played it, couldn't stand what I did play). I have tested fourty or fifty games so far, with the exception of the Unreal engined games(all of them for some odd reason) I'm not seeing a huge performance hit(all the games remain quite playable using 8x Quality AF at high res).

RTCW also took a massive hit. I didn't expect a GF4 to perform as good as a 9700P. However, I wanted a card that gave me the ability to max out all detail, and use AA/AF filtering. because of the noise/heat issue with the 5800, that left two choices. 9700 and 9800.

I don't have any problem with people liking what the R300 does better, it just does it wrong(as does the NV3X boards). Given what you were looking for obviously you got a viable part. Saw mention of you offering Rollo a trade for your Ti4600 +$100 for a R9700Pro for your kids computer, I would have traded you a R9500Pro even up :)

BFG-

Except the indicator doesn't look anything like that in a real game.

It is displaying what the anisotropic filtering implementations are doing. The excessive bowing and improper mip transitions are simply proof of what is evident in game.

That thing can't even show depth correctly for heaven's sake and even if you use the checkerboard view you still have untextured walls and an untextured roof so again it really shows nothing.

Do you understand what the test is doing? It is displaying how the AF implementation is working, and it does an extremely good job at it.

If you want to buy cards based on theoretical colour wheels then go right ahead. I prefer to test real games and determine how things work.

Me too. I spent my $200 on a R300 powered board and was shocked at how poor the texture filtering was. Listening to people all over they raved about how great it was. Had a lengthy discussion about this over @B3D prior to seeing the color wheel tests and I thought it was extremely obvious what they were doing wrong, the tunnel tests and color wheel simply backed me up.

I'm all for theoretical discussion but at some point you have to get back into the real world and simply look at what's in front of you.

I probably could have tollerated the level of IQ the R300 board produced(actually, it's 2D was quite poor also, was a luck 'rolling lines' winner and had to use the DVI output, the cheap BFG Ti4200 I'm on now has better 2D then the DVI>VGA out on the ATi board, the Gainward GF2 that was in before was so much better that my wife was griping about how bad the 2D was), but combined with all the games that don't work properly it was too much. When Sacrifice had massive image corruption and had been in that condition for six months it was pretty clear that they had very different priorities from what I was looking for.

That's interesting considering even 2x anisotropic was unplayable in most games on a Ti4600, and 8x was absolutely out of the question.

Was there a configuration issue, or a driver problem previously with the Ti boards? Running Q3 16x12x32x8 without AA I hit 100FPS, far removed from what I would call a slideshow. For RTCW, running a Ti4200 @stock speeds(mine is @290/560) 1280x1024 8xAF averages over 60FPS according to Digit-Life (Link).

Please give me an example of a mainstream game (ie one that I'm likely to have) including your tested area and I'll be glad to take a look.

With noticeable mip banding? UnrealII, SS, SS:SE, Mafia, NOLF, NOLF2, Half-Life, CounterStrike, Blue-Shift, UT, Unreal, JKII and Sacrifice for mainstream games off the top of my head. All of them exhibited easily noticeable mip banding, the grates in the HL powered games were horribly bad. Pretty much the only circumstance I didn't see noticeable mip banding is if I was playing games in which the AF was agressive enough to push the mip transitions back beyond visible range(Quake3 for example).

High resolutions. Also if you like it's a simple matter to move the LOD from -0.5 to 0.0 and you'll get the level you get on nVidia cards but you'll still keep your lightning fast rendering when using AF. Personally I like the LOD how it is because I run very high resolutions and the image quality is simply pristine.

You can say the higher resolution is a way to solve anything, although it doesn't eliminate texture aliasing for me. Adjusting the LOD bias is a hack, you can do it on any board and you introduce rather severe texture aliasing adjusting it. If you don't mind that, then this discussion really won't go anywhere.

I'd also like to add that texture shimmering/sparkling will always exist regardless of your anistorpic filtering methods since it's one of the associated artifacts of converting from world co-ordinates to screen co-ordinates. And again, high resolution will reduce it the higher you go.

No, transformation is not the main reason for texture aliasing nor is it directly associated with it(unless you are doing something horribly wrong). It is based on the sampling rate(in relation to physical space and in physical space terms exclusive), contrast and movement. Aliasing can be eliminated in terms or perceptible to a typical person running a resolution of ~8,000x8,000(upper limits of human perception for a typical viewing area) or a sampling that is comparable to such resolution. Running 1600x1200 you could pretty much eliminate all noticeable aliasing running ~35x SS FSAA. Obviously this is not viable for quite some time to come, not to mention the board vendors are moving away from SS AA anyway. Using AF you have to have sampling that is capable of dealing with the level of contrast in the textures and the amount of movement. The problem with the NV3X and R3X0 implementations is that they are adaptive and cut too many corners. On ATi's part it is worse as the LOD is adjusted for optimal angles, which introduces higher levels of contrast, while the amount of samples taken is noticeably off on worse case angles. nV's approach uses a fairly flat implementation(with their NV3X parts), you don't run in to issues with optimal and worse case angles, although it still falls short of the NV2X's proper AF. Running ~64x anisotropic filtering on the NV2X style boards you should be able to pretty much eliminate mip mapping altogether, although obviously the performance hit would be staggering. With the adaptive implementation we will likely need to see at least twice that level, and even then you could run in to odd cases where it wouldn't work properly.

You are also talking to someone who has exhaustively tested the Ti500's/Ti4600's 8x setting. I've seen what you call the best and I don't believe it's the best at all.

I've done the same with the R300. In terms of anisotropic filtering the NV2X is hands down the best. It's performance hit may not be worth it to the majority of people, but the implementation is definitively superior.

That's hopeless as you'll easily dip below 20 FPS on the heavier maps. Even 2x was unusable on my Ti4600 in Quake III because it really hammered the framerate on the tougher maps. And to add insult to injury, 2x is largely a useless setting anyway because it doesn't really improve things much at all.

What settings were you running? For me, AF comes first always, then AA if it is doable. Either there were some serious issues with earlier driver builds in terms of performance, or something was out of whack on your rig. Check the Digit-Life article I posted a link to above, the Ti4600 with max AF is faster then the 9500Pro with max AF running Quake3 1600x1200. I know the 9700Pro is quite a bit faster, but it's not twice as fast as the R9500Pro.
 

oldfart

Lifer
Dec 2, 1999
10,207
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Which driver revision had the option of 16x AF? I don't have BF1942(online based game, still stuck on dial up :eek: ) or MOHAA(played it, couldn't stand what I did play). I have tested fourty or fifty games so far, with the exception of the Unreal engined games(all of them for some odd reason) I'm not seeing a huge performance hit(all the games remain quite playable using 8x Quality AF at high res).
If you dont see a big performace hit on a GF4 with A/F, you are alone. There were hundreds of posts about it on nVnews forums about it. People were furious about it. Look at any recent review as well. If basically killed the performance in any game I played. The newer and more complex the game, the worse it got. If you look at my system specs, you can see I run a fairly up to date rig. I dont know what you consider a playable frame rate, but it is obviously not what most people think is one.
don't have any problem with people liking what the R300 does better, it just does it wrong(as does the NV3X boards). Given what you were looking for obviously you got a viable part. Saw mention of you offering Rollo a trade for your Ti4600 +$100 for a R9700Pro for your kids computer, I would have traded you a R9500Pro even up :)
Nah, didn't want a 9500. Its ~ a Ti4600 level card. I did wind up trading the 4600 + $100 for the 9700P with someone here on the FS/T. Best upgrade I've made in awhile. And I'll be damned that once again, 2D is so much better! I haven't had an ATi card since my Radeon ViVo. The 9700 is much better than the VisionTek 4600. Nice and crisp! Very happy with it. As far as it doing it "wrong", whatever wrond is, I cant see it in any game I play.

Again, I wanted a card that had playable framerates with max IQ settings, 16X A/F and 4X AA. The 5800 was not an option because of the dustbuster. That leaves the 9700/9800 as the only game in town. Not as hard choice to make. No regrets at all.
 

Sxotty

Member
Apr 30, 2002
182
0
0
The general consensus is BS, as you know everyone just says what they think is the general consensus.

The truth is this:
ATI's pattern is less noticeable to the eye unless you use high contrast colors, therefore even though it does w/o a doubt do a worse job it looks as good and better many times.

And their AA is w/o a doubt better, so the answer is Nvidia has bettter AF, but barely, ATI has bette AA, by far therefore ATI's IQ is considered better makes sense don't it?
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
OldFart-

If you dont see a big performace hit on a GF4 with A/F, you are alone. There were hundreds of posts about it on nVnews forums about it. People were furious about it. Look at any recent review as well.

I don't see a major performance hit compared to the R9500Pro that I upgraded from. Recent reviews almost all have AA+AF enabled, combining the two can give you fairly nasty framerate hits to be sure on the Ti boards. If I drop from 1,800,000 to 100FPS I don't consider it nearly as bad as moving from 80FPS to 25FPS however ;) Outside of UnrealII which is nice to look at(but not too great to play) the most demanding game I have on the gfx front is Mafia, and there isn't a huge impact on FPS there. Q3 I still see tripple digit averages with 8xAF running the highest setting the game allows, NOLF2 reccomends that I increase the gfx setting with everything cranked 16x12x32 w/8xAF(although I think they like their framerate a bit lower then I do to be honest, 16x12x32x8 seems good to me, any higher things get a bit too slow). Compared to the R9500Pro, which uses the 'advantageous' ATi anisotropic that this thread was talking about, I don't see a big difference in performance.

If you look at my system specs, you can see I run a fairly up to date rig.

AXP @2.1GHZ,512MB DDR, nForce2 etc, I'm not exactly hurting here either.

I dont know what you consider a playable frame rate, but it is obviously not what most people think is one.

Which bench should I be running here? What game and what framerate am I supposed to target? The only game I've picked up recently for the PC that is very demanding is U2, everything else I've been playing seems fairly non demanding(Freelancer, FreedomForce).

And I'll be damned that once again, 2D is so much better!

I take it you don't have the rolling lines then, you are lucky. The built by ATi R9500Pro I had was extremely poor in the 2D department, ghosting text @1024x768 85Hz :|

Again, I wanted a card that had playable framerates with max IQ settings, 16X A/F and 4X AA.

You mean higher IQ settings? 16xQ AF w6x AA is max settings, although I think the R9800Pro may even have a bit of trouble there on something like Unreal2 ;)

The 5800 was not an option because of the dustbuster. That leaves the 9700/9800 as the only game in town. Not as hard choice to make. No regrets at all.

I have no problems with anyone buying whatever they want. This particular thread was about AF implementations. 32bit color is superior to 16bit color, performance hit or not. FP32 is superior to 12INT, performance hit or not. Sometimes the previous statements may not be extremely obvious, in some cases they won't be noticeable at all. But, in the end they are superior. The NV2X has a superior AF implementation. Slower then the R300 boards certainly, but superior at what it is it is supposed to do.

Sxotty-

The general consensus is BS, as you know everyone just says what they think is the general consensus.

I don't care what the general consensus is, I call 'em as I see 'em :) The general consensus is that 'ATi has the greatest AF implementation evar', certainly not a stance that I support ;)

And their AA is w/o a doubt better, so the answer is Nvidia has bettter AF, but barely, ATI has bette AA, by far therefore ATI's IQ is considered better makes sense don't it?

Depends on what you notice more. Edge aliasing doesn't bother me nearly as much as texture aliasing, and I have long been a vocal supporter of proper filtering techniques(predating the FuseTalk forums by some time). For overall IQ I don't think its clear cut. On top of ATi's AF issues they also have rendering errors ranging from mild(Q3 powered games) to severe(Sacrifice) which greatly detract from the end experience. For 2x AA I'd say that nV and ATi are pretty much a draw, however ATi does have a big edge under both 4x and 6x. Accuracy and texture filtering are major issues for me(anyone feel free to check the archives, I'm not changing my tune) and in that aspect I like the nV part I have now better then the ATi one it replaces.
 

oldfart

Lifer
Dec 2, 1999
10,207
0
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I don't see a major performance hit compared to the R9500Pro
Right. The 9500 is ~ a 4600 level card. I wouldn't have done a lateral change from one to the other. I wanted an upgrade. The 9700P smokes both of them. The framerates you are getting with the settings you are talking about dont sound right. I got lower with a (much) faster CPU, more memory and a faster GF4. Doesn't add up. From 80 to 25 FPS sound closer.
I take it you don't have the rolling lines then, you are lucky. The built by ATi R9500Pro I had was extremely poor in the 2D department, ghosting text @1024x768 85Hz :|
No I dont. The ATi card is much better than the Ti. Clear, crisp, more in focus. The black is blacker. The Ti was more grey and fuzzy. You are the first I've seen complain of ghosting on a card at such a low resolution. BTW, to compare 2D is cards I've recently had on a scale of 1 - 10 with 10 being the best of them.

Herc GF2 Pro - 2 (I'm being generous here)
Elsa (mfgr by VisionTek) GF2 GTS - 6
Radeon Vivo - 8
VisionTek GF3 - 7
VisionTek Ti4600 - 8
VisionTek GF3 Ti 200 - 7 (still have this in kids PC)
Gigabyte 9700P - 10

The two ATi cards are easily better than the any nV card I've owned.

We are for the most part playing different games. I wont waste my money on Unreal 2 since I hear gameplay is pretty Craptacular. I didn't buy UT 2K3 either. I got the demo, and it seemed more like Quake 3.5 TA than anything else.

 

Rogozhin

Senior member
Mar 25, 2003
483
0
0
I can give you a few games where both my geforce 4s got crunched using AF.

1.IL-2 2x was the max if i wanted to play 1024x768 32bit (forget about AA with that card too, and you need it to identify aircraft).
2.Dungeon siege, 2x barely
3.Nascar 4 2002. couldn't use it
4.ghost recon. couldn't use it

Rogo
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
91
The framerates you are getting with the settings you are talking about dont sound right. I got lower with a (much) faster CPU, more memory and a faster GF4.

AXP @2.1GHZ is an XP 2700+, I wouldn't say your processor is much faster. In some instances it's less then 1FPS. My framerates are why I'm asking if there was issues with older drivers perhaps? I'm running the 45.31 drivers, and I'm not seeing the big gap outside of Unreal powered games, not compared to the R300 core board I had anyway.

The 9700P smokes both of them.

And that is a direct result of the 256bit mem bus, not some huge advantage in ATi's anisotropic filtering implementation.

You are the first I've seen complain of ghosting on a card at such a low resolution.

Have you tried the DVI>VGA adapter? With the VGA out excluding the rolling lines the board had very good 2D, on par with the Gainward it replaced.

We are for the most part playing different games. I wont waste my money on Unreal 2 since I hear gameplay is pretty Craptacular. I didn't buy UT 2K3 either. I got the demo, and it seemed more like Quake 3.5 TA than anything else.

Which games are you playing? I've been working a lot of OT over the last few months so haven't had much time for gaming, although I have a vacation coming up and was planning on going on a bit of a binge picking up games. I've actually been looking around for at least a few good games for the PC to give me something to keep me busy. I'm also interested in seeing what titles have major issues with the GF4. I've tried all the games I have installed, and a lot of synthetic benches and am not seeing the huge hit. Actually, I should mention in the last driver revision prior to the 45.31s running the AF mode that filtered lightmaps(useless) was considerably slower then the Quality AF setting. Running Q3 with the last driver revision as an example the lightmap AF filtered 8x mode was 40FPS, the non lightmap filtered mode was 60FPS running 16x12x32x8x2. With the latest drivers it is up to just under 60FPS with the lightmaps filtered and 70FPS without.

Unreal2 isn't horrible, but I would say it's average(2.5 out of 5). The visuals on it are without a doubt the best part of the game(likely to be the same with DooM3).
 

Rogozhin

Senior member
Mar 25, 2003
483
0
0
Ben

Didn't you use to have a website?


I know, from my own eyes running about 20 different games that the AF was better on my 8500 (this was including two flight sims) than both of my geforce 4s.

I was running 8x quality on the ati and 8x on the g4s (used rivatuner).

Rogo