I have not seen enough to know what the game is going to be about, but color me somewhat disappointed right now.
Multiclassing? Again? Another MMO that thinks classes aren't important? This was one of the actual good things about WoW. Ever play Rift? How well did that game do? TSW? This just bothers me because i never minded having to ask a class for a teleport, and made the social aspect of the game fun....i am not saying their new system cannot be fun also, but i hate the idea that everyone can do everything...
I would have been OK with limited multi-classing just to allow someone to spice things up and also to bring a little more utility to raids. I'm withholding final judgement on the classless aspect of EQ Next until I actually see more info or get to play it.
It seems like a lot of the utility and skill sets of the different classes must be earned. So while there might not be set levels, there is definitely going to be a progression in gaining new skills. And this is Everquest, there's probably going to be tons of Alternate Advancement points we need to earn.
As for Rift, it's problem wasn't the multi-classing. The problem was that it was too much of a themepark that you can solo (and I mean easily solo) from level 1 to 50. You obtained a mount and weapons way too easily. Rift had some nice ideas but it was basically trying to outdo WoW at WoW's own game.
This does not seem like the hardcore experience i was hoping for. I am somewhat disappointed, although some of the ideas do sound like it could be fun.
Again, I'm withholding final judgement, but you don't need levels to get a hardcore experience. Mind you, I'm hoping for a challenging game. Ultima Online didn't have levels and some of the deeper dungeons can get challenging, at least back when I played which was over a decade ago.
Destructible environments does not do anything for me if it's not in the name of gameplay. If areas are buried under ground, and everyone is just going to be digging holes in the earth to try to find them, that is sort of lame--if there is a purpose to it, then it could be okay, but i am not a big fan of letting the fans destroy the environment in search of valuables or new and interesting things... There is a reason why there are so many laws and regulations on earth, because humans will exploit whatever they can for their own personal gain.
Agreed. I hope the environmental destruction in the demo was only for the purpose of demoing what the game engine can do. I don't think I'd enjoy it if every battle the group goes through I'm digging a 10 foot whole in the ground.
I am not trying to be 'that guy', but i feel like so many of us hoping for EQ Next were hoping for a return to the beginning of the genre. Did it have to be 100% the same thing? Hell no, but I hope there is a lot more to this game that they have yet to announce, because right now i am a little displeased.
No, you're not just "that guy" or at least not the only one. A large part of me would have liked it to be EQ 1.5. A return to classic EQ where a mob would tear you a new one if you tried to solo it. A game where there was a lot of player interdependence. A game where a train of 5 mobs meant you better be good and on your toes because that can and will wipe your group.
The artstyle is basically what i thought WoW 2.0 would look like also...i have no idea why they went away from realism. The lighting is fantastic, but other than that i am not sure.
I was also hoping for a more realistic style...but I can live with the art direction.
Incidentally, anyone who still has the original Scars of Velious box, if you look at the halfling (gnome?) you'll find the name GLIP on the cloak. That is none other than Nicholas Parkinson. Went on a Plane of Hate raid with Glip one time and he told us to look at the cloak.
🙂
I do like the idea of creating a settlement and defending from attackers--if they do this right, i could be eating all my words here, but i will wait until i see it to pass judgment.
....just not sure how i feel about it.
The AI elements are what is most intriguing about this game. Enemies that will pick up camp and move it to suit their needs. Large interactive events/quests which will change depending on your actions and that can change the world. From that alone this makes me wonder if this is indeed the Mass Multi Online Role Playing Game we were looking for.