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Everquest Next announcement coming 2 August in Vegas

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Man, the environment really does get destroyed when you are killing stuff. Big old craters and stuff hahah
 
I dont care about EQ-Minecraft.

The multiclassing seems really cool. I like that there will be a crap-ton of art variety from their system.
 
The only EQ I've ever played was like, an hour of the original back when it came out. I was an Ultima Online guy.

Just watched some of the footage for this, looked kind of jerky when the cat dude was running... and the art style seems very cartoony-WoWish now, weren't the previous EQs more realistic looking?
 
The only EQ I've ever played was like, an hour of the original back when it came out. I was an Ultima Online guy.

Just watched some of the footage for this, looked kind of jerky when the cat dude was running... and the art style seems very cartoony-WoWish now, weren't the previous EQs more realistic looking?

Just remember it is not even in Beta yet.

It is more WoW-like, and a lot of combat and jumping scenes reminds me of Age of Wushu.
EQ1 was more realistic in style and I was really hoping for a continuation of the more realistic high fantasy style and slower paced game that is EQ1 but EQNext is intriguing. Perhaps EQ3 will be the true successor to EQ1.
 
Sounds pretty cool from what I've read, but I'd bet money the destruction will be little more than a gimmick by launch.

They simply cannot let users deform the world, because there wouldn't be a flat piece of ground left in the entire world after the griefers have their go at it... imagine an entire zone of large holes, or Pikachu gouged into the ground as a giant mosaic.

Personally, I'd dig a thousand foot deep chasm right where players spawn when entering a zone. Yea, destruction will be nerfed hard.
 
Sounds pretty cool from what I've read, but I'd bet money the destruction will be little more than a gimmick by launch.

They simply cannot let users deform the world, because there wouldn't be a flat piece of ground left in the entire world after the griefers have their go at it... imagine an entire zone of large holes, or Pikachu gouged into the ground as a giant mosaic.

Personally, I'd dig a thousand foot deep chasm right where players spawn when entering a zone. Yea, destruction will be nerfed hard.

Watch the video of the unveiling. The entire game is built around it, they said the land will heal over time when it gets destroyed too much.
 
Just remember it is not even in Beta yet.

It is more WoW-like, and a lot of combat and jumping scenes reminds me of Age of Wushu.
EQ1 was more realistic in style and I was really hoping for a continuation of the more realistic high fantasy style and slower paced game that is EQ1 but EQNext is intriguing. Perhaps EQ3 will be the true successor to EQ1.

What they showed of the combat can really tell a lot. It reminded me of GW2. I, like you, wanted a slower paced game, pull 1 mob and work together to kill it. Pull 5 mobs and hope you have some CC or a really good healer. Not run into a group of enemies and use your attacks that hits them all at once, easy mode. I'm also not a huge fan of it being 3rd person but I guess that method of combat requires it.

BUT they talked about and showed so little of the actual game that I will try and keep an open mind. It was more about their art, tech, graphics, and ideas for the game.

Could anyone even make out any sort of UI on the monitors when they showed gameplay?
 
I have not seen enough to know what the game is going to be about, but color me somewhat disappointed right now.

Multiclassing? Again? Another MMO that thinks classes aren't important? This was one of the actual good things about WoW. Ever play Rift? How well did that game do? TSW? This just bothers me because i never minded having to ask a class for a teleport, and made the social aspect of the game fun....i am not saying their new system cannot be fun also, but i hate the idea that everyone can do everything...

Also, no levels? Urgghh....

This does not seem like the hardcore experience i was hoping for. I am somewhat disappointed, although some of the ideas do sound like it could be fun.

Destructible environments does not do anything for me if it's not in the name of gameplay. If areas are buried under ground, and everyone is just going to be digging holes in the earth to try to find them, that is sort of lame--if there is a purpose to it, then it could be okay, but i am not a big fan of letting the fans destroy the environment in search of valuables or new and interesting things... There is a reason why there are so many laws and regulations on earth, because humans will exploit whatever they can for their own personal gain.

I am not trying to be 'that guy', but i feel like so many of us hoping for EQ Next were hoping for a return to the beginning of the genre. Did it have to be 100% the same thing? Hell no, but I hope there is a lot more to this game that they have yet to announce, because right now i am a little displeased.

The artstyle is basically what i thought WoW 2.0 would look like also...i have no idea why they went away from realism. The lighting is fantastic, but other than that i am not sure.

I will still hope for the best, but my enthusiasm has just been tempered.

Imagine a movie being produced where they just let 2000 people run around with cameras, some people may make some cool stuff, but others might not. I like the idea of a well fleshed out game that someone else creates for me, not that i necessarily create myself.

I do like the idea of creating a settlement and defending from attackers--if they do this right, i could be eating all my words here, but i will wait until i see it to pass judgment.

....just not sure how i feel about it.
 
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The Joystiq article sounded neat up until that point. I thought that weapon based skills was just awful in GW2. Though at least they're wising up "one character, multiple jobs" finally, one of the absolute best things about FF imo.

I agree about the 4 abilities thing. I like league of legends because it is cutesy and your hero has 4 abilities--but its a 20-50 minute game, not something i am playing for hours upon hours on a daily basis (or would like to, anyway).

I do not agree about the multiple jobs thing. If everyone can do everything, that makes things less interesting in my opinion. You inevitably get forced into a class category anyway--i played TSW, i ended up using blood magic...which was for healing basically.

They are taking things that created interaction, like asking people for heals, ports, buffs, etc. and basically making them irrelevant if everyone can do the same thing.

Now, i do not know how easily you will be able to find new class items, but if its too easy, i am going to be pretty bored. If everyone can do everything, it does not promote social interaction, instead of buying and selling you just horde and make it yourself. I do not understand what people do not get about this. Especially considering they think that social interaction is supposed to be one of the main important things about the game.
 
This sounds all pretty good and I am actually way more hyped for this than for ESO...but I don't agree with one core statement one of those guys made.

He said that the current 'disinterest' in MMORPGs is mainly because players 'have seen it all' and that ' developers cannot add content fast enough to satisfy them' IMPLYING that the main problem of games like WoW is "content" and in particular the environment respective the fact that the environment is static for a period of time.

THIS IS WRONG.

If it was all about content I would still play WoW. The WoW world is also incredible huge and even as someone who played for years there is still areas/zones I have never been in, EVER.

It's not the lack of new content or the world itself which makes a game bad because THAT (IMO) in WoW was actually pretty ok. It was more the other things which were imposed on players which would not even allow them to experience zones/content , for example turning the entire game into a grind-fest or "dailies" fest and entirely gradually removing all aspects of exploration or even the motivation to do so.

The idea of a destructible environment is GOOD but I fear that the makers of EQN focus too much on that and think it's the holy grail....because even with a destructible environment they could well make many other mistakes other MMORPGs today make. Destructible environment is NOT what turns an otherwise bad game 'good'. A destructible environment would NOT make WoW any different, it would simply speed up global changes a little but we have this already with expansions, they do not even HAVE TO be released every month to keep the game interesting.

I really, really hope that the EQN developers see where the root problem really is and do other things right too, along with the destr. environment.
 
I watched the whole livestream, and I thought it was pretty interesting

Did it make me want to play? No, I dont find the "minecraft" stuff appealing at all, and I actually prefer themepark to sandbox in the sense that themepark is more "focused"

Plus the WoW artstyle... Really? As if Wildstar jumping on the bandwagon wasnt enough... Now dont get me wrong, it looks great if you are into that, but ugh, totally not what I was expecting

I like that they are trying to push the genre forward, so that even if the game fails someone else will pick up the best things about it and apply it to their own game
But yeah, not my thing at all
 
My Takes from the livestream:

I hope all the combat is not that fast paced
Mob relocation will still follow a predictable path
I like the multi-class system
Sandbox world ftw
Will they have open PVP servers?
 
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Where could we go with all this city building stuff? Will they have killjoy restrictions on it, like, you can't build a city right next to an NPC bad guy's lair? Or will the only restriction be that building that close means it gets destroyed by them easier?

Also, what would stop NPCs from raping your town at 3AM when no players online?
 
Where could we go with all this city building stuff? Will they have killjoy restrictions on it, like, you can't build a city right next to an NPC bad guy's lair? Or will the only restriction be that building that close means it gets destroyed by them easier?

Also, what would stop NPCs from raping your town at 3AM when no players online?

I believe the minecraft part of it is actually a separate game entirely
 
A lot of you are making assumptions and asking questions for stuff that just has little to no info. This unveiling was to basically show off what is new with the game. They are going to have panels about other aspects of the game that should clear up some stuff. It is obvious that the game is probably barely in alpha if that. They showed some actual game play which is really more than they even had too currently but you could tell they were so pumped up and proud of the systems they developed that they wanted to show it in action even in its current form.

I was hoping for them to stick to more of the high fantasy art style that EQ has done, but I can understand why they went with a more cartoony look since it is voxel based. I'm not sure how I feel about the what sounds like GW2 like combat system (I wasn't a big fan of GW2's combat), but it is so early and we have seen so little that I'll reserve judgement.

I really really like the destructable environment stuff, the AI system sounds amazing, and the rallying call quest thing sounded quite awesome as well.
 
I have not seen enough to know what the game is going to be about, but color me somewhat disappointed right now.

Multiclassing? Again? Another MMO that thinks classes aren't important? This was one of the actual good things about WoW. Ever play Rift? How well did that game do? TSW? This just bothers me because i never minded having to ask a class for a teleport, and made the social aspect of the game fun....i am not saying their new system cannot be fun also, but i hate the idea that everyone can do everything...

I would have been OK with limited multi-classing just to allow someone to spice things up and also to bring a little more utility to raids. I'm withholding final judgement on the classless aspect of EQ Next until I actually see more info or get to play it.

It seems like a lot of the utility and skill sets of the different classes must be earned. So while there might not be set levels, there is definitely going to be a progression in gaining new skills. And this is Everquest, there's probably going to be tons of Alternate Advancement points we need to earn.

As for Rift, it's problem wasn't the multi-classing. The problem was that it was too much of a themepark that you can solo (and I mean easily solo) from level 1 to 50. You obtained a mount and weapons way too easily. Rift had some nice ideas but it was basically trying to outdo WoW at WoW's own game.

This does not seem like the hardcore experience i was hoping for. I am somewhat disappointed, although some of the ideas do sound like it could be fun.

Again, I'm withholding final judgement, but you don't need levels to get a hardcore experience. Mind you, I'm hoping for a challenging game. Ultima Online didn't have levels and some of the deeper dungeons can get challenging, at least back when I played which was over a decade ago.

Destructible environments does not do anything for me if it's not in the name of gameplay. If areas are buried under ground, and everyone is just going to be digging holes in the earth to try to find them, that is sort of lame--if there is a purpose to it, then it could be okay, but i am not a big fan of letting the fans destroy the environment in search of valuables or new and interesting things... There is a reason why there are so many laws and regulations on earth, because humans will exploit whatever they can for their own personal gain.

Agreed. I hope the environmental destruction in the demo was only for the purpose of demoing what the game engine can do. I don't think I'd enjoy it if every battle the group goes through I'm digging a 10 foot whole in the ground.

I am not trying to be 'that guy', but i feel like so many of us hoping for EQ Next were hoping for a return to the beginning of the genre. Did it have to be 100% the same thing? Hell no, but I hope there is a lot more to this game that they have yet to announce, because right now i am a little displeased.

No, you're not just "that guy" or at least not the only one. A large part of me would have liked it to be EQ 1.5. A return to classic EQ where a mob would tear you a new one if you tried to solo it. A game where there was a lot of player interdependence. A game where a train of 5 mobs meant you better be good and on your toes because that can and will wipe your group.

The artstyle is basically what i thought WoW 2.0 would look like also...i have no idea why they went away from realism. The lighting is fantastic, but other than that i am not sure.

I was also hoping for a more realistic style...but I can live with the art direction.

Incidentally, anyone who still has the original Scars of Velious box, if you look at the halfling (gnome?) you'll find the name GLIP on the cloak. That is none other than Nicholas Parkinson. Went on a Plane of Hate raid with Glip one time and he told us to look at the cloak. 🙂

I do like the idea of creating a settlement and defending from attackers--if they do this right, i could be eating all my words here, but i will wait until i see it to pass judgment.

....just not sure how i feel about it.

The AI elements are what is most intriguing about this game. Enemies that will pick up camp and move it to suit their needs. Large interactive events/quests which will change depending on your actions and that can change the world. From that alone this makes me wonder if this is indeed the Mass Multi Online Role Playing Game we were looking for.
 
Imho, action oriented combat takes the min-maxing rotations out of the equation and make the game more than just gear dependent FOTM rotations. It's a good move.
 
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