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Now I'm not sure you even know how to play the game with the comments you made. So you reach level 5 battleship. Are you telling me you're going to go out now and fight other battleships with your new battleship 5 skill minus any other skills to back it up?

No... I have 25 million SP invested in the game to fly Heavy Assault Cruisers and Battleships. The point is that once you reach the pinnacle of a skill... its over. Electronics 5, Engineering 5 and other support skills are easy to get. They are lower rank skills. Not to mention the time it takes to level a certain skill is affected by your attributes. You can make a perception, willpower heavy character, suffer a month though the slower memory, intellegance skills then break into full stride in your perc,will skills.

If you have a problem with it ... the game isn't for you. And if you can't piece certain amount of logic from someone elses post which is a rebuttle from your own standpoints logic... you have no place telling me I don't know how to play the game. Infact... you only show your ineptitude at the game.

So... as it would said on the eve-o forums... kthxbye
 
Originally posted by: fishbits
Then while you're desperately trying to train these skills so you can be on even ground with other pilots statistically speaking
This argument and its variants are made time and again with regard to EVE, but I don't personally buy it. I don't mind whatsoever that there are old hands out there who are better combat pilots skillpoint wise than me. And no, I'm not one of those folks who steers clear of fighting.

To me that way of thinking, conscious or otherwise, leads to a certain style of play we see in a lot of MMOs: The immediate and obsessive race to the level and gear cap, the whole rest of the game experience/community be damned. "No I don't want to go exploring around Finforsis, I'm at my max xp/hour right here at this spawn point farming giant bats. Plus that website says there's an extra 0.7% chance of getting a super item drop on this map." Or the good old "Power level me plz." The thought being "OK, once I'm completely leveled and have the gear I want, then I'll really start playing the game."

Except now you're finally maxed at lvl 80, and have obtained the sweet dps of the Hammer of Excellence (with agility bonus!) and the uber defense of Gurkuk's Shield. "OK, I'm ready now!" And look around and every other tool has the exact same level and the exact same gear as you. You're bored, they're bored. Everyone knows that 1v1 pvp is a 50-50 clickfest going in, and you've skipped all the content and can't go back. Well, at least you can stand in the public square in all your splendor and maybe impress some noobs. Except most of them are alts of capped players who've been there and done that, and all of them are too busy anyhow heading off to farm giant bats to get to lvl 80 😛

With EVE you can't powerlevel. You can't grind your skill in a new weapon up by hacking at some wolf pup over and over again. So, you're kinda forced into a situation where you might as well ... play the game now! And of course when things get hectic in real life and you can't be on as much, you're not left behind by your friends and enemies in the grind-race. Your time and money put in is just as valuable as theirs, so your skills progress even while you're away. An added benefit here is that the market isn't artifically whacked because people are basically buying skill-ups by buying raw goods to knit into items nobody wants. But you can be effective, be an asset, make a difference even if you're nowhere near the skill points of a way older character. It's only a matter of if you're willing to play in a world where you're not always going to be the baddest boy on the block.

this person knows what they are talking about

/agree 1000%
 
Originally posted by: Jimmah
I'm rather new to eve, about 40 days old, and so far I'm really enjoying the skilltraining aspect. It would be nice if everytime you killed a NPC rat or whatnot that you got a point or something added to your skilltraining in whatever weapon type laid the final blow. Could make the training time slightly quicker and give us new players a slight advantage.

On ly big problem I've noticed is the macro mining. These buggers ae everywhere, usually 2 mining barges and one Iteron or Mammoth doing the ore runs. I used to mine with my corp in Mamenkhanar until the macroers moved in. I just hope they come out with a way to detect them to make the game a little more fair, its ridiculous to see a full belt of Kernite one day and the next its just someone's lone can without a roid to speak of, drives me freakin crazy.

I'm looking for a corp btw, somone's gotta be in a good one I can hook up with.

Osmodious, 1 mil sp, moving towards assault frigs and interdictors. 🙂


Ah yes my corp takes advantage of these buggers. We'll transfer their ore into our cans and hope that one of them is dumb enough to try and take the ore back.

Basic overview of the can flagging system in case you weren't already aware. If you take something from a can that is not yours you are flagged to that player and his gang. They can open fire on you if they so choose in any security area during the 15 minute timer. If they do open fire on you then you are free to open fire on them as well.

So what I'll do is fly around in one of several different combat ships and transfer ore. Then if they all just run I have an indy ship come and retrieve my stolen ore. Other times my corp will deliberately bait people into trying to steal ore by leaving a tempting amount in a can seemingly abandoned while near the can we have somebody that is not in our gang or corp watching to see if that person goes for the bait. We nailed an indy fitted with a considerable amount of mods last night just before downtime. Total loot value from that kill was around 200 million ISK. Then he decided he would try and come back and avenge his loss in his Ferox battleship. Unfortunately for him I spotted him just as he was undocking from the station. So I let my corpmates know, they warped in and we blew his battleship to pieces as well. Total losses for this player from the battleship and hauler were in the neighberhood of 300-400 million ISK. Man I love my corp 🙂
 
Originally posted by: hooflung
Originally posted by: fishbits
Then while you're desperately trying to train these skills so you can be on even ground with other pilots statistically speaking
This argument and its variants are made time and again with regard to EVE, but I don't personally buy it. I don't mind whatsoever that there are old hands out there who are better combat pilots skillpoint wise than me. And no, I'm not one of those folks who steers clear of fighting.

To me that way of thinking, conscious or otherwise, leads to a certain style of play we see in a lot of MMOs: The immediate and obsessive race to the level and gear cap, the whole rest of the game experience/community be damned. "No I don't want to go exploring around Finforsis, I'm at my max xp/hour right here at this spawn point farming giant bats. Plus that website says there's an extra 0.7% chance of getting a super item drop on this map." Or the good old "Power level me plz." The thought being "OK, once I'm completely leveled and have the gear I want, then I'll really start playing the game."

Except now you're finally maxed at lvl 80, and have obtained the sweet dps of the Hammer of Excellence (with agility bonus!) and the uber defense of Gurkuk's Shield. "OK, I'm ready now!" And look around and every other tool has the exact same level and the exact same gear as you. You're bored, they're bored. Everyone knows that 1v1 pvp is a 50-50 clickfest going in, and you've skipped all the content and can't go back. Well, at least you can stand in the public square in all your splendor and maybe impress some noobs. Except most of them are alts of capped players who've been there and done that, and all of them are too busy anyhow heading off to farm giant bats to get to lvl 80 😛

With EVE you can't powerlevel. You can't grind your skill in a new weapon up by hacking at some wolf pup over and over again. So, you're kinda forced into a situation where you might as well ... play the game now! And of course when things get hectic in real life and you can't be on as much, you're not left behind by your friends and enemies in the grind-race. Your time and money put in is just as valuable as theirs, so your skills progress even while you're away. An added benefit here is that the market isn't artifically whacked because people are basically buying skill-ups by buying raw goods to knit into items nobody wants. But you can be effective, be an asset, make a difference even if you're nowhere near the skill points of a way older character. It's only a matter of if you're willing to play in a world where you're not always going to be the baddest boy on the block.

this person knows what they are talking about

/agree 1000%

I agree 100% as well. Out of curiousity Hooflung which corporation/alliance are you a part of?
 
Originally posted by: fishbits
...


You mention some things that your imply are bad about other MMORPGS but I don't think you realize that they are in EVE as well. For example:

The thought being "OK, once I'm completely leveled and have the gear I want, then I'll really start playing the game."

But that's exactly how I felt playing EVE. I played EVE so I can PvP, and no one except masochists like to PvP with extreme odds against you. So what do you do? You try to improve yourself. In some games like you mention, you do level grinding which is boring as hell. In other games which I tend to prefer, you improve skills when you use them (think Ultima Online). And even Ultima Online being as old as it is didn't have a system where you can improve a weapons skill to it's max on a so-called wolf pup as you seem to suggest. In EVE it's time-based. So instead of grinding to gain experience points so you can level then really start playing the game in eVE you need to grind to gain money to buy the skills so you can train them to an acceptable level so THEN you can really start playing the game. Oh yeah that's right, you don't just train any skill you have to buy the skill books which becomes extremely costly. There's your grinding!

Then there's this golden rule in EVE about raising skills which you mentioned. It involves training all your learning skills first so that when you do start training "real" skills which actually do something for you in the game they don't take so lone. This process can take at least a month if you follow it to it's recommended level, and if you pan on playing EVE for any sgnificant time you better follow this guideline because everyone else has and you're already dramatic disadvantage in skill points will only get worse over time. So there's the first month of your EVE career pretty much completely wasted.

Except now you're finally maxed at lvl 80, and have obtained the sweet dps of the Hammer of Excellence (with agility bonus!) and the uber defense of Gurkuk's Shield. "OK, I'm ready now!"

Here's another thing you mention which you seem to imply EVE has transcended. To clarify for people new to EVE, yes EVE has uber items, and yes they are extremely hard to obtain and offer significant advantages to the owner. Just before I quit EVE the second time they started having these commander guys spawn who had like a 0.1% chance of dropping their faction commander loot or whatever it was called. This special loot existed for nearly every item in the game, weapons, shields, armor, engines....

With EVE you can't powerlevel. You can't grind your skill in a new weapon up by hacking at some wolf pup over and over again. So, you're kinda forced into a situation where you might as well ... play the game now!

Yes that' the idea and on paper it sounds great, but it's implementation is lacking and a little deceptive. Sure you don't have to grind some low level cave rats to gain experience points, now you have to grind low level serpentis couriers to earn money to buy skill books so you can keep training skills. And please don't suggest grinding for money in EVE is any more fun than any other game. It's either staring at a rock all day as your mining laser hits it to collect ore for sale or it's farming the AI mobs at the nearby complex or from your agent.

Now before we start posting more polarizing statements let me say I don't think EVE is all THAT bad. I admit I had some good fun playing it but it is also very frustrating. This thread is about giving some poor guy our opinions on the game so I'm giving mine.

Remarks like this:

Originally posted by: hooflung
So... as it would said on the eve-o forums... kthxbye

Are just childish and irrelevent. I haven't played EVE in several months and this is not my goodbye post. I'd like to give fair warning to this guy so he knows what he's getting into without all the deceptive EVE marketing type posts this thread has had so far.
 
Are just childish and irrelevent. I haven't played EVE in several months and this is not my goodbye post. I'd like to give fair warning to this guy so he knows what he's getting into without all the deceptive EVE marketing type posts this thread has had so far.

And to be honest I think you are mistaken, horribly. On nearly every point. I understand your argument... and even for the sake of being arogant or elitest... you are just simply wrong.

You miss the whole point of EVE. New players have less to loose in PvP and so much more to gain. Just the other day a corp m8 of mine took out a vagabond and a stiletto with a zeolot. A battle statistically that was not in his favor. He pulled it out of his butt and took a ship with 92.5% resistance to his primary damage type and put it to dust. It was not an easy battle but player experience won over the odds.

I think you are overly critical on a time based skilling. In fact, newer players have advantages over older players in this regard.

Here's another thing you mention which you seem to imply EVE has transcended. To clarify for people new to EVE, yes EVE has uber items, and yes they are extremely hard to obtain and offer significant advantages to the owner. Just before I quit EVE the second time they started having these commander guys spawn who had like a 0.1% chance of dropping their faction commander loot or whatever it was called. This special loot existed for nearly every item in the game, weapons, shields, armor, engines....

No... Officer loot is always drop from officers. The spawn is a certain percentage under the circumstances of a) the security rating of the system b) the activity of the destruction of NPCs c) the extraction of materials from the astroid belts.

Fist off... 0.0 isn't just 0.0. There are 0.04 - 0.01 both of which are considered 0.0 but the lower the off point the more chance of harder spawns.

Many do not PvP in officer loot over the frigate levels and those are usually just afterburners and shield boosters.

I think you really need to stop ellaborating on what you think EVE is. Clearly you don't understand its complexity.

es that' the idea and on paper it sounds great, but it's implementation is lacking and a little deceptive. Sure you don't have to grind some low level cave rats to gain experience points, now you have to grind low level serpentis couriers to earn money to buy skill books so you can keep training skills. And please don't suggest grinding for money in EVE is any more fun than any other game. It's either staring at a rock all day as your mining laser hits it to collect ore for sale or it's farming the AI mobs at the nearby complex or from your agent.

And this is only two ways you explain to make money. How about the other 4... 5... 6... 1000 ways to make money? Your lack of creativity astounds me. You sound like another anti eve ATer that likes to sum the game up into a nice, neat package. You don't have to mine to make money. You don't have to run missions to make money. You don't have to belt hunt to make money. Those are there for your ease and lack of imagination. There are other ways, some tedious, some lucrative, and some both. To me you saying the game doesn't reward Joe EVE Player the opportunity to use their player skill. However, I think you just were a Joe EVE Player who didn't use their imagination to allow your skill to open opportunity.

Ultimately that is what EVE is about. Play it like a grind fest and its going to get old like any other MMO. Play it like paint by numbers and its going to irritate you. Play it like a good poker game, or chess, and you will start to understand what the developers created. You sir... are the propoganda of the thread.
 
Well lozina, to me it just seems the mindset amongst your average EVE player is different compared to some of the others I've played. Yes, you can hide and grind, yes there are better items that can be gained. But folks simply don't tend to wait around for that before mixing it up. Just ask the relative noob that tried to take me out while I was travelling minding my own business the other day. He saw a target of opportunity and had the upper hand and seized the initiative. He lived to tell the tale. And so did I 🙂

I certainly don't recall spending my whole first month doing nothing but getting learning skills, though they were among my priorities. Also don't recall anyone advising doing this to the exclusion of everything else unless they're some crazed outlier, or are recommending it for an alt.
if you plan on playing EVE for any sgnificant time you better follow this guideline because everyone else has and you're already dramatic disadvantage in skill points will only get worse over time
Here we see it again: The paralyzing fear that some other guy out there may have an advantage over you *gasp*! Which was the main point of my previous post, there's no such need to feel that way. Some people do, and cool on them I guess if that's how they play it. I've certainly participated in the level race before and watched it stifle fun, cripple our group of regulars and hurt the game community overall elsewhere. Just glad it's not in EVE. And as mentioned before, the higher up you go the slower new skill are to learn. It isn't an impossible journey to nearly catch up with many players who've been on longer, especially if you really specialize. You're getting three skill levels a day, they're getting one skill level in say two weeks.

So what if there are better characters I can't beat in a straight-up one-on-one fight? Who says I have to engage in such a fight? And if they get the drop on me, I likely made a mistake, or just experienced some bad luck. I was beaten. I'll be able to sleep that night and enjoy playing again, it's not the biggest deal. It's immensely satisfying surviving amongst the bigger fish, and coming up with ways to take them down.

The way you played, money seemed to be a big issue. The way I play, it's not. Skill books for instance have always been quite affordable by the time they were ready to be learned, and ships and gear you just purchase as needed. Unless you put it all on the line buying the best you can possibly afford and stuffing it into one ship, then yeah, losing it will be a horrendous hit.

Anyhow, you made your points and obviously it wasn't your cup of tea. I seriously don't know why folks who point out that EVE is different (it is) and that they like it (I do) draw so much hostility from some quarters, accused of promoting it for just talking about it in a forum, etc. It's certainly got some things that a lot of people don't like, but we're talking about what... $15 for a month worth of gaming? If homey can't afford that on a game that he thinks he might like, then he probably shouldn't be into computer gaming at all, eh? Good Lord knows I've dropped $50 on turds I didn't want to play for a full week and lived to tell the tale, eh? 😛 Maybe he'll like it, maybe he won't. *shrug* I hope to see more alternatives to the hand-holding, rail-rider, raid-centered, grind-fest in the MMO market. Kudos to Blizzard for the 800lb gorilla and all the good it's done for many folks, but it'd be great to see different models thriving too.
 
I'll say it again the skills only limit what you can do in the game, has very little to do with how well you do it
 
Well, I went to the 14 day Free Trial download on the eve-online website and it is borked. I put in two different email address and still haven't received an email from them telling me what my 14 day trial code is... oh well. First impressions are what matter! 😛
 
Originally posted by: Fingolfin269
Well, I went to the 14 day Free Trial download on the eve-online website and it is borked. I put in two different email address and still haven't received an email from them telling me what my 14 day trial code is... oh well. First impressions are what matter! 😛

Didn't you read the thread?

Starting yesterday, EVE-Online is updating all of its servers and internet backbone. This takes time, and things won't work until it's done. Just wait until the update is done. 😛
 
Originally posted by: fishbits

Anyhow, you made your points and obviously it wasn't your cup of tea. I seriously don't know why folks who point out that EVE is different (it is) and that they like it (I do) draw so much hostility from some quarters, accused of promoting it for just talking about it in a forum, etc.

Heh, if you review this thread you'll find the opposite to be true. I only chimed in with a brief post containing some criticism about this game and I was quickly met with some knee-jerk hostility.

Look guys, it's obvious some of you love this game quite dearly, but at least admit some it's drawbacks. No game is perfect and no game is going to be liked by everyone and I'm just pointing out my differences because maybe the OP shares some of my views and deserves a fair warning.
 
Eve rewards those with an imagination, and does a great job of filtering out all the attention deficit dumbasses who plague other MMORPG's. That alone is enough to love Eve 🙂

But on top of that let me explaain it like this, ask any hardened MMORPG player what they want from their dream MMORPG and they say usually:

1. I want a totally player owned/controlled/defined economy
2. I want a universe where I can build my destiny in any way I choose
3. I want to know that my actions effect the universe in both temporary and permanent ways
4. I want to total freedom to go anywhere and do anything
5. I want a game that rewards the MM in MMORPG
6. I want to be able to build lasting structures and empires
7. I want to be able to create a player controlled event on whim and participate in frequent GM run ones
8. I dont want stupid kids running around 5p33k1ng 1337
9. I dont want yet another fantasy MMORPG
10. I want risk to be worth reward and failure to have consequences.

Eve checks all those boxes and then some.... yet you see some of the people above come back and complain about of the above items due to them realising that actually they want to be lead through a pretty story about fairies and ogres by the hand.

The final defining facts:

1. Eve is the only MMORPG to release addon after addon FOR FREE FOR ETERNITY
2. Eve is the only MMORPG to grow in numbers over years rather than an initial boom followed by eventual decline
3. I like Eve, you may not. See the 10 points above and decide 😛
 
Originally posted by: Continuity28
Originally posted by: Fingolfin269
Well, I went to the 14 day Free Trial download on the eve-online website and it is borked. I put in two different email address and still haven't received an email from them telling me what my 14 day trial code is... oh well. First impressions are what matter! 😛

Didn't you read the thread?

Starting yesterday, EVE-Online is updating all of its servers and internet backbone. This takes time, and things won't work until it's done. Just wait until the update is done. 😛

Including their ability to send out an email? I downloaded the client just fine. 😛 But okay man just because I want to believe I'll give it one more shot. Any idea when the update is supposed to be done?
 
Originally posted by: nsafreak
Originally posted by: Jimmah
I'm rather new to eve, about 40 days old, and so far I'm really enjoying the skilltraining aspect. It would be nice if everytime you killed a NPC rat or whatnot that you got a point or something added to your skilltraining in whatever weapon type laid the final blow. Could make the training time slightly quicker and give us new players a slight advantage.

On ly big problem I've noticed is the macro mining. These buggers ae everywhere, usually 2 mining barges and one Iteron or Mammoth doing the ore runs. I used to mine with my corp in Mamenkhanar until the macroers moved in. I just hope they come out with a way to detect them to make the game a little more fair, its ridiculous to see a full belt of Kernite one day and the next its just someone's lone can without a roid to speak of, drives me freakin crazy.

I'm looking for a corp btw, somone's gotta be in a good one I can hook up with.

Osmodious, 1 mil sp, moving towards assault frigs and interdictors. 🙂


Ah yes my corp takes advantage of these buggers. We'll transfer their ore into our cans and hope that one of them is dumb enough to try and take the ore back.

Basic overview of the can flagging system in case you weren't already aware. If you take something from a can that is not yours you are flagged to that player and his gang. They can open fire on you if they so choose in any security area during the 15 minute timer. If they do open fire on you then you are free to open fire on them as well.

So what I'll do is fly around in one of several different combat ships and transfer ore. Then if they all just run I have an indy ship come and retrieve my stolen ore. Other times my corp will deliberately bait people into trying to steal ore by leaving a tempting amount in a can seemingly abandoned while near the can we have somebody that is not in our gang or corp watching to see if that person goes for the bait. We nailed an indy fitted with a considerable amount of mods last night just before downtime. Total loot value from that kill was around 200 million ISK. Then he decided he would try and come back and avenge his loss in his Ferox battleship. Unfortunately for him I spotted him just as he was undocking from the station. So I let my corpmates know, they warped in and we blew his battleship to pieces as well. Total losses for this player from the battleship and hauler were in the neighberhood of 300-400 million ISK. Man I love my corp 🙂

So the object is to basically bait people into a situation where they'll be gangraped by each collective member of your corporation?

That actually sounds fun... maybe the game's changed...
 
Originally posted by: Fingolfin269
Originally posted by: Continuity28
Originally posted by: Fingolfin269
Well, I went to the 14 day Free Trial download on the eve-online website and it is borked. I put in two different email address and still haven't received an email from them telling me what my 14 day trial code is... oh well. First impressions are what matter! 😛

Didn't you read the thread?

Starting yesterday, EVE-Online is updating all of its servers and internet backbone. This takes time, and things won't work until it's done. Just wait until the update is done. 😛

Including their ability to send out an email? I downloaded the client just fine. 😛 But okay man just because I want to believe I'll give it one more shot. Any idea when the update is supposed to be done?

I think it's done now, maybe not everything - but the game and website seem to be back up. I'd wait a couple more hours just in case.
 
Originally posted by: jbourne77
1. Bought the game
2. Tried it for a few hours
3. Noticed I was slipping into a coma
4. Sold it


Try WoW instead 😉 It's got shiny lights and everything


Continuity - The servers are now up on what is now one of the worlds fastest supercomputers 😉
 
WOW I expected a few comments, and I got over 40 kool beans, alrighty then.
Here's what I've gleaned from the replies so far, some people love Eve some hate it, thats pretty normal I think.
The game sounds like there are a TON of differernt ways to play-Thats pretty cool.
While there is a learning curve it's not as staggering as some would have you believe, nor as easy as others have stated.
Like all MMORPG's it's a time suck.
Guess I'll download the 14 day trail and give it a go. Worse case I hate and only lose time.
Best case I've got a new addiction to feed.

Thanks all

Also please feel free to keep posting as the more idea's I read the better prepared I'll be when I start playing.
 
2 essentials for your trial period

1. Don't get sucked into the 'only way to make money is mining' trap
2. Join a corporation within your 1st 2-3 days (allow day 1 for the 'learning curve')


Slightly OT: My god the hardware upgrade has done the trick!!! 😀
 
Abandoned eve last week, i had played for 2 months.

1. Skill system allows other players who are older to be far more effective, no matter how much you play or how skilled you are as a player.

2. That same skill system will keep you behind those players FOREVER, you cant catch up to older players in skill.

3. After you get your desired ship, the only thing left to do is amass useless wealth, or pvp, the game has very little point.

4. CCP took 7 days to reply to a petition about a game flaw that destroyed my ship and kept me from playing for those 7 days.

5. Bugs, tons of them, truckloads of them, a lot more than WoW, EQ, DAOC, or other MMOs ive played.

I love the mechanics, hate the game.
 
Originally posted by: Acanthus
Abandoned eve last week, i had played for 2 months.

1. Skill system allows other players who are older to be far more effective, no matter how much you play or how skilled you are as a player.

Wrong - their 'experience' allows them to be far more effective 😉 I have taken down players in bigger ships with double my skill points and with little damage by engaging my grey matter and using my kit well

2. That same skill system will keep you behind those players FOREVER, you cant catch up to older players in skill.

Perhaps to some extent... but then there are always skill implants and training skills that allow you to catch up. A lot depends on what you are trying to train and with what attributes. Again I can speak from experience in that I caught up someone almost 8 million SP ahead of me in my corp. Still it's irrelavant ... see above!

3. After you get your desired ship, the only thing left to do is amass useless wealth, or pvp, the game has very little point.

If you are a brain dead moron with zero imagination ... perhaps. You seem to come from the powerleveling twinker mindset.


4. CCP took 7 days to reply to a petition about a game flaw that destroyed my ship and kept me from playing for those 7 days.

I have never EVER in 3 years of playing had to wait more than 1 hour for a reponse. Maybe I am lucky... maybe I file them in the right category?

5. Bugs, tons of them, truckloads of them, a lot more than WoW, EQ, DAOC, or other MMOs ive played.

Really? Name some! I can think of one off the top of my head where friends sometimes show as offline when they are in fact online.... hardly a showstopper!

I love the mechanics,

Meaning?

hate the game.

Or hate the fact that you have not got the imagination and creativity to see past your ship & modules being the goal of the game?

Seriously... did you ever once think - Right I am assemble a corporation of similar players and we are gonna own that damn system/region and noone can stop me? Or if trade is your thing... did you think I am gonna run the whole galaxy's gallente cruiser production? Did you think about becoming a lone bounty hunter claiming the corpses and reward on pirates? Did you think building and running a neutral space station in the middle of a warzone to cash in on the destruction? Did you explore the deepest reaches of space? Did you do anything other than grind your way to 'a ship' and quit?

Tell me - what did you want to achieve after you got your 'desired ship' that Eve wouldnt allow you to do? Seriously ships / modules / skills / whatever are just optional means to a greater end. The only limit is your creativity.

 
Originally posted by: Seeruk
Originally posted by: Acanthus
Abandoned eve last week, i had played for 2 months.

1. Skill system allows other players who are older to be far more effective, no matter how much you play or how skilled you are as a player.

Wrong - their 'experience' allows them to be far more effective 😉 I have taken down players in bigger ships with double my skill points and with little damage by engaging my grey matter and using my kit well

2. That same skill system will keep you behind those players FOREVER, you cant catch up to older players in skill.

Perhaps to some extent... but then there are always skill implants and training skills that allow you to catch up. A lot depends on what you are trying to train and with what attributes. Again I can speak from experience in that I caught up someone almost 8 million SP ahead of me in my corp. Still it's irrelavant ... see above!

3. After you get your desired ship, the only thing left to do is amass useless wealth, or pvp, the game has very little point.

If you are a brain dead moron with zero imagination ... perhaps. You seem to come from the powerleveling twinker mindset.


4. CCP took 7 days to reply to a petition about a game flaw that destroyed my ship and kept me from playing for those 7 days.

I have never EVER in 3 years of playing had to wait more than 1 hour for a reponse. Maybe I am lucky... maybe I file them in the right category?

5. Bugs, tons of them, truckloads of them, a lot more than WoW, EQ, DAOC, or other MMOs ive played.

Really? Name some! I can think of one off the top of my head where friends sometimes show as offline when they are in fact online.... hardly a showstopper!

I love the mechanics,

Meaning?

hate the game.

Or hate the fact that you have not got the imagination and creativity to see past your ship & modules being the goal of the game?

Seriously... did you ever once think - Right I am assemble a corporation of similar players and we are gonna own that damn system/region and noone can stop me? Or if trade is your thing... did you think I am gonna run the who galaxy's gallente cruiser production? Did you think about becoming a lone bounty hunter claiming the corpses and reward on pirates?

Tell me - what did you want to achieve after you got your 'desired ship' that Eve wouldnt allow you to do? Seriously ships / modules / skills / whatever are just optional means to a greater end. The only limit is your creativity.

Filing in the right category? Theres a bug already moron. Try filing anything in the "other" category, the browser crashes AFTER letting you file all the information.

How about the massive memory leak some players have and CCP wont comment on?

You named the buddylist not working, how about location agents not working for months?

Double, triple and quad billing my corporation for war fees?

NPC ships vanishing into thin air during combat, making missions impossible to complete?

Lag, lag, lag, and more lag.

Oh yeah, your suggestions are great about the different aspects of the game.

1. Mining - Chinese players have this market cornered, running multiple accounts and macro programs so they can do it while afk.

2. Bounty Hunting - Oops another bug, their friends kill them and collect the bounties and split them with the player that has the bounty. Genius system there.

3. Production - Everything is worthless except the "high end" tech 2 modules, the blueprints to produce this module are produced in a "lottory" of research. This lottory is once again dominated by players who run multiple accounts, because they have more chances to win. Older players can also build more research points once again.

4. Trading - Yeah, thats fun.

5. Pirating - Prey on easy targets, no challenge unless youre a griefing tool.

Im not going to change your mind, youre a silly fanboi. The game has many problems, enough to make me quit.
 
acanthus your missing allaince warfare which is the games strongest feature

and the mining you speak of is the crap no one wants to do anyway, you make major ingame money humping the highend roids in 0.0
 
Originally posted by: Falloutboy
acanthus your missing allaince warfare which is the games strongest feature

and the mining you speak of is the crap no one wants to do anyway, you make major ingame money humping the highend roids in 0.0

Ahh yeah, alliance warfare, corps with alliances require you to have 20mil + Skill points, which takes months to attain, so i can either mine, trade, or run the same 12 missions over and over and over for months while i wait for skills, or do nothing, both costing me $15 a month.

If thats the only strong feature of the game, why not just charge me $100 to begin with and let me distribute "beginner points".
 
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