TheELF
Diamond Member
- Dec 22, 2012
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No, fact is that the bottleneck=CPU demanding parts are the parts that only use two threads/cores to a high degree and not the parts that use more threads, look at the video.Fact is no matter what DDR4 memory you pair with an i3 6100 in Ryse, it'll continue to be a bottleneck for Ryse in CPU demanding sections. For this game you need an i5/i7/FX 8-core to have any hope of maintaining 60 fps.
For those who have been following i5 bottlenecking in CryEngine games, this wouldn't be surprising. CryEngine games LOVE 6-8 threaded CPUs + IPC. If you do not have an i7 in CryEngine games, even if you use DDR4 2800, it's not going to help the i5 overcome the lack of sufficient threading capability:
390x @ 1140/6200
i7-6700K@4.6
i5-6600K@4.6
https://www.youtube.com/watch?v=AbsXPjVcc6w
2 threads (looking straight ahead) at ~30% with ~85% CPU usage for the whole game = 25-30FPS
4 threads (looking at the sky) at ~10-20% with ~80% CPU usage for the whole game = over one hundred FPS
It works much like what I said earlier about mantle/Dx12,it breaks up frame rendering into multiple threads but the core of the game ,in Crysis 3, still only uses two threads.
Sure the i7 at the same speed = huge cost difference is able to run those two threads a bit better then the i5 but still a faster i3/i5 will run those two threads faster than a slower i7 but may have lower FPS while looking at the sky/ground.
https://www.youtube.com/watch?v=lEafN99Q4K4