Link: http://www.eurogamer.net/articles/digitalfoundry-2015-intel-core-i3-6100-review
Much digital ink has been spilled on what CPU is fast enough to not bottleneck a particular graphics card. But perhaps we need to broaden that inquiry.
In the link above, in dual-core i3 scenarios (but interestingly, not in quad core i5 scenarios) a reduction in RAM speed can significantly decrease FPS, but that same CPU can close ranks with the i5 with sufficiently fast RAM. This happens with both Haswell and Skylake i3's, which indicates this isnt limited to DDR4 or DDR3.
For example, in Ryse we see Skylake i3-6100 (2666MHZ) = 103.2 FPS, but with 2133 MHZ - 58.5. Other games show smaller drops but still appreciable. Significantly more than the old standby figure of 2-5% that used to be true.
It seems Fallout 4 is not as much of an outlier as we originally believed. I dont know what is causing this gap, but it seems logical to assume that because games are designed to utilize a single unified fast pool of memory on the new consoles, that this design is bleeding into increased memory bandwidth requirements on PC.
IMO the new answer to "is this GPU bottlenecked by this CPU" needs to include consideration for RAM speed.
Much digital ink has been spilled on what CPU is fast enough to not bottleneck a particular graphics card. But perhaps we need to broaden that inquiry.
In the link above, in dual-core i3 scenarios (but interestingly, not in quad core i5 scenarios) a reduction in RAM speed can significantly decrease FPS, but that same CPU can close ranks with the i5 with sufficiently fast RAM. This happens with both Haswell and Skylake i3's, which indicates this isnt limited to DDR4 or DDR3.
For example, in Ryse we see Skylake i3-6100 (2666MHZ) = 103.2 FPS, but with 2133 MHZ - 58.5. Other games show smaller drops but still appreciable. Significantly more than the old standby figure of 2-5% that used to be true.
It seems Fallout 4 is not as much of an outlier as we originally believed. I dont know what is causing this gap, but it seems logical to assume that because games are designed to utilize a single unified fast pool of memory on the new consoles, that this design is bleeding into increased memory bandwidth requirements on PC.
IMO the new answer to "is this GPU bottlenecked by this CPU" needs to include consideration for RAM speed.
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