Gameplay isn't that bad, Ilmater. That's just an example of gameplay on the lower difficulty settings. Of course the tackling AI is going to be more forgiving. You just don't get the same thing on the more typical difficulty settings.
Btw... With the exception of the Roaf example, the other three are basically the same thing. A runner using the special moves to evade tackles. On the easier settings, this is typical. And even still, we have no idea how the settings are adjusted. He could have tackling turned all the way down, he could change Roaf's abilities, etc. (How he was able to pass to a tackle, I still don't really get.)
About the Madden exploit... They disabled Defensive stamina because people would shift their O-line over and over prior to the snap. Due to a glitch (or poor programming) the defense would lose stamina each time they shifted in response. By the time the ball is actually snapped, the defense is so worn down, that you could run at will. So, online play lacks all defensive stamina decline. This is not something the user can control.
I can't count how many hours I've played ESPN NFL2k5, both online and off. It really is an excellent game. Why you don't believe me, the many other 2k5 players, or even the reviewers, is beyond me.
The fact that it is such a good game, doesn't take anything away from Madden 2005. They can BOTH be good games, y'know.
