Originally posted by: HeroOfPellinor
Originally posted by: Hadsus
Originally posted by: HeroOfPellinor
He, and the other guy, are both telling you that drawing any conclusions about game ideas used in Horizons is pointless.
You too are missing my point. Let me make this clear once and for all.
Malladine said:
"However, lvling faster gives the more casual gamer a feeling of accomplishment after a couple hrs and helps mask the grind."
I said:
"I got no satisfaction from leveling quickly [using Horizons as a case in point] because my abilities/character didn't grow much"
I could apply that to *all games*. If you level like crazy but your skills don't change (and in Horizons they change very slowly....mostly you just get more powerful spells/abilities), then there is not much enjoyment in that. I could have said the same thing about DAoC, which, like Horizons, just gave you what you had already but just more powerful.
You say that 'drawing any conclusions about game ideas used in Horizons is pointless.' That's the kind of broad statement which is just as improbable to support as it is to refute.
You're second statement: "I could, for instance, tell you how in Shadowbane you could attack other people so any game where you attack people isn't going to do well because Shadowbane didn't." That's not a proper comparison with what I said about Horizons. I didn't talk about Horizons as a whole. I addressed a specific point someone else made.....that leveling makes the grind easier. I said it didn't if it brought no reward to the leveler. I used Horizons as a case in point.
You still don't understand this concept. The reason fast leveling left you feeling unfulfilled in Horizons wasn't because fast leveling isn't good.....it's because that was an awful game. Some awful games share features with awesome games....so drawing the conclusion you did from one awful game is shortsighted.
Exactly BINGO!!! we have a winner. thank you hero that is Exactly what I was tryign to say.
