so you want it to be EQ Fail?
Challenge in EQ1 was an exercise in marathon button mashing and days long mob
Nowhere near the click fest that is Rift. I didn't find EQ1 to be too bad in the button mashing department.
camp fests. I understand what you are asking for tho, make gaining of levels and
gear more meaningful. Early EQ1 was more of a tedium-fest, nothing like spending hours
I think there should be a progression where you can "earn" gear much like the plaques/tokens used in Rift and WoW. However, the best gear, even for group level gear should be rare drops off rare named mobs. Basically I can get a 500AC armor off the token vendor but I can get a 550AC armor off of a rare named mob that I'd have to camp and hope for it to drop said armor piece. You have your instant gratification but the hardcore players will still have their old school content of camping for the best gear.
just to get your damn corpse(sometimes multiples and big exp lose) just so you can get
Get a group? And if you had a group, you probably went into an area that was too tough for you. The world is dangerous! You can't walk from the newbie zone at level 15 to the highest zone like you can in Rift. Personally, I like it this way. Not necessarily long corpse runs, which are a pain in the ass, but the fact that there is a danger and there are consequences to dying.
back to (paying) to play the game again. Never again will i spend 20hrs sitting at the computer to camp one room in the hopes of finally getting the damn J-boots to drop 🙂
As someone else said, you made that choice. No one forced you to camp J-boots. This is speaking as someone who camped J-boots mind you.
i hope some day a new mmog will come out with some real challenge. Meaningful quests and challenges instead of the mash buttons 1234, run over there. repeat x 1000
maybe it will be the new starwars game that moves the mmog ball forward a few notches?
You want real challenge but then hate death penalties? I'm not saying death exp penalties are the best way of going about it but there has to be some tangible sort of penalty for screwing up. EQ2 didn't have quite as harsh of a penalty as EQ1 but it's still more of a penalty than WoW or Rift.
Again, there has to be a real penalty and not just 5-10 minutes of your time and a small amount of gold. In EQ1 and EQ2 if you died, you lost a lot of time due to the exp hit. But you had an out. If you had friends, you could minimize said loss. There was a penalty but there was also a way to minimize it. It's a very good system to be honest. Penalize players, but also allow them to help each other minimize any pain.