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Embarassing EA programming in NCAA 09

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That is some $hi77y AI for real. Surely some tester figured this out before the video maker did. Thank goodness I am a footy fan and FIFA 2008 has superb AI.
 
Originally posted by: blurredvision
Originally posted by: Golgatha
Wow and I was thinking of giving Madden 2009 a try after 4 years of boycotting. That video was pathetic.

Don't run in fucking circles and you'll be fine. I can't stand EA bashers who pick apart their football games like this. If you have to go out of your normal gameplay mechanics to do something, then it should be a non-issue.

Besides, there's plenty else wrong with NCAA 09 to point out, not this piece of shit video. If you want to complain about the game, complain about the messed up return game, or the sometimes horrible pursuit angles and speed curves where defensive backs will run right side-by-side with you because they are trying to cut you off by the time you reach the end of the parking lot (Example: http://www.easportsworld.com/en_US/video/36817).

Or complain about the lousy connection to EA's servers. I'm starting to get paranoid about dropping during a game in our online dynasty.
 
Funny movies, the first one reminded me of Madden 94, my friend would do stuff like that all the time int hat game....maybe they're still using the same AI...lol.
 
Originally posted by: juiio
A couple more videos, one on Heisman and one on All-American difficulty levels:
Nice angles
Goalline Defense

Hmm, I have to question one thing about these videos...the defense is from DivII teams - FCS East and FCS MidWest. I'm guessing the player ratings for these teams is extremely low and could likely be a major factor. I'd like to see similar videos against mid to upper tier Div I defenses.
 
Originally posted by: Queasy
Originally posted by: juiio
A couple more videos, one on Heisman and one on All-American difficulty levels:
Nice angles
Goalline Defense

Hmm, I have to question one thing about these videos...the defense is from DivII teams - FCS East and FCS MidWest. I'm guessing the player ratings for these teams is extremely low and could likely be a major factor. I'd like to see similar videos against mid to upper tier Div I defenses.

You would think that by the time you made it to college football at any level the entire defense wouldnt run to the back of the endzone on a goalline handoff.
 
Originally posted by: Slew Foot
Originally posted by: Queasy
Originally posted by: juiio
A couple more videos, one on Heisman and one on All-American difficulty levels:
Nice angles
Goalline Defense

Hmm, I have to question one thing about these videos...the defense is from DivII teams - FCS East and FCS MidWest. I'm guessing the player ratings for these teams is extremely low and could likely be a major factor. I'd like to see similar videos against mid to upper tier Div I defenses.

You would think that by the time you made it to college football at any level the entire defense wouldnt run to the back of the endzone on a goalline handoff.

I agree. But I'm just curious if this is happening with teams on a more even footing.
 
Originally posted by: blurredvision
Originally posted by: Golgatha
Wow and I was thinking of giving Madden 2009 a try after 4 years of boycotting. That video was pathetic.

Don't run in fucking circles and you'll be fine. I can't stand EA bashers who pick apart their football games like this. If you have to go out of your normal gameplay mechanics to do something, then it should be a non-issue.

I can't stand EA for giving us this shitty product and expecting us to just take it. Seriously I want to know how the testers at EA was ok with every aspect of the gameplay being broken. Not to mention the sliders are broke as well.

Part One
Part Two
 
Originally posted by: XBoxLPU
Originally posted by: blurredvision
Originally posted by: Golgatha
Wow and I was thinking of giving Madden 2009 a try after 4 years of boycotting. That video was pathetic.

Don't run in fucking circles and you'll be fine. I can't stand EA bashers who pick apart their football games like this. If you have to go out of your normal gameplay mechanics to do something, then it should be a non-issue.

I can't stand EA for giving us this shitty product and expecting us to just take it. Seriously I want to know how the testers at EA was ok with every aspect of the gameplay being broken. Not to mention the sliders are broke as well.

Part One
Part Two

Who said it was the testers? More than likely it was EA/the producer of the game that decided to release the game with known issues. This happens every year and every year people blame the testers as if they have the final say in whether or not a game gets released with bugs or not when the testers are actually at the bottom of the totem pole.
 
Originally posted by: Queasy
Originally posted by: juiio
A couple more videos, one on Heisman and one on All-American difficulty levels:
Nice angles
Goalline Defense

Hmm, I have to question one thing about these videos...the defense is from DivII teams - FCS East and FCS MidWest. I'm guessing the player ratings for these teams is extremely low and could likely be a major factor. I'd like to see similar videos against mid to upper tier Div I defenses.

Nope, teams do not make a difference.

http://www.operationsports.com...ssues-response-ea.html

The first patch due out within a week only fixes the roster corrupt glitch. Rumors have it that a patch to fix the more glaring gameplay issues will be out in September but I wouldn't hold my breath for them to make that deadline (remember it was closer to December last year before we got a patch). Not to mention: MS limits all patches to under 4Mb and they are only working on a 2 patches as far as I can gather as the more patches that are released the more money it costs. Not to mention they want to move on to NCAA 2010
 
Originally posted by: Queasy
Originally posted by: XBoxLPU
I can't stand EA for giving us this shitty product and expecting us to just take it. Seriously I want to know how the testers at EA was ok with every aspect of the gameplay being broken. Not to mention the sliders are broke as well.

Part One
Part Two

Who said it was the testers? More than likely it was EA/the producer of the game that decided to release the game with known issues. This happens every year and every year people blame the testers as if they have the final say in whether or not a game gets released with bugs or not when the testers are actually at the bottom of the totem pole.

:thumbsup:
 
Originally posted by: Queasy
Originally posted by: XBoxLPU
Originally posted by: blurredvision
Originally posted by: Golgatha
Wow and I was thinking of giving Madden 2009 a try after 4 years of boycotting. That video was pathetic.

Don't run in fucking circles and you'll be fine. I can't stand EA bashers who pick apart their football games like this. If you have to go out of your normal gameplay mechanics to do something, then it should be a non-issue.

I can't stand EA for giving us this shitty product and expecting us to just take it. Seriously I want to know how the testers at EA was ok with every aspect of the gameplay being broken. Not to mention the sliders are broke as well.

Part One
Part Two

Who said it was the testers? More than likely it was EA/the producer of the game that decided to release the game with known issues. This happens every year and every year people blame the testers as if they have the final say in whether or not a game gets released with bugs or not when the testers are actually at the bottom of the totem pole.

I agree with you and that is how I should have worded my post.. because the assumption I get is that you are right.

What irks me is that the roster corrupt glitch was a known bug but the code was already in a RTM status. They fixed the bug for Madden because the code was not yet finalized. Why couldn't they have begin working on a patch for NCAA 09 at that moment? Seems like they could have been working on fixing what known bugs and most glaring gameplay issues was still left in the code. Most of the gameplay issues seem pretty obvious and shouldn't require us to point them out to EA. To me, it just seems like someone at EA really dropped the ball on this.

Madden will be getting a Day 1 patch. But for NCAA 09 we will be lucky to get the fist patch by the 12th that is only fixing the roster bug.
 
Originally posted by: Queasy
Originally posted by: juiio
A couple more videos, one on Heisman and one on All-American difficulty levels:
Nice angles
Goalline Defense

Hmm, I have to question one thing about these videos...the defense is from DivII teams - FCS East and FCS MidWest. I'm guessing the player ratings for these teams is extremely low and could likely be a major factor. I'd like to see similar videos against mid to upper tier Div I defenses.

I dont see how ratings would cause an entire defense to run backwards for a pursuit angle on the goaline. Secondly my video is the UGA defense. One of the best in the land.
 
Originally posted by: XBoxLPU
What irks me is that the roster corrupt glitch was a known bug but the code was already in a RTM status.

Who ever said it was a known bug? The bug was found by the roster editors 3 to 4 days before the retail release of the game, but EA didn't know about it. One of the developers who posts over at operationsports.com said they have a test that automates inserting characters into each name of every player on every team. However, the bug only surfaced when you started using max characters (or over 13 characters, since the 13-character limit from years' past was upped this year). They've now added a test for upcoming years.

As a tester myself at a major printer manufacturer, I work directly with the developers of the firmware and test certain sections of both our consumer and business-class products. This kind of stuff is very common to happen.
 
Originally posted by: juiio
Here is a good write-up about about what makes this game so incredibly broken:
Part One
Part Two

A couple more videos, one on Heisman and one on All-American difficulty levels:
Nice angles
Goalline Defense

lmao wow

You know the last NCAA I bought was 05 for the PS2. The thing stopped working mysteriously after 3 weeks and I went back to 04. I didnt purchase one for the next 4 years until I got 09. I got 09 becuase a PS3 resides in my home. With all the power of the new consoles they still screwed up this game.
 
Originally posted by: blurredvision
Originally posted by: XBoxLPU
What irks me is that the roster corrupt glitch was a known bug but the code was already in a RTM status.

Who ever said it was a known bug? The bug was found by the roster editors 3 to 4 days before the retail release of the game, but EA didn't know about it. One of the developers who posts over at operationsports.com said they have a test that automates inserting characters into each name of every player on every team. However, the bug only surfaced when you started using max characters (or over 13 characters, since the 13-character limit from years' past was upped this year). They've now added a test for upcoming years.
Point taken but it still doesn't answer the main question as to why NCAA is enforced to a much slower and limited patch timeframe.

Bugs found at the Community Events. Russell_SCEA stated in a later post that they don't get to play much at all if any against the CPU at these events which would be a good reason why they may not have found as many bugs as we have found after the release date

Now look at this little gem of a thread
OMT:
Yeah, you're right. When we finaled the game there was already a list of stuff we wanted to patch. But when we heard about the roster bug, that was put on hold. Then we heard about the online dynasty bug. .... yeah, it has been a very rough 2 weeks since release. But we are back to the 2nd patch now. It seems most of the problems people are having fall on the gameplay team's plate. They will be deciding, with input from the game team's lead, on what to patch. This is all based on how complex a fix would be and even more so how RISKY it would be. You change the slightest thing and the game blows up in your face. Seriously. I have have seen this over and over and over (I think Kirk has that line in the game!). I think we have worked out what to do since Pasta Padre scooped me! We wouldn't have told him anything unless we had a final list. So we are probably finishing up (I have seen the patch list and not everything is marked done). I think by the end of the week we will have it wrapped up to test. If everything goes ok, then submission and about 2 weeks for that... That puts us at between Aug 20 and Sep 20 for 2nd patch release. I know that is a big window, but that is probably a pretty good guess on my part (uh oh).

There was a month and a half window between the time when I know we identified at least 75% of the gameplay issues at community day and when you guys found out about the roster glitch. What happened there? Why is Madden addressing gameplay issues in a patch that comes out release day, and NCAA isn't addressing them until a month and a half after release?

To which OMT replied at post 139 #:

Because the patch process has a different starting point than a game already in Alpha. For Madden, they could just enter those as new bugs and fix them. But for us, we had to final the game at the time and wouldn't dare take on anything but a crash. Once we finaled, we created a patch branch in the code and started implementing the Madden fixes from central gameplay. We also had our own NCAA specific fixes.

OMT never answered this post:

I'm confused. Why does that take 3 months? I'm not asking why they weren't fixed in the ship version. I'm asking why the patch for NCAA that addresses gameplay issues comes out a month and a half to two months after release, while Madden has a gameplay patch, which apparently addresses a very similar set of issues, that comes out on the day of release? How does Madden get gameplay issues patched so quickly?

I understand that they could not change NCAA code because it was finalized but if they can release these gameplay fixes on the 12th for Madden why can't they not release such fixes for NCAA? If it is known to solve such issue that they would apply it to Madden than it should be fine for NCAA too (the engine is most likely the same if these issues identified for NCAA was patched for Madden on release day).

It doesn't make sense why EA could not have been working on a patch for NCAA after the code was done and before the game was released so that a patch could be pushed to Sony and MS for certification.

Madden 09 went Gold on June 25th. This means two things:

1.The NCAA 09 final code was of course gold before Madden went gold, they found gameplay issues from the final NCAA 09 code and fixed these issues before the Madden code went gold. Which raises another question.. if these were known fixes than why wasn't there work on pushing on completing a patch forward for certification from Sony/MS for NCAA 09 well before launch day? We are going to very lucky to get a gameplay patch for NCAA 09 in September.

2. The gameplay issues that are very apparent in NCAA 09 was not found until after the game was released. Meaning that they had to patch a finalized Madden code which contradicts what I quoted OMT saying above that Madden's code was in Alpha stage which couldn't be possible.

Isn't EA wonderful? :|



 
So I've been trying hard to replicate many of these videos. I've picked the same teams, same difficulty, and same situations.

So I poked around with some things and managed to somewhat replicate this scenario.. I'm doing it in practice mode so unfortunately I cannot post a video.

I tried to match the plays exactly. From the looks of the video, the offensive play he ran was Power O in the normal I formation, as the 2 WRs run straight ahead and there's a FB. On defense it looks like the 4-3 formation with everyone but the CBs and FS blitzing - so Engage Eight.

Ok, so first, Virginia Tech's RB is ranked 97 speed. This is crucial as speed is one important thing here.

Second, I had to dumb down the AI. I heard AI sliders affected human players, too, but I decided to try them anyway. I cranked up my offensive abilities to 100, and set all CPU defensive sliders to 0.

This helped the blocking, but I still couldn't get the CBs to be as stupid as the video - in particular, not rushing my RB and instead backing up to match my angle. I saw some retarded linemen do this while trying, so I checked the replay, found their number and checked their stats. DT #56 - Speed 65, awareness 76, agility 70.

Ok, I thought, let me try that out. I saw the CBs number didn't change, so I will assume they didn't just create a bunch of 0-overall players. So I went to the roster editor and dumbed down just 1 CB - #2 - the one who has been getting to me and who looked like a retard in the video (on Heisman difficulty no less). I set his awareness down to 70 and changed nothing else.

Tried again - and there you go - he stopped attacking and ran alongside.

So now I went nuts - I took control of the defense with a 2nd controller, changed the depth chart so the defenders were playing roles they had poor awareness of - so FS to CB, OLB to FS, etc. Nothing else changed but their awareness - they were just as fast, just as hard-hitting, they just weren't natural for the position.

Ran it a few times, and got the exact results. Whoever created the video definitely had to modify player stats, as otherwise it is just not possible.

So, basically to do this, you need to 1: have a fast RB, 2: have solid blocking, and 3: be facing defenders with poor awareness.

As for the whole patching crap - Madden gets priority over NCAA because it is a much bigger franchise.
 
The defense he is running is a QB spy defense. The sliders dont work for the CPU. You have to adjust the sliders on the human side to affect the CPU side.

 
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