Sure guys, you just love the same copy and paste dungeons, and the endless "So and so is in trouble, run a million miles to help him" quests, no reason to PvP, etc.
Anyways I got a nice screenshot of over 60 bots in action today. No GMs at all, and every bot is level 40+ v1+. rofl
http://i.imgur.com/qwTigiG.jpg I noticed bots now sometimes you can't report because name has a weird charactor in it.
Let's see, pick any MMO out there, count the dungeon availability and variety. Especially at release. WoW had less than a dozen at release. Even now they only have about 60ish unique dungeons in the game with all their expansions.
ESO has the "private" group dungeon trio's starting at level 12.
Level 12-15 trio: Banished Cells, Spindle Clutch, Fungal Grotto
Level 20-23 trio: Elden Hollow, Wayrest Sewers, Darkshade Caverns
Level 28-31 trio: City of Ash, Crypt of Hearts, Arx Corinium
Level 34-36 trio: Tempest Island, Volenfell, Direfrost Keep
Level 40-43 trio: Selene's Web, Blackheart Haven, Blessed Crucible
Then there are the 3 Cold Harbour dungeons. One for 44-46, one for 46-48, and one for 48-50.
On top of that they reconfigure the encounters completely for the Veteran versions of those dungeons.
You have 18 unique long group dungeon layouts with unique encounters. You have veteran re-vamps of 9 of those dungeons with a re-vamp for veterans with completely different bosses for the fights and fight mechanic layouts.
On top of that, you have a crap ton of small "public" dungeons. Some of which are the same layout, but the base is about 30ish small dungeon designs that are reused 3 to 4 times each throughout the game for about 100+ small public dungeon jaunts.
No game in the history off MMORPGs has ever provided as many comprehensive dungeon choices at launch. Many years later, most MMOs still do not have the same variety that ESO has right now. And you still are bitching? FFS.