Elder Scrolls Online release date 4-4-14

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Legios

Senior member
Feb 12, 2013
418
0
0
Is there a place I can check the server status? They are down a lot in the middle of the day so I want to check before sneaking away at lunch if the game is even up.
 

Legios

Senior member
Feb 12, 2013
418
0
0
Dammit...that's an awful start...
I created my account this morning on the work pc and logged in.
Now i'm home and I can't log in, already paid for the game on GMG...and still waiting after that damned special access code to unlock my account...been 40 minutes now...

Sent a ticket 20 minutes ago...hope I get that fucking code soon.

The server was down when I last checked so that may be your issue.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
After playing the first couple beta weekends I was not planning on getting this, but after all the positive responses from you guys I'm definitely leaning towards picking it up.
My time is pretty curtailed with a new job, etc. Is it at least moderately casual friendly? Causal being can I jump in and play for an hour or two and actually get something accomplished? Not casual in the sense that I have no clue what's going on..
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Whats your thinking behind Magika/Health/Stamina point distribution? Also any other skill points spent in armor or anything else?

This setup sounds interesting.. it would be cool to have a guide for a similar build with all the thinking and philosophy behind it.

Well there are soft caps based on your level for every stat. I've been hitting a few of them. For example magicka recovery. At level 18 I think it was soft capped at 27. If I put 1 point more into it, it didn't change so I think it was rounded down. If I put 2 points into it from an item it went up by 1. If I put 4 points from an item it went up by 2. So once you hit the softcap anything over that is halved in value when added to the total.

I was hitting softcap in max magicka, magicka recovery, and armor. Of course I noticed that most of my gear and passive skills were all adding to those heavily so it made sense. Originally I was dumping everything into magicka character stat and wasn't hitting that cap until around 16 or 17. I've since put a couple points into stamina. I've also put a few more points into the passives for 1 handed and shield for better "tanking" ability. Since there is only 1 skill in the game that Taunts, which is Puncture (that is base skill name before morphing), which is single target and 15 seconds for taunting I need to make sure I can that skill as often as I need to during a big fight for a group. It helps the group in giving a 40% debuff to the targets defenses so they can really pile on the dps. Solo it helps too. My sorc tank is a nice dps tank with decent survivability. Great thing is if I want to go pure dps all I have to do is swap to my destruction staff and that skill bar for pure group dps.

I plan on putting points into resto staff line as well. Then I can pretty much fulfill any role needed in a group. Although I think "tanking" is one of the harder roles in the group to fulfill. Again there is no AOE taunt skill, so you have to manage your stamina for holding agro. Not to mention as a tank you HAVE to pay attention to the skills the enemies are using. Know when to block, when to interrupt, and when to get the fuck out of the way. Know when a boss is using a secondary agro target attack and how to adjust for that.

Since you can swap weapons on the fly during combat, I really think most groups are going to require everyone to be dual roles anyhow for optimization. Right now I am dualed in tanking and dps. Every group I go in as people are only really going for dps. I think if you don't dual dual/tank or dps/heal then you aren't going to get into groups late game. Most groups are going to need to have a dps person swap to tank for a off tanking in some fights, and then go back to full dps when needed. Or need 2 healers for a given situation. The game is designed around that on the fly switching. Which I already know from people I talk with in game, even those already fairly high level at 40+, are having a hard time grasping this concept well.


As for character stat distribution, it all depends on how you are going to select your gear. If you want all health for character stats, you will pretty much hit the softcap on health for a given level pretty easily without much being needed to add from gear. If you go magicka, the gear you pick will need to have more health/stam for not hitting softcaps.

Of course if you REALLY want to focus and have the absolute max despite the softcap enforcement, go for it. The diminishing returns though is a bitch on doing so.
 

justin4pack

Senior member
Jan 21, 2012
521
6
81
I'd have to say the voice acting and some of the characters like matter pretty cool mother Crow was definitely an interesting one. I'm enjoying it very much so do we have an Anandtech guild for eso
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,982
1,281
126
Do you guys work on a secondary weapon skill for your second set of weapons at level 15? Currently I'm dual wielding but I just hit level 15, and I'm thinking of having destruction staff as my secondary weapon. Especially as dark elves have extra fire damage. I also find melee to be pretty useless in pvp.
 

asteldian

Member
Nov 25, 2013
102
0
0
It is a wise choice to be skilled in two weapons.
I personally am a tank, my weapon swap is from sword n board to sword n board again - one set is for grabbing AOE aggro, the other is for single target boss types.

Yet while my focus is on tanking and sword n shield, I am also going to lvl up dual wield or 2h (probably dual wield) that way I have a build set for DPS if a group has a tank already, also it will compliment my tank build in some situations - in dungeons against trash,using dual wield instead of sword n board upon initial impact allows me even great AOE aggro, once I have lock down I can flip to the single target sword n board line up, or against trash that can die fast I can ven stay in dual wield mode if no particular strong mobs.

It is worth noting that sword and shield is actually not the only taunt in the game - a skill in the Undaunted line gives you a ranged taunt that uses magicka instead of stamina, this is a popular skill due to range but also because you can tank trash without a shield and stil have a taunt...course how easy it will be to survive is another matter.

I am on the EU server so my Guild is likely no use to anyone (it is also very small as we don't do mass market recruiting, pretty much just 5 of us for now, with a couple more coming. Though we were the same in Rift but ended up with enough to raid)
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Played a few hours yesterday...what a game! Can't be happier with my purchase so far. I started a Nord Templar specialized in 2H weapons. I love the dynamic combat system and how you can't just jump in and clicklickclick. It's awesome to actually have to take care and pull or charge intelligently.

Game is smooth as hell with everything on High and the other effects "On". I think I could go for Ultra and it would still run smooth. The environments are beautiful and varied. Quests are actually fun and different. Sure there's this gather this or go kill that but the road to get there is so cool.

But there's some stuff not really explained in the game like crafting. I'm only level 5 or 6 now and got some iron ore on my travels...but can't find where to transform that in iron bars lol. Here's some question about smithing:

- Where can I smelt ore into bars?
- What's the point of Deconstructing, can't seem to get any benefits from it?
- Are plans unlock as you level your skill?

Other questions:

- Where's the sun?!?!!? hahaha! My first hour of play was like it was night and then the sun came up far away but it still felt pretty dark for a sunny day lol.
- I found some enchantment stuff that can be applied on items. One I could add +3 poison damage directly on a weapon and it worked when I used it but I have another that can be applied on an item of level 1-10 but I can't seem to be able to use it. All my stuff is under level 10...Do I need an enchantment table for this?

I also really love the skill system with active and passive skills. There's lots of choices and everything feels right. I really like that you get a new skill set when joining a guild, it's a nice touch.

Overall it's a winner for now. I can see losing lots of hours in this game. I just need to understand some fundamentals like crafting and how some items of skills or game fonctionality works but it's not even frightening, game is so much fun.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
It is a wise choice to be skilled in two weapons.
I personally am a tank, my weapon swap is from sword n board to sword n board again - one set is for grabbing AOE aggro, the other is for single target boss types.

Yet while my focus is on tanking and sword n shield, I am also going to lvl up dual wield or 2h (probably dual wield) that way I have a build set for DPS if a group has a tank already, also it will compliment my tank build in some situations - in dungeons against trash,using dual wield instead of sword n board upon initial impact allows me even great AOE aggro, once I have lock down I can flip to the single target sword n board line up, or against trash that can die fast I can ven stay in dual wield mode if no particular strong mobs.

It is worth noting that sword and shield is actually not the only taunt in the game - a skill in the Undaunted line gives you a ranged taunt that uses magicka instead of stamina, this is a popular skill due to range but also because you can tank trash without a shield and stil have a taunt...course how easy it will be to survive is another matter.

I am on the EU server so my Guild is likely no use to anyone (it is also very small as we don't do mass market recruiting, pretty much just 5 of us for now, with a couple more coming. Though we were the same in Rift but ended up with enough to raid)

Ah yep forgot about Inner Fire from Undaunted line. My character is bugged or something since I can't seem to get any undaunted quests. I did the initiation and then no quests are available to me since that. So my undaunted line isn't progressing at all it seems.


I will say that the first 3 private dungeons are fixed FINALLY!!!! Banished Cells and Spindleclutch have been broken since the previous patch and the patch yesterday fixed them again.

Still have one stupid ass bugged quest which on Dominion. One of the first quests you get when you arrive in Grahtwood. Unsafe Haven. What a TROLLS delight that quest is. LOL. People are being trolled hardcore on that quest. The quest says stop a ritual. There are 3 spawn points in that castle. 1 set of enemies spawn at the sides of the castle and 1 set spawns in the center top. The sides have nothing to do with the quest. Just npcs that take 10 minutes to spawn. They don't do anything. The only spawn that matters is top center. They spawn, you kill them, you complete quest. They are on a long timer, like 10 minutes as well, and sometimes the center spawn bugs and doesn't spawn for some reason.

Still it's funny watching all the idiots trolling and being trolled at the side spawns thinking they are part of the quest. You see them all crouching under the stairs or standing on the stairs expecting the npcs to do something at those side spawns. They get all upset when someone runs in and agros the npcs spawned there. It's quiet hilarious if it wasn't so effing sad. I you walk in there and agro or kill the npcs everyone there goes off on your ass. Cussing, name calling and all sorts of crap. Someone trolled others into thinking that those side spawns actually complete the quest somehow and managed to get others to buy into that idea. It's frikking stupid.
 

KidNiki1

Platinum Member
Oct 15, 2010
2,793
127
116
I love the dynamic combat system and how you can't just jump in and clicklickclick. It's awesome to actually have to take care and pull or charge intelligently.

this is super cool, and i agree. i was doing a level 8 quest last night as level 6, and i got my ass kicked so many times by two mobs, and then i realized, i cant just stand there like a doof and get hit. (it also probably didnt help that i had the starting area bracers and shoes still. >.<)

but eventually i got it, and i was like, yeah!! take that demon baddies! SUCK IT! lol. i felt like i accomplished something much more than just standing there and pew pewing.

as for the crafting, im not very far into the world, but at the first major city, there are places to craft items.
this should help:http://elderscrollsonline.com/en-uk/news/post/2014/03/19/creating-eso-crafting-facts?ref=home

some interesting points from that site:

To that end, each craft is different. Provisioners simply find recipes and ingredients throughout the world, and they can cook or create drinks as long as they have a recipe and the corresponding ingredients. Enchanters and alchemists will need to experiment a little more, discovering the traits of ingredients or the meanings of runestones. Finally, smiths (the most complex) can create weapons and armor, learn different racial styles, discover secret crafting stations that impart set bonuses, deconstruct items to learn new traits, improve item quality with boosters only they can obtain, and make tons of decisions about the items they craft. No matter how invested you are in crafting, there&#8217;s something for you.

All of the crafting skills are part of the overall skill system, so you&#8217;ll need to consider your options carefully when you spend a skill point. Should you put one more point into blacksmithing, or do you really want to learn a new two-handed weapon ability? While there are tons of skill points to earn, you&#8217;ll still have important choices to make. Crafting is useful from your first steps in Tamriel on, so it&#8217;s worth spending some time and points to level at least one skill.

QUICK FACTS:

Several crafting disciplines allow you to contract a hireling by spending points in a skill. That hireling will send you a steady supply of useful materials and updates on his or her adventures.
Anyone can harvest materials, but only those that invest points into crafting skills will learn how to get the most benefit from resource refinements and item deconstruction.
Crafters can learn how to spot resources in the world at great distances that would be overlooked by those with less training.
There are secret crafting stations hidden throughout the world. Rumor has it that powerful set bonuses can only be imparted to items when they are crafted in those locations.
There are 15 different racial styles for smiths to learn! Racial styles can be learned from special books found through exploring and adventuring.
With the right tempers, tannins, or resins, a smith can improve an item all the way to legendary quality. Smiths who spend points in their skills will have a better chance to improve gear with these boosters than those who don't.
Make sure to talk to NPCs. Some may have Provisioning recipes to share.
Alchemists can discover the first of four properties of an ingredient by sampling it. The others must be discovered through experimentation while creating potions.
Using the right ingredients, an alchemist can make extremely powerful potions with multiple beneficial effects. We think everyone who wants to do battle in Cyrodiil will want to know a good alchemist.
The language developed for Enchanting is based on syllables that have their own meanings. Each runestone has the symbol for its syllable etched on it, and each glyph (combination of three runestones) has its own pronunciation.

for your specific question about ore tho, http://elderscrollsonline.info/guides/blacksmithing-beginners-guide
 
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asteldian

Member
Nov 25, 2013
102
0
0
Played a few hours yesterday...what a game! Can't be happier with my purchase so far. I started a Nord Templar specialized in 2H weapons. I love the dynamic combat system and how you can't just jump in and clicklickclick. It's awesome to actually have to take care and pull or charge intelligently.

Game is smooth as hell with everything on High and the other effects "On". I think I could go for Ultra and it would still run smooth. The environments are beautiful and varied. Quests are actually fun and different. Sure there's this gather this or go kill that but the road to get there is so cool.

But there's some stuff not really explained in the game like crafting. I'm only level 5 or 6 now and got some iron ore on my travels...but can't find where to transform that in iron bars lol. Here's some question about smithing:

- Where can I smelt ore into bars?
- What's the point of Deconstructing, can't seem to get any benefits from it?
- Are plans unlock as you level your skill?

Other questions:

- Where's the sun?!?!!? hahaha! My first hour of play was like it was night and then the sun came up far away but it still felt pretty dark for a sunny day lol.
- I found some enchantment stuff that can be applied on items. One I could add +3 poison damage directly on a weapon and it worked when I used it but I have another that can be applied on an item of level 1-10 but I can't seem to be able to use it. All my stuff is under level 10...Do I need an enchantment table for this?

I also really love the skill system with active and passive skills. There's lots of choices and everything feels right. I really like that you get a new skill set when joining a guild, it's a nice touch.

Overall it's a winner for now. I can see losing lots of hours in this game. I just need to understand some fundamentals like crafting and how some items of skills or game fonctionality works but it's not even frightening, game is so much fun.


You have to go to the Blacksmithing table (an anvil usually amongst various crafty looking things). There you have a number of tabs, one is extraction, that is how you make ingots from ore.

Deconstruction breaks an item down and can give you resources (iron ingots, 'green items' for improvements, various stones for styles or traits.
More importantly, deconstructing gives you a lot of crafting xp (or Inspiration Points, which is the name for crafting xp)- more than actually making the item. (note: you get little for deconstructing items you made yourself, however, dropped items, quest rewards, or items made by other people (including your own alt) gives good xp)

You also Research traits from items so that you can craft items with that trait. A trait is only learnt on that specific item type though (if you research Defending trait fom a pair of boots, you cannot create a chestpiece with the Defending trait, only boots)

Found in chests/trunks/nightstands you can find racial motif books which let you craft items in a different style (this is purely cosmetic, no in game benefit)
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Nice thanks!

The racial motifs books...are those in houses or just around the world/anywhere?
 

KidNiki1

Platinum Member
Oct 15, 2010
2,793
127
116
Nice thanks!

The racial motifs books...are those in houses or just around the world/anywhere?

anywhere. i click on every table, crate, basket, whatever i can. also bookshelves. you can get recipes, the motif books, increase trait levels, crafting skill levels, etc

if nothing else, you can read a cool little snippet of a story. :)
 
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Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
I already found a book that upped my medium armor skill...that was cool lol.
I'm off this afternoon (effing cold is back) so it's gonna be an awesome day! :p
 

Wardawg1001

Senior member
Sep 4, 2008
653
1
81
Nice thanks!

The racial motifs books...are those in houses or just around the world/anywhere?

I found one in a trunk in a dungeon, but the other 7-8 I've found have been from buildings in towns. Seems banks, castles, and guild halls have the highest drop rates.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Oh so when you interact with a bookshelf or chest the RNG god do his thing? Nice to know!
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Played a few hours yesterday...what a game! Can't be happier with my purchase so far. I started a Nord Templar specialized in 2H weapons. I love the dynamic combat system and how you can't just jump in and clicklickclick. It's awesome to actually have to take care and pull or charge intelligently.

Game is smooth as hell with everything on High and the other effects "On". I think I could go for Ultra and it would still run smooth. The environments are beautiful and varied. Quests are actually fun and different. Sure there's this gather this or go kill that but the road to get there is so cool.

But there's some stuff not really explained in the game like crafting. I'm only level 5 or 6 now and got some iron ore on my travels...but can't find where to transform that in iron bars lol. Here's some question about smithing:

- Where can I smelt ore into bars?
- What's the point of Deconstructing, can't seem to get any benefits from it?
- Are plans unlock as you level your skill?

Other questions:

- Where's the sun?!?!!? hahaha! My first hour of play was like it was night and then the sun came up far away but it still felt pretty dark for a sunny day lol.
- I found some enchantment stuff that can be applied on items. One I could add +3 poison damage directly on a weapon and it worked when I used it but I have another that can be applied on an item of level 1-10 but I can't seem to be able to use it. All my stuff is under level 10...Do I need an enchantment table for this?

I also really love the skill system with active and passive skills. There's lots of choices and everything feels right. I really like that you get a new skill set when joining a guild, it's a nice touch.

Overall it's a winner for now. I can see losing lots of hours in this game. I just need to understand some fundamentals like crafting and how some items of skills or game fonctionality works but it's not even frightening, game is so much fun.


Crafting is different in this game to a degree. To black smith you find a forge with an anvil. The actual "towns" that have merchants tend to all have crafting stations as well. Find the forge and find the anvil near the forge. Activate to use the blacksmith station (E key is the default key when you are pointed at it).

The next bit of information is the same for most crafting menus. Once you activate a crafting station, a menu pops up with several different icon "tabs" at the top. First tab is the refine tab which allows you to take raw materials and refine them into a material that is used to craft basic white items.

The next tab is the Create Item tab. This is where you take refined materials and make white items with it. In the Create Item ta there is sometimes two sub "tab" icons. One for weapons and one for armor if the craft has both weapons and armor able to be created for that particular craft. The amount of refined materials used to create a particular item determines the level of the item as well as the base material used. To use blacksmithing as an example, iron is lower level than steel. If you create an iron dagger with 2 bars of iron it will be level 1. If you create it with 4 bars it will be level 6. If you create a dagger with 2 steel bars it will be level 16. With 4 bars it is higher. I think those numbers are right, but if not they are demonstrative of what I am trying to impart on the material and the amount of materials make higher level crafted items. Also to note, to craft an item from blacksmithing, work working, or clothing you HAVE to use a "style" to craft with. By default you have your own race's style. Which means you need the style "item" to craft an item with. Style "items" are typically stones like moonstones for the Khajit style. These style items are found all over the place, but if you run out a vendor near most crafting stations sells those style items for about 15 gold each. Also, if you have researched a "trait" for a particular crafting item you are making you can add that trait if you have the corresponding trait "item" which is usually a gem of some sort during the creation process.

The third tab at the top of the crafting menu is the deconstruct tab. Not all crafts have this tab. From here you deconstruct items for that particular craft to get back some base "refined" materials used in the creation of that item. A green iron dagger you deconstruct at the blacksmith station may return iron ore, a style stone, and even an "improvement" item. Improvement items are what are used to take a given piece of equipment from a given level of rarity to the next level of rarity, like making a white item to a green item. As an example, when you deconstruct a green dagger you have a chance to get a Honing Stone. Honing stones are used to level up blacksmith items from white to green. If you deconstruct a blue item you have a chance to get a Dwarven Oil. Those are used to level up blacksmith items from green to blue. Other crafting lines have different level items based on that craft.

This all leads up to the fourth tab. Improvement is the fourth tab. From here you can use those improvement items to "level up" items you have crafted. You take level up items as described above and level them up in rarity and power. Normally each level up item added to the mix in this tab adds only 20% chance. So for a 100% chance to turn a white blacksmith item to a green one a crafter has to use 5 honing stones. There is a skill in each respective crafting line that uses level up items to increase this base amount by 2.5% per skill point. There is 2 possible skill points to use for this bonus which will allow 4 level up items to grant 100% instead of 5 items.

The last tab, for those crafting lines that have it, is the research tab. The research is somewhat like the Deconstruction tab. You destroy an item to learn something about it. In this case you learn a trait as I described above a bit in the Create Item tab. Traits are like mini enchantments. There is 8 traits per item. The catch is that you don't learn a trait for all items. You learn it for a specific item. For example the "Precise" trait increases weapon and spell critical values. Learning the precise trait for a given weapon in blacksmithing only allows you add it to that weapon. So if you learned Precise off a dagger you can only add it to daggers. Which means there is a lot of traits to research for a given crafting skill line. Also, research takes time. 5+ hours per trait. Normally you can only research 1 trait at a time. You can spend skill points in the appropriate skill to increase the amount of traits at one time you can research for that specific crafting skill line. Researching also does not give experience for doing it.


So with that knowledge these are the steps a black smith would go through to make a legendary precise iron dagger!

1) Get refined materials. One can do that from refining raw ore to ingots or from deconstructing iron weapons or iron armor.

2) Research the Precise trait for daggers. Find a dagger that has the Precise trait. It an be any level dagger so long as it has Precise trait.

3) Create the dagger! Go to the Create tab and select the dagger from the weapons tab. Select the refined material to use. Select the amount of refined material to get the base level of the item you want to use. Select the style stone you want to use based on styles you have learned through racial motifs books. To add the Precise trait throw in a Ruby gem into the mix. Hit the craft button (usually R by default) once all the ingredients are in the mix. Voila! you have a white iron dagger of the level you selected with the Precise trait.

4) Level up the dagger. Take 5 honing stones to make it white to green. Take 5 dwarven oils to go to blue. Take 5 grain solvent to go to purple. Take 5 tempering alloy to go to golden legendary!

That's it.

Here is a good basic guide to use.

http://eso-fashion.com/crafting-guide-blacksmithing/


Things to remember.

1) When you craft an item it puts a tag on the item stating the character that crafted the item. If your character Sees-No-Colors the Khajit makes an iron dagger it will say at the bottom of the tooltip when you hover over that dagger "Made by Sees-No-Colors"

2) Deconstructing any item made by your own character yields very little materials and experience back. As such it is best to work with a friend also doing black smith or to pass items to an alt to deconstruct. Which means your main crafter and an alt will be working on the same skill lines together.

3) You do not need the materials on your character. You can craft anything from the bank. If you put a weapon in the bank, you can deconstruct it from there. If you put ore in the bank you can refine it from there. Which means if you are following tip number 2 and making an alt deconstruct items you created on your main character, you just have to put those items in the bank for the alt to access them to deconstruct.
 
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Genx87

Lifer
Apr 8, 2002
41,091
513
126
This is the best crafting game I have played. They took out the annoying parts of crafting in other games.
 

Worthington

Golden Member
Apr 29, 2005
1,432
17
81
How is it in complexity compared to Vanguard's Crafting, if anyone can compare?
Purchased and downloading now. :)
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I'd have to disagree about the crafting; I think it's the worst I've ever seen.

Blacksmithing for example; there is NEVER a time when I craft my own armor. You can always find better gear from drops, that already has a trait and enchantment on it. All I do, is research and deconstruct.

Enchanting is totally whacked. You can have a full inventory of enchantments, and still never have one that 'fits' the piece of gear you want to enchant. They are all level bound (10-20, etc) and item bound (10-20 jewelry only, etc). It's also very hard to get the skill up, since there are limited runes. Again, I just deconstruct, and craft on the rare occasion I have a rune I don't know (incredibly rare at lvl 38).

Just keeping up with them for end game, where I'm sure they will be useful, but for playing through the game... completely worthless.