Played a few hours yesterday...what a game! Can't be happier with my purchase so far. I started a Nord Templar specialized in 2H weapons. I love the dynamic combat system and how you can't just jump in and clicklickclick. It's awesome to actually have to take care and pull or charge intelligently.
Game is smooth as hell with everything on High and the other effects "On". I think I could go for Ultra and it would still run smooth. The environments are beautiful and varied. Quests are actually fun and different. Sure there's this gather this or go kill that but the road to get there is so cool.
But there's some stuff not really explained in the game like crafting. I'm only level 5 or 6 now and got some iron ore on my travels...but can't find where to transform that in iron bars lol. Here's some question about smithing:
- Where can I smelt ore into bars?
- What's the point of Deconstructing, can't seem to get any benefits from it?
- Are plans unlock as you level your skill?
Other questions:
- Where's the sun?!?!!? hahaha! My first hour of play was like it was night and then the sun came up far away but it still felt pretty dark for a sunny day lol.
- I found some enchantment stuff that can be applied on items. One I could add +3 poison damage directly on a weapon and it worked when I used it but I have another that can be applied on an item of level 1-10 but I can't seem to be able to use it. All my stuff is under level 10...Do I need an enchantment table for this?
I also really love the skill system with active and passive skills. There's lots of choices and everything feels right. I really like that you get a new skill set when joining a guild, it's a nice touch.
Overall it's a winner for now. I can see losing lots of hours in this game. I just need to understand some fundamentals like crafting and how some items of skills or game fonctionality works but it's not even frightening, game is so much fun.
Crafting is different in this game to a degree. To black smith you find a forge with an anvil. The actual "towns" that have merchants tend to all have crafting stations as well. Find the forge and find the anvil near the forge. Activate to use the blacksmith station (E key is the default key when you are pointed at it).
The next bit of information is the same for most crafting menus. Once you activate a crafting station, a menu pops up with several different icon "tabs" at the top. First tab is the refine tab which allows you to take raw materials and refine them into a material that is used to craft basic white items.
The next tab is the Create Item tab. This is where you take refined materials and make white items with it. In the Create Item ta there is sometimes two sub "tab" icons. One for weapons and one for armor if the craft has both weapons and armor able to be created for that particular craft. The amount of refined materials used to create a particular item determines the level of the item as well as the base material used. To use blacksmithing as an example, iron is lower level than steel. If you create an iron dagger with 2 bars of iron it will be level 1. If you create it with 4 bars it will be level 6. If you create a dagger with 2 steel bars it will be level 16. With 4 bars it is higher. I think those numbers are right, but if not they are demonstrative of what I am trying to impart on the material and the amount of materials make higher level crafted items. Also to note, to craft an item from blacksmithing, work working, or clothing you HAVE to use a "style" to craft with. By default you have your own race's style. Which means you need the style "item" to craft an item with. Style "items" are typically stones like moonstones for the Khajit style. These style items are found all over the place, but if you run out a vendor near most crafting stations sells those style items for about 15 gold each. Also, if you have researched a "trait" for a particular crafting item you are making you can add that trait if you have the corresponding trait "item" which is usually a gem of some sort during the creation process.
The third tab at the top of the crafting menu is the deconstruct tab. Not all crafts have this tab. From here you deconstruct items for that particular craft to get back some base "refined" materials used in the creation of that item. A green iron dagger you deconstruct at the blacksmith station may return iron ore, a style stone, and even an "improvement" item. Improvement items are what are used to take a given piece of equipment from a given level of rarity to the next level of rarity, like making a white item to a green item. As an example, when you deconstruct a green dagger you have a chance to get a Honing Stone. Honing stones are used to level up blacksmith items from white to green. If you deconstruct a blue item you have a chance to get a Dwarven Oil. Those are used to level up blacksmith items from green to blue. Other crafting lines have different level items based on that craft.
This all leads up to the fourth tab. Improvement is the fourth tab. From here you can use those improvement items to "level up" items you have crafted. You take level up items as described above and level them up in rarity and power. Normally each level up item added to the mix in this tab adds only 20% chance. So for a 100% chance to turn a white blacksmith item to a green one a crafter has to use 5 honing stones. There is a skill in each respective crafting line that uses level up items to increase this base amount by 2.5% per skill point. There is 2 possible skill points to use for this bonus which will allow 4 level up items to grant 100% instead of 5 items.
The last tab, for those crafting lines that have it, is the research tab. The research is somewhat like the Deconstruction tab. You destroy an item to learn something about it. In this case you learn a trait as I described above a bit in the Create Item tab. Traits are like mini enchantments. There is 8 traits per item. The catch is that you don't learn a trait for all items. You learn it for a specific item. For example the "Precise" trait increases weapon and spell critical values. Learning the precise trait for a given weapon in blacksmithing only allows you add it to that weapon. So if you learned Precise off a dagger you can only add it to daggers. Which means there is a lot of traits to research for a given crafting skill line. Also, research takes time. 5+ hours per trait. Normally you can only research 1 trait at a time. You can spend skill points in the appropriate skill to increase the amount of traits at one time you can research for that specific crafting skill line. Researching also does not give experience for doing it.
So with that knowledge these are the steps a black smith would go through to make a legendary precise iron dagger!
1) Get refined materials. One can do that from refining raw ore to ingots or from deconstructing iron weapons or iron armor.
2) Research the Precise trait for daggers. Find a dagger that has the Precise trait. It an be any level dagger so long as it has Precise trait.
3) Create the dagger! Go to the Create tab and select the dagger from the weapons tab. Select the refined material to use. Select the amount of refined material to get the base level of the item you want to use. Select the style stone you want to use based on styles you have learned through racial motifs books. To add the Precise trait throw in a Ruby gem into the mix. Hit the craft button (usually R by default) once all the ingredients are in the mix. Voila! you have a white iron dagger of the level you selected with the Precise trait.
4) Level up the dagger. Take 5 honing stones to make it white to green. Take 5 dwarven oils to go to blue. Take 5 grain solvent to go to purple. Take 5 tempering alloy to go to golden legendary!
That's it.
Here is a good basic guide to use.
http://eso-fashion.com/crafting-guide-blacksmithing/
Things to remember.
1) When you craft an item it puts a tag on the item stating the character that crafted the item. If your character Sees-No-Colors the Khajit makes an iron dagger it will say at the bottom of the tooltip when you hover over that dagger "Made by Sees-No-Colors"
2) Deconstructing any item made by your own character yields very little materials and experience back. As such it is best to work with a friend also doing black smith or to pass items to an alt to deconstruct. Which means your main crafter and an alt will be working on the same skill lines together.
3) You do not need the materials on your character. You can craft anything from the bank. If you put a weapon in the bank, you can deconstruct it from there. If you put ore in the bank you can refine it from there. Which means if you are following tip number 2 and making an alt deconstruct items you created on your main character, you just have to put those items in the bank for the alt to access them to deconstruct.