Elder Scrolls: Oblivion Shadows being cut down!

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HamburgerBoy

Lifer
Apr 12, 2004
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Originally posted by: Auryg
Err? They're doing it for PC too.

Yeah, and they cut out a lot of graphical features from DX2 for both the PC and X-Box. Doesn't mean both are responsible though, now does it?
 

rise

Diamond Member
Dec 13, 2004
9,116
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well, its not great news but after some more reading it doesn't look as bad as it first seemed. from this, its not like all objects will lack shadows, only interactive objects. at least thats my take.

troubling though is the screenshots of the brick wall in the prison at the start of the game. that truly looks terrible with whatever shadowing they're showing it with. well it looks like morrowind.

the trees in the forest with the "general" shadow pattern also looks disappointing. probably won't bother me as much as the indoor screens though.
 

flashbacck

Golden Member
Aug 3, 2001
1,921
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man, people on that forum are asses. I'm amazing the devs put up with all the bitching.
 

PingSpike

Lifer
Feb 25, 2004
21,758
603
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Originally posted by: flashbacck
man, people on that forum are asses. I'm amazing the devs put up with all the bitching.

Yeah, its really bad over there.

WTF though, why not just leave it as an ultra extreme option on the PC. They already coded it, and when I'm playing the game 5 years from now then I can turn them on. I'm so tired of consoles watering down PC titles in some sort of vain attempt at creating equality between the two. Just cram a slider bar in there, that'll probably take a half hour to code.
 

rise

Diamond Member
Dec 13, 2004
9,116
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i dunno, i think they're claiming they recoded the whole thing so that its not even there to make it a check box option.

i thought this would be the first game that would release with the launch of the ppu myself :Q

it would make sense as some of the physics they were imagining with the graphics and shadows they were bragging about would be too much for even the uber-pcs of today.

in one of those threads someone gave as an example running into that room loaded with interactive items, all dynamicly shadowed. on a table, along with a knife, goblet, scrolls, gems etc, is a pile of 300 odd gold pieces. now imagine sending the table flying and trying to render all those shadows dynamically. not a system out today wouldn't choke like a slide show.

i'm not expecting one but i really would like to see them release a new video with defined settings. i don't mind losing the shadows on interactive items but i really want to see how more of the indoor enviornments look. the prison cell for instance, why are there no shadow on the bricks or is that just because of the settings on that part of the demo?

and a final answer as to whether or not buildings will cast shadows.

anywaym i'm pre-ordered and i do feel like a bit of a bait and switch has been pulled.

and yeah, those forums are bad, reminds me of our video :p
 

b4u

Golden Member
Nov 8, 2002
1,380
2
81
Finally ... the real reason for the delay ... :) Or isn't it?

I was expecting the game to come out to buy it, then try it ... now I guess I'm gonna try-it, then buy it ... if I like it :(

<edit>
Well, I've just read the forums ... and it seems it is not that bad as it initially looked ... I'll just wait to see the final game, that's what I will be playing, anyway ... :)
</edit>
 

PingSpike

Lifer
Feb 25, 2004
21,758
603
126
From the sounds of it...I might want to stay away from this title for awhile anyway. If they're having to remove options just to get it playable on ultra high hardware, they its probably going to blow chunks on my machine. I'd suspected this since they claimed to be having trouble getting it running on...some platform, and bethseda doesn't exactly have a great track record with efficient game engine programming. Plus, since the last delay some of my lust for it has waned. I guess I'll just see what the reviewers say first I guess.
 

b4u

Golden Member
Nov 8, 2002
1,380
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Anyone knows of a link to a picture of a septim gold coin? I would like to see how is it like ...
 

deadseasquirrel

Golden Member
Nov 20, 2001
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Originally posted by: b4u
<edit>
Well, I've just read the forums ... and it seems it is not that bad as it initially looked ... I'll just wait to see the final game, that's what I will be playing, anyway ... :)
</edit>

Exactly. Hardcore fans tend to overreact to bad news every now and then. And, if you peruse some of those posts, you'll see just how rabid some fans are. If I'm the developer, even though it's a negative response, I'm still kinda impressed with just how emotional these fans are about something I created. It's got to be pretty cool.

IMO, the developers were screwed either way-- if they released a game with realtime dynamic shadows on every single object, but it ran like a drugged turtle, they'd get blasted; yet, they cut out the feature to prevent that and get blasted.

I would still hope for a configuration in the .ini file to enable them. There are a lot of hardcore gamers out there with high-end SLI and Xfire configs with highly-overclocked dual-core processors. I can't imagine that a system like that wouldn't be able to handle it (or a system build in the next 6 months that's even faster.... people will still be playing Oblivion then).

I'm interested in the performance increase from dual-core, since this title has been touted to have that support. I don't have a dual-core CPU, but am considering getting one if there truly is a significant increase.
 

ChiBOY83

Senior member
Dec 28, 2004
517
0
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i don't care that these shadows are out anyways, i won't notice that the fork on the table isn't casting a shadow anyways... im just anxious to get tthis game out..im perfectly fine w/ patches afterwards, besides its already had 3 months since its release date in nov
 

Looney

Lifer
Jun 13, 2000
21,938
5
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Originally posted by: ChiBOY83
i don't care that these shadows are out anyways, i won't notice that the fork on the table isn't casting a shadow anyways...

Shadows are A LOT more than just that. If you look at the pics of the game with and without shadows, it's a HUGE difference.
 

rise

Diamond Member
Dec 13, 2004
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Originally posted by: Looney
Originally posted by: ChiBOY83
i don't care that these shadows are out anyways, i won't notice that the fork on the table isn't casting a shadow anyways...
Shadows are A LOT more than just that. If you look at the pics of the game with and without shadows, it's a HUGE difference.
yeah, thats why i wish they'd release a new video with defined settings. i'm not sure what settings they used on that german video that is shown on the other forum but it looks pretty bland and uninspired. of course if it was low or medium settings then that would explain it.
 

ChiBOY83

Senior member
Dec 28, 2004
517
0
0
Originally posted by: Looney
Originally posted by: ChiBOY83
i don't care that these shadows are out anyways, i won't notice that the fork on the table isn't casting a shadow anyways...

Shadows are A LOT more than just that. If you look at the pics of the game with and without shadows, it's a HUGE difference.

my understanding is that people and building and the environment will still have shadows, its just that small objects will not have shadows...thats how i interpreted/understood it
 

deadseasquirrel

Golden Member
Nov 20, 2001
1,736
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Originally posted by: Looney
Originally posted by: ChiBOY83
i don't care that these shadows are out anyways, i won't notice that the fork on the table isn't casting a shadow anyways...

Shadows are A LOT more than just that. If you look at the pics of the game with and without shadows, it's a HUGE difference.

I'm not sure that picture is a true comparison of a fully maxed out shot with shadows on the PC and a fully maxed out shot without shadows on the PC. It looks MUCH more like a comparison of a fully maxed out shot with shadows and a shot at 640x480 via onboard video.
 

ChiBOY83

Senior member
Dec 28, 2004
517
0
0
i think the german video is making the game look worse than it really is

EDIT: i have watched it several times, and i still think it looks really awesome tho. those outdoor scenes are incredible. my 6600gt is really guna hurt framerates in the outdoors
 

b4u

Golden Member
Nov 8, 2002
1,380
2
81
Can anyone post some links of pictures with and without shadows on those objects? Where can I download the german video? Is it the "making of" video on the official site?

Anyway I would prefer that it would came out as a setting rather than turning it down at start. Really in 1 year from now people will have more powerfull computers, and I really believe that games help to drive cards performances ... so it could turn out to be a great benchmark testing this game. Now maybe we can hope that shadows will come back bigger and better with an expansion pack.
 

deadseasquirrel

Golden Member
Nov 20, 2001
1,736
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The video came with a german magazine. Unless you bought the magazine, you can't see the video. That being said, it's out there if you search around.

As for the shadows being a setting that could be "turned down", it doesn't look like that's even possible anymore. According to the developers, the shadow system used in the popular E3 video that looked gorgeous is gone. In a nutshell, it didn't just slow things down tremendously-- it flat out broke the game. i.e. not possible to use no matter how "high-end" the system might be.

MrSmileyFaceGuy posted an explanation about that picture with all of the items sitting on a table, each casting it's own shadow. He described the fact that each one of those objects is interactive-- you can grab, drop, throw, etc each one. So, picture walking up to that table and smashing it with a sword, sending all of those objects flying across the room, each one casting it's own dynamic real-time shadow... He made it sound as if it were a choice between shadows on those objects but have those objects non-interactive; or killing the shadows but keep the interactive. If I had to choose, I'd take the latter.
 

rise

Diamond Member
Dec 13, 2004
9,116
46
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yeah, thats what i said a dozen posts ago before you claimed that high end machines could handle it. they can't.

maybe with a ppu but we haven't seen one in real world action yet.
 

Looney

Lifer
Jun 13, 2000
21,938
5
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I'm more than likely still goign to get the game, but i'm disappointed. EVERY preview or interview i've seen (the E3 video a couple of years ago, Electric Playground, etc), they've always highlighted the shadows... how the chains would cast shadow, the ribcages, etc, and now it's ALL gone?
 

deadseasquirrel

Golden Member
Nov 20, 2001
1,736
0
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Originally posted by: rise4310
yeah, thats what i said a dozen posts ago before you claimed that high end machines could handle it.

My bad, rise. I just scrolled up and read your post. Looks like I plagiarized it now. :eek:
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
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Make it out of CGA textures I don't care!

Just release the fricken thing so I can get my FIX!!!!!!
 

rise

Diamond Member
Dec 13, 2004
9,116
46
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Originally posted by: deadseasquirrel
Originally posted by: rise4310
yeah, thats what i said a dozen posts ago before you claimed that high end machines could handle it.

My bad, rise. I just scrolled up and read your post. Looks like I plagiarized it now. :eek:

:) no big deal, i was just trying to explain why they nixed all the interactive shadows. as gorgeous as that scene with the skeleton dynamically shadowed was in the cell, it was like 3 objects.

i'm kinda stunned they didn't todays hardware into account more. i mean, this is an enthusiasts board and less than 50% of us have current gen gpus and even those couldn't handle what they were envisioning.

thats why i thought we'd see a ppu launch with it. wishful thinking i guess. :p
 
Apr 15, 2004
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Wow... it took them this long, a few months before release, to realize that the game runs like sh!t with all their uber shadows? What the hell have they been doing?