Elden Ring Releasing Feb 2022 - Hidetaka Miyazaki - GRRM - FROM Software

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sze5003

Lifer
Aug 18, 2012
14,320
683
126
A lot of steam reviews complaining about pretty poor FPS in the open world sections. Curious how people here feel the performance is overall?
I'm playing on PS5 in performance mode and I did experience quite a few drops, specifically near the gate ruins where there is a heavy shielded spear guy. Fighting him I had a hard time because of frame rate and what seemed like some input lag due to it.

I got him eventually but noticed he didn't drop anything good so I probably didn't need to fight him.

I also notice hiccups when it's raining and there are multiple enemies running around after me.
 

Artorias

Platinum Member
Feb 8, 2014
2,291
1,611
136
When it doesn't stutter I get a solid 60FPS on maximum at 1440P(1080TI).

What really helped was updating drivers initially. Apparently the day 1 patch also re-introduced technical issues that were not present in the review copy.

It also seems the game doesn't immediately close when it goes to desktop, I notice it gets suspended in process explorer. I get a brief black screen 30 seconds after the game has actually closed.

Just noticed a new patch for the PC.


  • Start-up issues related to Easy Anti Cheat (EAC) have been improved.
  • Mouse operation improved.
  • Reduced number of files needed to load when entering a new area.
 
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mnewsham

Lifer
Oct 2, 2010
14,539
428
136
I'm 20-25 hours in, just hit level 70. Somewhat annoyed that a staff I got very early on is seemingly the best staff I can get by FAR unless I spend a massive amount of smithing stones to upgrade one of the other staffs to +8 or higher. I guess I will get around to it eventually but I was hoping there would be some nice weapon progression for my character but I've been using the same staff since the 2nd or 3rd hour of my playthrough.

Still a great game though, tons to explore, lots of different enemies and mechanics/strategies that need to be studied and practised. I'll happily do a newgame+ playthrough on this character as well before starting over again as a melee class of some kind.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Darn, 20 to 25 hours and Level 70? That's fast.

I'm at 41 hours now (Astrologer) and just hit Level 71. Similar situation though for me, regarding the Staff, I've used a grand total of 3 so far, the "best" one I currently use is one I found around Level 45 or so, can't even recall where it was. The gear progression in this game I think is mostly armor pieces. Because when it comes to weapons most guides I've seen for a few classes (not all of them though) seem to point at no more than 2 or 3 weapons max (per class / or per weapon type) for a long-term viable item. The armor pieces, however, seem to offer significantly more variety to wear. I've seen builds allowing for heavy armored Astrologers (although of course costly on Stamina and slow dodges), or typical glass cannon melee (Hero class mostly, or at least starting that way with that class).

One thing I noticed though, regarding weapons and also armor pieces - although I'm not 100% sure if it relates because I'm not that knowledgeable with Souls-type games in general - is that the TYPE of item you find seems to correspond to the type of enemy you're fighting. I THINK that's mostly how the items loot table work in this game (at least the items you sometimes find on defeated enemies; not talking about pre-fixed items in treasure chests). So if you're looking for a Staff, or Cloth pieces, then try to find Mage-style / Cloth-wearing enemies and farm those for a time. I've acquired a Knights set entirely from ONE single Knight enemy that was close to a Grace site inside the Stormveil Castle. I had to farm him about 20 times but I managed to get the Head, Chest, Gloves and Boots from him (and I think they can also drop a Shield and a Weapon but I'm not sure beyond the armor pieces).

So far I'm really enjoying this game, quite a lot actually, I'm surprised. I actually think the balance in general in this game is brilliantly done. It's brutal, sure. But it's great challenge, I like the gameplay loop and I'm getting used to dying, re-spawning, going back to the spot of my death and retrieve my Runes. It's not much of a big deal anymore. It did feel super annoying at first (as it did when I first tried to play Dark Souls 3, which is my only other Souls type game experience so far) always having to retrieve the Souls especially if having to run through enemies. However, in THIS game, since it's generally-vast (at least the outdoor environments are) and not as 'tunneled' as it was in DS3, having to run back to a spot of death through hordes of enemies is a LOT less frequent than it was. It's much easier to just navigate around enemies and groups.

The only issues I run into sometimes are only if I happen to die AT a boss fight. When that happens, if I have a lot of Runes on me... and I know I'll have a hard time then it becomes a matter of patience (or sometimes lack thereof). If my post-death Runes lay inside the Boss area (after traversing the mist barrier) I MUST try a few times to beat the boss just to get my Runes back. But unfortunately this game reminds you of your place often, so you have to deal with the losses sometimes. But it's part of the gameplay loop. At this point 40+ hours in I got the hang of it (well, in most cases) and I'm actually having a lot of fun. The exploration, I think, is the show stealer. Every single nooks and crannies feel like it holds a treasure or a secret passage - although it's not always the case (dead ends, or platforming on a seemingly hidden path only to end up with nothing... that does happen) - and that alone drives my exploration. The map world is well designed, too, and the environments are unique enough in various sections of the map.

I suppose my only "complaint" so far though is the music, or lack thereof. I mean... well, I guess it "fits" this type of game. It's mostly atmospheric / ambient, rather than melodic arrangements. The combat music is sometimes 'ok', nothing too bad, just a bit too repetitive (although some boss tracks seem to be unique every now and then); and the exploration "music" is just... ambient stuff. It's fine if seen from the perspective that it fits the game. It's usually gloomy and mostly for suspense, or dread (like the rotten / decrepit region with the swamp, that place is... a place for nightmares).

Anyways, really good game, so far I'd give it a solid 8/10. And the more I play the better I like it, for me this is akin to a sleeper hit, never expected to like this (because I actually didn't like Dark Souls 3 enough to keep playing).
 
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mnewsham

Lifer
Oct 2, 2010
14,539
428
136
I'm at 41 hours now (Astrologer) and just hit Level 71
I'm at around 45 hours now and hit level 90, also astrologer.
I already hit the first real softcap on int, I'll still probably keep pouring levels into it until I hit 80 int though.

At this point I'm mostly just doing 2:1 int:vigor with an occasional point thrown at endurance or mind.
 

Sunburn74

Diamond Member
Oct 5, 2009
5,076
2,635
136
I beat Demon Souls, and dark souls 1, 2, and 3. I never played bloodborne because it was a PS4 exclusive.

I'm currently level 180ish and still getting my ass absolutely handed to me by random dungeon bosses. Don't think you can just level up and then mindlessly play. Even at high levels, lots of enemies will 2 shot or 3 shot you. Great game though.
Some of the boss fights are just unforgettable.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
9,194
7,866
136
I beat Demon Souls, and dark souls 1, 2, and 3. I never played bloodborne because it was a PS4 exclusive.

I'm currently level 180ish and still getting my ass absolutely handed to me by random dungeon bosses. Don't think you can just level up and then mindlessly play. Even at high levels, lots of enemies will 2 shot or 3 shot you. Great game though.
Some of the boss fights are just unforgettable.

If you're a Souls fan I can't recommend Bloodborne enough. It's kind of like Sekiro in that it pigeonholes you into a playing style (learn to parry or die) so you can't tank things like in the Souls games. There is a shield in the game but it's useless and was probably just thrown in there by FromSoft to troll Souls vets. But the rally system where you recover health from striking back after getting hit forces you to play really aggressively, plus there is no magic for cheesing. You also have guns, but they're almost useless as ranged weapons even against the game's starting enemies; they're instead what you use to parry. It's a lot of fun though to play an aggressive light and agile character and the The Old Hunters DLC has some truly amazing bossfights. Still kind of 50/50 whether Bloodborne or Elden Ring is my favorite FromSoft game.

Bloodborne level design is really cool too. Central Yharnam has to be my favorite opening level ever in a game. If you have no interest in PS5 I'd still recommend getting a PS4 in a year or two once PS5 are more available and PS4 get cheap just for that game. And you'd have to think PS4 will eventually get really cheap since PS5 has PS4 BC, same way PS1 got really cheap thanks to PS2 BC.
 
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JujuFish

Lifer
Feb 3, 2005
11,474
1,068
136
I'd definitely recommend Bloodborne to someone who likes Dark Souls. I don't like it as much as the Dark Souls trilogy, but it's still a great game.
 

sactoking

Diamond Member
Sep 24, 2007
7,650
2,927
136
So I picked this up after watching some basic reviews and plays. I've never played a From Software "Soulsborne" game. I've got about 10 hours in, so far I'd rate it a 5/10.

Not having played a Soulsborne game I decided it's fair to rate this against other AAA 3rd person RPG/ARPG games that I HAVE played. And luckily for me there are several that, like Elden Ring, I'd had little or no experience with the series prior. The games I used to compare are:

Elden Ring (obviously). AAA 3rd person ARPG. I've never played a From Software game.
Fallout 4. AAA 3rd person ARPG (shooter). I'd never played a Fallout game before.
Skyrim. AAA 3rd person RPG. I hadn't played an Elder Scrolls game since Daggerfall and I don't think that counts since Daggerfall was so buggy that you couldn't actually play it.
Breath of the Wild. AAA 3rd person ARPG. I hadn't played a Zelda game since Zelda 2 on the NES. (Maybe I played part of A Link to the Past at a friend's house. I never had an SNES, though.)
Witcher 3. AAA 3rd person ARPG. I played Witcher 1 and 2 but didn't finish 2 b/c of the terrible keyboard & mouse controls.

Of those 5 Elden Ring is clearly the 5th best game. Its open world can't hold a candle to Skyrim or BoTW. The story is convoluted and appears to be gated behind a bunch of optional conversations and items; nowhere near as good as Witcher 3. The controls in Elden Ring, playing on PC with XBox controller, are garbage. The default button mapping is unintuitive using the shoulder bumpers. Menuing is dog poop, having to change from the stick to the dpad. Putting crouch on L3 means that a not insignificant number of deaths are directly resultant from inadvertent crouches. After hearing about these games and watching some plays I expected combat to be about positioning but it's not, it's about timing. Which might make sense, except for the fact that it doesn't. Take everyone's favorite defensive tactic, the roll. I expected that rolling out the way of an attack would mean that you don't get hit. But that's not true. There have been many time where I roll clear of an attack and am outside of the range only to lose health. What I've learned is that the roll has some I-frames attached to it so if you roll at the correct time the I-frames prevent damage. You don't need to roll in the correct direction, your roll doesn't even need to move you at all, all you have to do is trigger those I-frames at the correct time and you're ok. That's dumb.

I've experienced quite a few bugs. Things like the program minimizing to the taskbar at random times (ahem, in the middle of boss fights), skill AOE size is inconsistent, some skills just don't go off at random times (I hit L2, it uses my FP, the animation concludes, I don't get hit or interrupted in any way, then nothing, no effect).

I was going to give Elden Ring a 6/10 because, despite the flaws and the fact that it does not live up to the hype, it can still be entertaining. Then I woke up today to find a huge new patch, a patch that changes a lot of the stuff. A lot of the PvE stuff. Because of PvP balance. So I'm downgrading it one point for now for horrible game/patch design and I'll see if it goes down further once I figure out if the patch has actually affected me or not.

Edited to add: Other control items I forgot about include
The camera is bad. On some boss fights (e.g., the flying cat/dog thing early on) it's really tough to manually keep the camera on the boss. If you try to lock on then you have no awareness of your surroundings and the boss often clips through you or disappears while floating. Other things, like the dragonfly enemies, will fly in very fast circles around you and being locked on will spin you in a dizzying fashion.
Target lock is bad. I've had many times where I haven't hit R3 but lost target lock, I think as a result of being hit. That's stupid. I've also had several times where, even though I'm surrounded by enemies, I'll kill the one I'm locked on and it won't progress wo the next one, it will just drop lock. That's also stupid.
Not being target locked is bad. Way too many times I've not been locked and missed an attack that had the animation clearly hit the enemy. Hitting while not locked is a pretty consistent poor design area as it also affects things like skeletons and rune skulls. When you kill a skeleton and have to hit it one more time before it reanimates but can't lock onto it that makes it so plenty of attacks that should clearly hit, don't. Not bad if you've only got a couple to face off against but when there's a half dozen or more and you can't target the bones and they keep reanimating, that's stupid. When I'm running around on foot and come upon a rune skull and have to jump on Torrent to run it over to break it because I know I can stand there for 5 minutes swinging at it without my weapon hitting it, that's also stupid.
 
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JujuFish

Lifer
Feb 3, 2005
11,474
1,068
136
Heh, not every game is for everyone. I would put it above all 4 games you mentioned, and would also note that you picked the worst Fallout game as your first (in every aspect except shooting mechanics).
 
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mnewsham

Lifer
Oct 2, 2010
14,539
428
136
Heh, not every game is for everyone. I would put it above all 4 games you mentioned, and would also note that you picked the worst Fallout game as your first (in every aspect except shooting mechanics).
Yeah i'd easily put Elden ring above all of those

Fallout 4 i'd give 4 or 5 out of 10
Skyrim is 7 out of 10
BOTW 7.5 or 8 out of 10
Witcher 3 another 7.5 or 8 out of 10

Elden ring gets an easy 9/10 from me.

For reference, i'd give Demon souls (original) 7/10, DS1 (original) 7.5/10, DS2 7/10, DS2 Scholar of the first sin 8.5/10, bloodborne 9/10, DS3 8/10
 

otho11

Member
Feb 16, 2011
117
22
81
Do you recommend magic or melee for a souls beginner?

I usually play as a mage or archer in open world or CRPGs and don't pay much attention to resource management or min/max.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
Do you recommend magic or melee for a souls beginner?

I usually play as a mage or archer in open world or CRPGs and don't pay much attention to resource management or min/max.

Not easy to answer.

I went with Astrologer first, which is basically the "Mage" of this game (at least when it comes to 'starting' class, that is, because later on any "class" can technically use any weapon types as long as enough points are allocated into the required attributes, by around Level 50 or so any starting melee-style class can have a "change of mind" and have enough points to start using a Staff with enough Intelligence; but imo that's counter-intuitive, I prefer to focus on what I started with and keep it that way for the remainder of the game).

At first, going Astrologer for me made most fights Vs regular enemies a lot more manageable than it was with my first character (who was a Hero class, which is focusing on Strength and melee, almost like a glass cannon melee). However, overall, it mostly depends on the actual type of enemy you're fighting (be it regular, mini-boss, or main boss). The type of attacks (range of attacks, animation speed of attacks, and their patterns) will ultimately determine if this or that particular enemy you're fighting happens to be an "Easy" (or easier) prey because you're attacking from range for being a Mage (or an Archer would also apply).

If you're Astrologer from the start, you can easily kill the first couple of human guards and soldiers on the roads and at the first few military encampments you'll get to. Most of them would want to go melee at you and swing their sword, or shield-bash you. Some of them do have crossbows and start from a distance, but if you close the gap enough they switch to their sword instead. So, in cases like this you'll have the 'First Hit' advantage (or more than just one hit actually).

But here's where things get potentially messy...

If enemies (at least early on in the first zone, Limgrave) are mostly melee-based, it doesn't mean that you won't have issues for being an Astrologer. That's because you WILL inevitably have to fight back, or defend yourself somehow once enemies DO get in melee range with you. You won't have infinite FP ("Mana") to cast your long range magic attacks forever. At some point you WILL have to switch to your sword or whatever else you're using as a "backup" melee weapon. Ideally you'll also want a Shield, because you're very physically frail at the start (almost all classes start like that anyway, honestly, everything hits like a truck at the beginning). As an Astrologer, for example again, you might have more Intelligence (DPS for Magic attacks) and Mind (the FP / Mana stat), but you'll lack in Vigor (HP) and Endurance (Stamina, which by the way is used to cast Magic attacks too, not just dodging around, so all classes need a decent amount of Endurance regardless of playstyles; you don't want to run out of Stamina too often).

The same principles apply to mini or main bosses. You might find SOME specific bosses "easier" than you thought because you were Ranged, sure. It does happen. But SOME specific other bosses (especially if they have a Shield and take a LOT less damage from frontal magic attacks) will practically laugh at your meager Magic attempts at them and proceed to cut your face in two in a matter of seconds. I've had my fare share of "Heh... this was much easier than I thought it would be", and "JESUS CHRIST ALMIGHTY WTF I just got 2-shoted to hell!!!" moments. It just depends who (or what) you're fighting really. There's no sort of 'universal' situations in this game where Ranged would always be inherently better than melee or vice versa. The opposite is true for builds that focus on Melee gameplay as well, they - too - will experience their fights against frail enemies that they'd kill in a few swings, but will also come across the occasional nemesis enemy types that give them problems exactly because they happen to be Melee instead of Range.

But... in general I'd say after experiencing the first 12 to 15 hours of the game two times with two completely different builds (Hero first, then Astrologer) that going with a Ranged build - for the beginning of the game at least, up to a certain point - does make most early encounters more forgiving and more manageable. With the only "issue" of running out of Stamina often early on, so at least keep an eye on your Stamina regularly during fights and memorize the number of attacks you can do before running out, and memorize how many dodges in a row you can perform as well, it's important enough. If you just spend and spend and spend blindly without thinking about it you'll run out of it very often and hit a lot of roadblocks during fights. You need to do a little bit of micro management with your Stats, available Stamina (and Vigor) and see how long you normally last in a fight and if it's a long-lasting fight, how long can you afford fighting until you run out of FP (Mana) and FP Potions as well (which is another thing you need to keep in mind, which is the Allocation of the number of HP Potions Vs FP Potions you want to bring with you; which you can change all the time at Sites of Grace for free, which is a Godsend for everyone).
 
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SteveGrabowski

Diamond Member
Oct 20, 2014
9,194
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Heh, not every game is for everyone. I would put it above all 4 games you mentioned, and would also note that you picked the worst Fallout game as your first (in every aspect except shooting mechanics).

Only one that's even close for me is Skyrim, with BOTW vs Witcher 3 a coin flip for most overrated game. Now Fallout 2 could have competed, that's right there with Chrono Trigger for best turn based RPG of the 90s.
 

sze5003

Lifer
Aug 18, 2012
14,320
683
126
I don't know what it was about BTOW but I tried 3 times to get into it. I just couldn't, I kept wanting to play the Zelda I remembered from ocarina of time or Majora's mask.

With elden ring I'm not even into souls games and I'm really enjoying it.
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
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Bought this over the weekend and have about 7 hours in. I've watched very little content on the game, basically just watched a couple of trailers and glanced at steam reviews. Here's my impression so far.

Good:
It's an open world souls game. I would have settled for anything from them as I enjoy their games. I have no performance related issues that some individuals the first week were getting and my FPS is acceptable. I'm running a 12700k with a 3080 at 3440x1440. I'm averaging in the mid to high 80s completely maxed out except for motion blur and DOF off in the open world. The first scene where you walk out and see the open world and the Tree Sentinel I was getting 78-82 FPS.

Neutral:
I noticed there were people complaining about the graphics feeling a bit dated. I don't mind the way the game looks and I still think DS3 looks good but I agree in the sense that the performance doesn't match the visuals. The frame rate in the open world is almost the same as Cyberpunk maxed out(no RT) and there is way more going on in Cyberpunk and higher visual fidelity there. I'm not sure if this is a modded up version of the engine used in DS3 but it looks a bit like it. Especially the drag and drop enemies that I've already seen in DS3 show up in Elden.

Bad:
Literally in the first 3 minutes of the game I had to shut it off and look shit up because I was confused. First thing is that the game starts up fine in UW resolution and then it slaps black bars on the screen even though it WAS rendering full UW just a second ago. Then I look up and see that the FPS counter is stuck at 60. So I go into settings to look for the FPS limiter and verify my resolution. Res is right and there is no FPS limiter...WTF. Do some reading and of course the game is capped at 60...come on. Then I continue to read and it seems From decided to slap black bars on the edges to simulate 16:9....even though the game STILL RENDERS the UW resolution. So you're getting the FPS penalty but none of the visuals. I'm sorry but that's some bullshit right there. In the first 10 minutes of owning the game I have to run this patcher that gives me proper UW, uncapped FPS and FOV correction for a AAA game that came out in 2022. Plus it means I can't play multiplayer now.
 
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rstrohkirch

Platinum Member
May 31, 2005
2,434
367
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Higher FPS and FoV would ruin PvP and give players an advantage.

My point is that I shouldn't have to go 3rd party to fix things in a AAA 2022 game that practically every other modern game has implemented. How many serious AAA multiplayer( or not) games that came out within the last year don't let you change the FOV or FPS limit? Most even have native WS support.

Matter fact, I'm surprised others in this thread haven't at least complained about the FPS cap. The game flat out feels much better when you're pushing 120+ FPS. There isn't even cross platform play with this game so I have no idea why this is a thing.

I'll just resign myself to playing single player. I actually feel bad that others can't enjoy the game even more instead of being limited by silly decisions.
 

mnewsham

Lifer
Oct 2, 2010
14,539
428
136
My point is that I shouldn't have to go 3rd party to fix things in a AAA 2022 game that practically every other modern game has implemented. How many serious AAA multiplayer( or not) games that came out within the last year don't let you change the FOV or FPS limit? Most even have native WS support.

Matter fact, I'm surprised others in this thread haven't at least complained about the FPS cap. The game flat out feels much better when you're pushing 120+ FPS. There isn't even cross platform play with this game so I have no idea why this is a thing.

I'll just resign myself to playing single player. I actually feel bad that others can't enjoy the game even more instead of being limited by silly decisions.
Japanese developers (really japanese companies in general) don't give a flying heck about what the western audience might want/care about.

For example, Nintendo online capabilities have been dogcrap for a decade+, Sony's online support was garbage until Microsoft started really digging into them during the 360 era. FromSoftware, as much as I love them, are very much a Japanese studio and just like the majority of Japanese fighting games, that means locked 60fps for competitive fairness, and just like most other Japanese PC games in recent years, it's mostly just a direct port of the console games with no real attention paid to PC-minded features like FoV/FPS/etc

At this point I would be more shocked if they didn't do this kinda stuff.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
I can't even maintain 60fps at 1440p.
with a decent CPU (since 1440p is more GPU bound) you would need a RX6600 / RTX3060 card or better for 60FPS.

performance-2560-1440.png
 

rstrohkirch

Platinum Member
May 31, 2005
2,434
367
126
Put in a few more hours last night. Noticed a couple of things that may change but stood out to me a bit from the other DS games. First being, I'm surprised how close the respawns are to bosses now. It's strange not having to run fair distances to replay a boss fight. Curious if that changes later in the game. The other one which I think may sound silly...there isn't any items inside of barrels/boxes/etc. I just finished up Godrick last night and I don't recall seeing something drop from destructibles.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
9,194
7,866
136
Put in a few more hours last night. Noticed a couple of things that may change but stood out to me a bit from the other DS games. First being, I'm surprised how close the respawns are to bosses now. It's strange not having to run fair distances to replay a boss fight. Curious if that changes later in the game. The other one which I think may sound silly...there isn't any items inside of barrels/boxes/etc. I just finished up Godrick last night and I don't recall seeing something drop from destructibles.

Thank god yes, there is almost always a site of grace or statue of marika near any bossfight. Only exceptions I can think of are maybe a couple of random dragon battles in the open world. Same thing in late game, in required dungeons, in optional dungeons, in hidden areas, etc. No wasting your time to get back into a bossfight after death.
 

JujuFish

Lifer
Feb 3, 2005
11,474
1,068
136
Thank god yes, there is almost always a site of grace or statue of marika near any bossfight. Only exceptions I can think of are maybe a couple of random dragon battles in the open world. Same thing in late game, in required dungeons, in optional dungeons, in hidden areas, etc. No wasting your time to get back into a bossfight after death.
One exception I can think of right away is the cave that many of us were thrown into by a trapped chest in Limgrave.

On a related note, I'm an impatient person. I wish they'd just gone the whole way and spawned us right at the fog door.