- Jan 9, 2008
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EA's CEO John Riccitiello recently spoke to Gamasutra about DRM, and sadly it still doesn't seem as if he understands the level of resentment and anger this issue has aroused. "Everyone gets that we need some level of protection, or we're going to be in business for free," Riccitiello said. He described the DRM furor as "a great PR program. They picked the highest-profile game they could find."
Riccitiello's description of the gamers involved in the controversy is even more galling. "I'm guessing that half of them were pirates and the other half were people caught up in something that they didn't understand," he said. "If I'd had a chance to have a conversation with them, they'd have gotten it."
Many of the pages of comments and complaints about Spore that filled Ars Technica's pages when this fire was still raging were written by people with a very solid grasp of the SecuROM technology and its limitations, and they completely rejected ideas like install limits for games they have purchased. Painting dissatisfied fans as pirates, or as ignoramuses, won't win anyone back.
What's sad about this situation is that EA has some wonderful games coming out: Dead Space, Mirror's Edge, Warhammer Online. Gamers who pass up these titles will be voting with their wallets, but they will also be missing out on some solid titles. EA needs to show a little more humility and understanding in dealing with this issue. The people complaining and boycotting aren't pirates, they aren't ill-informed, and the company is losing money by not listening to them.
I really agree with what Ars is saying here. John Riccitiello wants to blame the protest of DRM on pirates. If I had a chance to talk to him i'd ask him why he thinks pirates would care about protesting DRM. I mean, why would pirates give two shits about DRM if aren't having to deal with it? Makes no sense at all.
I think he's hiding behind EA's true goal, which is to cripple the used market. Basically milk every last penny out of the people who are still buying EA's games. Instead of focusing on regaining customer trust and goodwill, they decide to do the same thing the music industry did.. Good luck with that.
Here's a link the the rest of the article.
http://arstechnica.com/news.ar...-skip-good-titles.html
Here's a link to the Gamasutra interview.
http://www.gamasutra.com/php-b..._index.php?story=20655