Glo.
Diamond Member
- Apr 25, 2015
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Vulkan is OpenGL 5.0. Otherwise known as OpenGL Next. All of this is based on Mantle. Mantle is also functional base of DirectX 12. DirectX12 is blatantly saying: Mantle + Direct3D 12.I'll take one of each, in the order specified please. Also, I'll take any of them over Direct3D. You remember don't you? You recall how Direct3D was slow and crappy with input lag? And openGL was crisp, fluid and faster than a headshot from the boggster himself? I remember those days, and they are coming back. DOOM gives me hope for a new golden age where the games are good, and the games run well.
I want the following and I want it now:
More games like DOOM.
I want them to use OpenGL or Vulkan or whatever brilliant bastardization of OpenGL they have been working on and I want it to power new games. I can't wait for DOOM II. Are you friggin kidding me? DOOM II is coming, I know it is.
I don't even need to use my stupid overpriced SLI hackjob of a setup to run the latest OpenGL masterpiece that is DOOM. It runs mazing on a single card. How's that new Total War game run again with DX12? Oh that's right! It runs like CRAP! It runs like an inneficient piece of garbage, just like Ashes of the multiderpity.
What is most interesting in industry is that Microsoft have released HLSL as OpenSource initiative. And this is what we are talking about: https://en.wikipedia.org/wiki/High-Level_Shading_Language
It also explains what is DirectX12 and 11.3.
So you can see few factors, that drive the shift in the industry.
