Dumb things that PC games should not do by 2013

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imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
DLC is the bane so far for me, the other stuff is bad but DLC just piss me off. The battlefield series is the worst in my limited experience. So many people simply don't buy a game anymore because of it.

Did anyone take a look at the DLC for BF3 and compare to BF4? omg. To get EVERY content for BF3 and BF4 you are spending almost $400! That is not including the yet to be announced other DLC for bf4.

Its not like its not "must have" stuff to, some of the items you pretty much need.
 

imaheadcase

Diamond Member
May 9, 2005
3,850
7
76
First QTE was in a game released in 1983. That was 30 years ago. Get over it already.

PC gamers are a bunch of whiners.

The only thing that needs to go away in PC gaming is the PC gamers. They are such cry babies.

And people complaining about day one DLC is rather hilarious. You either just started gaming and don't remember games with expansion packs AND you have absolutely no idea how software development works.

Not true at all. PC games just expect good games. You should too.

1. DLC are NOT like expansion packs at all, they used to come out like a year after a game was released, if it even had one, lots did not.
2. DLC are made WITH the current game already being made, no reason not to include them.
3. DLC is now the same as a cash shop.
QTE are put in a game simply to make the game last longer, its not to tell a story at all. If it was to tell a story that would be different, but they are used for mundane things now (opening a door!). Its the easy way out for developers, gamers know this.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
The worst thing to happen to PC gaming is publicly traded publishers.

They are the masters that pull the financial / scheduling / content related strings.

If the publisher thinks that spending less time optimizing for PC will increase profits and raise their share price 1/4 of 1%, then that's exactly what you'll get.


The sad thing is, it's been proven so many times in various businesses that if you just give awesome people the tools they need (or funding), and get the f*ck out of their way, they will give you something incredible.
 
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Maximilian

Lifer
Feb 8, 2004
12,603
9
81
ESCORT MISSIONS!
Can't believe no one has brought these little piles of horror and frustration. Who ever thought trying to protect hapless NPCs with absolutely no sense of self preservation and brain dead AI with hardly any health need to taken out back and shot.

Oh god... forgot about them. They dont seem as common today.

Sometimes they are bugged as well and dont follow properly like in Skyrim when you escort esbern out of the dungeon, every other NPC can follow why cant this POS?!
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
ESCORT MISSIONS!
Can't believe no one has brought these little piles of horror and frustration. Who ever thought trying to protect hapless NPCs with absolutely no sense of self preservation and brain dead AI with hardly any health need to taken out back and shot.

Oh man I forgot about that. It's especially annoying when someone is useless and just screams for help when they get attacked. GTA had some horrible missions like this.

QTE are put in a game simply to make the game last longer, its not to tell a story at all. If it was to tell a story that would be different, but they are used for mundane things now (opening a door!). Its the easy way out for developers, gamers know this.

Try playing Last of US with it's usage of QTE and get back to me on that.
 

sweenish

Diamond Member
May 21, 2013
3,656
60
91
Not true at all. PC games just expect good games. You should too.

1. DLC are NOT like expansion packs at all, they used to come out like a year after a game was released, if it even had one, lots did not.
2. DLC are made WITH the current game already being made, no reason not to include them.
3. DLC is now the same as a cash shop.
QTE are put in a game simply to make the game last longer, its not to tell a story at all. If it was to tell a story that would be different, but they are used for mundane things now (opening a door!). Its the easy way out for developers, gamers know this.

Expecting good games is one thing. The behavior and entitlement of gamers as a whole is another thing completely, and it's absurd.
 

runzwithsizorz

Diamond Member
Jan 24, 2002
3,500
14
76
2. Have hardcoded keybinds you can't change in options like the Enter key (used by many arrow key users as default 'use' key). 3. Run on one core, when it's obvious the game could benefit by using multiple cores. 4. Be released with DLC already available; aka cutting parts of the final game to be released as DLC. 5. Run better on either ATI or NVidia because an exclusive deal does not give the other manufacturer advance chance to optimize. JamesV is offline Report Post
Agree.
2. Was really unhappy when Witcher 2 came out with WASD hardcoded keybindings. Yes, I know some can be changed elsewhere, but seems so stupid when Witcher 1 was so easy to customize the keys...just pray that Witcher 3 will allow customizable key bindings.
4. At least have the DLC's add something relevant and different to the game, such as Oblivian. Not so much in Skyrim...However, with all the modders for TES games, some of their free add ons are better than the developers' DLC's. Also I hate when the DLC's give the player "special perks" or advantages you have to pay for.
Finally, the trend to port games directly from consoles to PC's, without optimizing the game for the better PC specs, multi cpu's etc. However, once again modders to the rescue, at least improving textures etc. Old games, but the worst time I ever had was playing the Prince of Persia games with MKB. The camera angles were horrible, making it extremely difficult to navigate in many areas of the games.

I know this does not apply to all games or even optimal for some games, but I do like having a choice between 1st and 3rd person POV.

The Wife
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
  1. We need AAA titles that get away from the standard cliche genres.
  2. We need to get away from single-threaded games. Or a way(any way) to make use of multiple cores.
  3. A better focus on AI
  4. Less bullshit from the publishers
 

stockwiz

Senior member
Sep 8, 2013
403
15
81
The worst thing to happen to PC gaming is publicly traded publishers.

They are the masters that pull the financial / scheduling / content related strings.

If the publisher thinks that spending less time optimizing for PC will increase profits and raise their share price 1/4 of 1%, then that's exactly what you'll get.


The sad thing is, it's been proven so many times in various businesses that if you just give awesome people the tools they need (or funding), and get the f*ck out of their way, they will give you something incredible.

happens every time a company goes public. Privately owned are the best, not so profit driven, get the inept upper management and kick them to the curb.


Anyways PC games...

SHOULD have quicksave

SHOULD NOT have timed missions

SHOULD have flexible keyboard mapping options

SHOULD NOT have their own DRM schemes for each developer.. when I buy with steam, I want steam and only steam. Otherwise I'll just torrent and patch out the third party DRM. I don't want Uplay, or anything else, installed on my computer, except steam.
 
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TallBill

Lifer
Apr 29, 2001
46,044
62
91
ESCORT MISSIONS!
Can't believe no one has brought these little piles of horror and frustration. Who ever thought trying to protect hapless NPCs with absolutely no sense of self preservation and brain dead AI with hardly any health need to taken out back and shot.

I remember destroying my wing commander disc because of an escort mission.

QTE needs to go too, just terrible and pointless. If I fail, I get to do the same damn scene again. If I win, I get to view a cutscene that you just could have showed me without the dumb button pushing.
 

Raduque

Lifer
Aug 22, 2004
13,141
138
106
I'd like to see racing games not give you an option for manual/auto transmissions. Cars that come with automatics should be shifted by the game, and cars that only come with manuals get shifted by the player. Manumatics can go either way.
 

Soundmanred

Lifer
Oct 26, 2006
10,784
6
81
I'd like to see racing games not give you an option for manual/auto transmissions. Cars that come with automatics should be shifted by the game, and cars that only come with manuals get shifted by the player. Manumatics can go either way.

That would be suicide for a racing game, an automatic (no pun intended) no-buy for a lot of people.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
Expecting good games is one thing. The behavior and entitlement of gamers as a whole is another thing completely, and it's absurd.

How dare consumers demand standards for products they pay for. I'm sure the car industry can get away with shinier vehicles but lousier reliability, performance, fuel efficiency, features and safety compared to 10 years ago. Is that you speaking, Mr. Jay Wilson?
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
1. Quick Time Events - nothing like having to do a QTE over and over and over til you know the exact sequence; cept maybe pulling teeth.

what about the QTEs that change each time you do it? that is the worst fucking thing ever. I want to say Tomb Raider does that but I could be mistaken.
 

JTsyo

Lifer
Nov 18, 2007
11,723
880
126
I was just having a discussion on this over at /r/pcmasterrace. There's an article a poster linked showing the differences in multicore performance in applications vs games. In the case of the applications, they were seeing up to 150% gains going from single to dual to quad to hex to octo. In games, negligible. We're blaming console oriented development for this, since the 360 and PS3 are basically single core devices with some extras tacked on.

It'll be interesting to see the development of games over the next few years now that the new consoles are true, albeit slow, multicore systems.

Planetside 2 is already seeing this. They are redoing the game for muticore since they have to anyway for the PS4.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
4. Be released with DLC already available; aka cutting parts of the final game to be released as DLC.

While I agree in concept, consider the alternative. Would you prefer if the DEVS simply sat on completed DLC for 6-12 months so that they don't get perceived as releasing DLC prior to/at the same time as the original release?

It's a slippery target. There is often times 'Down' time during development, even to the point of the time between when a release candidate gets sent in for review and the official Go Gold date. If you have programmers sitting idle, that isn't a good business model.

Also, it is a known fact that often times the head office will push a release date regardless of readiness. In those circumstances, having DLC on release day is equally acceptable from my stand point.

Where I would cry foul is releasing additional content you have to Pay for on release day. This strikes me as a money grab rather than any of the dozens of legitimate reasons why this would happen.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
While I agree in concept, consider the alternative. Would you prefer if the DEVS simply sat on completed DLC for 6-12 months so that they don't get perceived as releasing DLC prior to/at the same time as the original release?

It's a slippery target. There is often times 'Down' time during development, even to the point of the time between when a release candidate gets sent in for review and the official Go Gold date. If you have programmers sitting idle, that isn't a good business model.

Also, it is a known fact that often times the head office will push a release date regardless of readiness. In those circumstances, having DLC on release day is equally acceptable from my stand point.

Where I would cry foul is releasing additional content you have to Pay for on release day. This strikes me as a money grab rather than any of the dozens of legitimate reasons why this would happen.
Depends on the game though. If there's plenty of content in the base game I'm certainly not going to complain about being able to buy even more good content at a reasonable price as soon as I'm ready for it. If I've just paid $60 for a $30 game only to find that the rest of the $30 game has to be purchased separately, then yes, I'm pissed. And we're talking about pay DLC; I don't think many people are complaining about getting more content for free.

As opposed to QTEs which are always evil. Nothing is less immersive than suddenly having one's game play reduced to the level of button-pushing monkey, and without even the reward of a grape popping out of my DVD drive.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
QTE are my least favorite. Changes the game from where I control the character to Simon Says. I will not play Tomb Raider since it's was just QTE's from the beginning. Just felt like they took a console game and mapped random keys on the keyboard.