Yes, I've heard this excuse, and quite frankly, I say tough sh*t. Somehow game studios existed for decades before launch day DLC, and impossibly some studios exist without it now. *Oh, but the climates changed for game developers, whaAAH* There's plenty of ways to occupy peoples time without taking advantage of the thousands of stupids just chomping at the bit to waste their money. Of course part of me understands these dolts can waste their cash how they want, but it just perpetuates the practice, and studios seem to get brazenly worse every year.
I'd also like to add that it's often a crock of sh*t that they do all of the work post completion. I don't know how many times I've seen DLC content art released pre launch, or in collectors editions art books before the DLC even apparently exists, or hear about it in year old interviews before they change it to DLC content. Maybe they don't start putting all of the pieces together until after the game is done, but it seems to me a large amount of production gets done before hand.
No need to make up some blanket statistic like that. I hate QTE's and typically won't buy games that include them (with very rare exceptions) it has nothing to do with not being good at them. You can like them, and others can dislike them without fabricating reasons why.There is nothing wrong with QTEs at all. It only happens during intense scenarios and enhances the tension of the moment. In the case of GoW it allows more cinematic and more dramatic death scenes for the baddies and boss fights. There's nothing cheesy or out of place about it at all.
Most people complain about QTEs because they have slow reaction time and can't press the A button in time.
First QTE was in a game released in 1983. That was 30 years ago. Get over it already.
PC gamers are a bunch of whiners.
The only thing that needs to go away in PC gaming is the PC gamers. They are such cry babies.
And people complaining about day one DLC is rather hilarious. You either just started gaming and don't remember games with expansion packs AND you have absolutely no idea how software development works.
How is an older generation expansion pack even remotely similar to day 1 DLC?And people complaining about day one DLC is rather hilarious. You either just started gaming and don't remember games with expansion packs AND you have absolutely no idea how software development works.
First QTE was in a game released in 1983. That was 30 years ago. Get over it already.
PC gamers are a bunch of whiners.
The only thing that needs to go away in PC gaming is the PC gamers. They are such cry babies.
And people complaining about day one DLC is rather hilarious. You either just started gaming and don't remember games with expansion packs AND you have absolutely no idea how software development works.
How is an older generation expansion pack even remotely similar to day 1 DLC?
Ultima 8 Speech pack. Day one "expansion". Most expansions were overpriced, took forever to come out, and sucked. The Sims expansions? HL:Blueshift? BG2: Throne of Baal?
I'll take DLC any day.
Saying that typical expansions are overpriced compared to modern DLC is just nonsense and you know it. Also, using Throne of Bhaal as an example of a bad expansion... I don't even, wat? I'll leave you to troll someone else.Ultima 8 Speech pack. Day one "expansion". Most expansions were overpriced, took forever to come out, and sucked. The Sims expansions? HL:Blueshift? BG2: Throne of Baal?
I'll take DLC any day.
I agree with this for some games. If it's a game with ten hours' play or four maps, then it kind of ticks me off too. On the other hand, the last two Fallout games had literally a hundred-plus hours of play without replays or mods. If a developer is generating that kind of content, something has to give, especially for the smaller and less profitable PC market. In that case I'm happy to pay extra for DLC as it essentially allows me to buy $100+ worth of work in pieces. If I like the game, the extra content is available to allow me to like it some more. If I don't particularly like the game, then I can forgo the extra content.FWIW this is mostly a misunderstanding with consumers. Games can be released feature complete and have day 1 DLC. The thing is the art teams generating content usually finish up before programming is done. They normally might roll onto another project that's earlier in production, but the normal schedule can result in a hire/fire cycle with some art teams as you don't need nearly as many people early on. With day 1 DLC you can keep the extra team on and generate content that was never in the original budget and not have to fire people. Works great. Its kinda like getting pissed because you paid for the normal edition of a game and didn't get the legendary collector edition content for free. Just 'cause something is available doesn't mean you've paid for it.
No need to make up some blanket statistic like that. I hate QTE's and typically won't buy games that include them (with very rare exceptions) it has nothing to do with not being good at them. You can like them, and others can dislike them without fabricating reasons why.
Listen to older music, and/or watch a good movie, and your volume should be about right for a good game (use ReplayGain to help with newer music). Max volume should be 0dBFS, and the only things that get close to that should be explosions or big guns firing right next to you.1. Volume sliders that is too soft even on max. Easily solved with checkbox to boost volume +10/20 dB. But programming that is hard, bro, so I have to cater to this special snowflake game with my worn out speaker volume knob when everything else doesn't screw with me. Thanks.
Yeah, screw that. I make a point to research that, now, since games are typically non-refundable. Some games have had good motion blur, but zero games have had good DoF (outside of animated cutscenes). I don't see why console players put up with it, myself. I would include bloom in that list, too. **** bloom filters. They belong on shiny waxy/polished surfaces only, and even then should typically be of lesser intensity.2. No option to disable depth of field and motion blur, or bundling either one with things like Post-FX *cough* Saints Row 3 *cough*. The eye pain, make it stop.
I get going to windowed mode being a problem (what game(s)? I don't recall that happening), but sometimes alt-tabbing will take a few seconds, because Windows basically restarts its window manager. Using the compatibility mode settings to disable compositing and visual themes may lave you without Aero, but should help that some.3. Non-instantaneous alt-tabbing. Or making alt-tab changing the game from fullscreen to windowed mode, because that absolutely make perfect sense TO ANNOY THE CRAP OUT OF ME.
To list a few:
1. Volume sliders that is too soft even on max. Easily solved with checkbox to boost volume +10/20 dB. But programming that is hard, bro, so I have to cater to this special snowflake game with my worn out speaker volume knob when everything else doesn't screw with me. Thanks.
2. No option to disable depth of field and motion blur, or bundling either one with things like Post-FX *cough* Saints Row 3 *cough*. The eye pain, make it stop.
3. Non-instantaneous alt-tabbing. Or making alt-tab changing the game from fullscreen to windowed mode, because that absolutely make perfect sense TO ANNOY THE CRAP OUT OF ME.
Anyway, Devs won't give a shit because we gamers are just entitled idiots and they are lazy assholes.