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Drool

element

Diamond Member
pics

heh just when you thought Unreal II was the best upcoming engine. I would post this in software but then only 3 people would see it. Besides, you hormone imbalanced sods need a break from womanizing pix0rs of SMG and Victorias Secret models every now and then.
 


<< that's not a game engine, it's a 3D modelling app fpr game developers. >>



[EDIT]



<< Code Creatures is a new Game Development System >>



[/EDIT]
 
The reason they call it a game development system is because it is an engine AND tools to create a game utilizing the engine. (ie. level editor). Now someone just has to buy the license and create the game. It will likely be a while before a full fledged game comes out based on this engine. Couple of years or so.

lol@bitboys of software...heh no that would be 3DR ala Duke Nukem Forever.
 
Yes the video is amazing isn't it? They said a demo will be released in February. Keep in mind tho the specs are Athlon1.3/PIV 1.5 and geforce3 minimum. And its stated that their engine always runs at above 13 fps on that setup.
 
This is pretty cool looking.


Just for comparison, The Character model for Shrek in the movie was around ~800k polygon's alone 🙂 Not sure what an entire was pushing.

 
i wonder how soon we'll be able to live in a virtual reality...
i don't mean boxes of figures... either.

that would be nice.
🙂
 


<< This is pretty cool looking.


Just for comparison, The Character model for Shrek in the movie was around ~800k polygon's alone 🙂 Not sure what an entire was pushing.
>>



Yeah but Shrek was made for the big screen. Don't need that much for a desktop PC. I hardly notice jaggies even at 1024x768 on a 19" screen. Though for films in the theatre even slight jaggies are unacceptable I guess. Hey I wonder what resolution they use for Shrek, anyone know? Not that it matters much if you view it on a tv or monitor at low res, but I digress...



<< i wonder how soon we'll be able to live in a virtual reality... >>



Well that would require one of those VR goggle things. They render 2 screens at once, 1 for each eye. So that'll take about twice the capability we have now just to render the same scenery. But when we have twice the power usually it ends up going towards better 3D rendering on the flat screen (which ends up being 2D really). Meaning non-stereoscopic.

On the other hand there are 3D shutter glasses which don't require as much processing power since they render 1 at a time switched (1 eye then the other). Anyone here ever try out shutter glasses? I haven't yet. Elsa used to bundle those with their video cards.

I can't wait for the day we no longer buy monitors but instead 3D stereoscopic goggles. I think this will happen in our lifetimes. Just imagine...real 3D!
 
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