The game manual has a section that specifically addresses this. The develop was going for a story heavy, decision making, choose your own adventure style of RPG. I kind of disagree with the OP about "watching a movie." For the most part scenes are interactive, and decisions made can have big affects on how the ending plays out. If you want a "watch a movie" sort of game, try Metal Gear Solid IV, where your subject to literally hours of cutscenes with nothing to do but hit X to continue.
