For those of you whining about the excessive darkness of Doom3, let's close this once and for all! So here is the news:
USE THE GODDAMN FLASHLIGHT!
It was the the game's creators intention! The game is supposed to be scary and challenging - having to switch quickly from a flashlight to a weapon is supposed to add some difficulty to the game, and it does! The monsters ought to have some dark spots to hide in, which is especially important in close quarters combat - otherwise it would look more like an old point and game for kids!
In the rooms where the light is on, in some mysterious way Doom3 is suddenly not too dark! Why is that? BECAUSE IT IS SUPPOSED TO BE SO!
So don't try to set high gamma settings - it won't help!!!!
USE THE GODDAMN FLASHLIGHT!
It was the the game's creators intention! The game is supposed to be scary and challenging - having to switch quickly from a flashlight to a weapon is supposed to add some difficulty to the game, and it does! The monsters ought to have some dark spots to hide in, which is especially important in close quarters combat - otherwise it would look more like an old point and game for kids!
In the rooms where the light is on, in some mysterious way Doom3 is suddenly not too dark! Why is that? BECAUSE IT IS SUPPOSED TO BE SO!
So don't try to set high gamma settings - it won't help!!!!