Doom

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Regs

Lifer
Aug 9, 2002
16,666
21
81
I'm ok with it. Looks like an arcade game from the late 90's with updated graphics to be honest. Though it could be just what we needed to revive the series.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It looks good visually but I'm not at all a fan of glowing orbs flying out of enemies (health packs?).
 

clamum

Lifer
Feb 13, 2003
26,256
406
126
WTF are you talking about? Very rarely did you see more than 5-10 enemies at once in Doom or Doom II. You'd kill a 486 with more than that.
Yeah I was like "WTF" when I read that too. I thought maybe he was talking about something else (and not the number of onscreen enemies)? Dunno.

Anyway, this actually looks pretty awesome.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
WTF are you talking about? Very rarely did you see more than 5-10 enemies at once in Doom or Doom II. You'd kill a 486 with more than that.

Agree. D2 was the most 'action-oriented' in some parts, but still a ton of enemies wasn't the norm.

Yeah I was like "WTF" when I read that too. I thought maybe he was talking about something else (and not the number of onscreen enemies)?
You three must have been playing a completely different Doom to everyone else (unless you're all playing on "I'm too young to die" difficulty or quit after the first 5 levels), as the originals did indeed have literally dozens of enemies onscreen at once which didn't grind a 486 to a halt. Maybe not "100" simultaneously, but having recently replayed them via source port GZDoom, there certainly were up to 20-40 onscreen at once on a regular basis on many levels (and often over 50 in large chambers / outdoor areas once multiple Pain Elementals started each spitting out multiple Lost Souls at a rapid rate on Nightmare mode (or Ultra Violence + "fast" switch)):-
http://i.imgur.com/yfGNnax.jpg

And immediately behind you:-
http://i.imgur.com/sDF1CQh.jpg

And that's just level 8 in Doom 2 ("Tricks and Traps") during the 'easy' 1/3rd of the game where there are something like 80x enemies in 4x rooms back to back. Later levels were harder, Final Doom (Plutonia & TNT) were harder still, and many community WADS even harder than those (and some of those had monster counts of over 200 or so in one room / arena).

"Doom wasn't about literally dozens of enemies coming at you at once in the same room". No, really, it was. :cool:
 

TheVrolok

Lifer
Dec 11, 2000
24,254
4,092
136
Just not my style overall. Enjoyed 1-3, but not sure it does much for me anymore. Would definitely get it cheap on a steam sale though.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
You three must have been playing a completely different Doom to everyone else (unless you're all playing on "I'm too young to die" difficulty or quit after the first 5 levels), as the originals did indeed have literally dozens of enemies onscreen at once which didn't grind a 486 to a halt. Maybe not "100" simultaneously, but having recently replayed them via source port GZDoom, there certainly were up to 20-40 onscreen at once on a regular basis on many levels (and often over 50 in large chambers / outdoor areas once multiple Pain Elementals started each spitting out multiple Lost Souls at a rapid rate on Nightmare mode (or Ultra Violence + "fast" switch)):-
http://i.imgur.com/yfGNnax.jpg

And immediately behind you:-
http://i.imgur.com/sDF1CQh.jpg

And that's just level 8 in Doom 2 ("Tricks and Traps") during the 'easy' 1/3rd of the game where there are something like 80x enemies in 4x rooms back to back. Later levels were harder, Final Doom (Plutonia & TNT) were harder still, and many community WADS even harder than those (and some of those had monster counts of over 200 or so in one room / arena).

"Doom wasn't about literally dozens of enemies coming at you at once in the same room". No, really, it was. :cool:

Played mostly Doom 1 and definitely not on Nightmare. :p
 

Crono

Lifer
Aug 8, 2001
23,720
1,502
136
It looks a little more arcade-y and Mortal Kombat inspired than I would like, but it does look fairly faithful and promising, otherwise. Doom 3 wasn't terrible, it just failed to stay true to the style of its predecessors and did not meet expectations, especially given the wait.

Just going by the trailers you can tell they made an effort to capture the spirit of the weapons from Doom 1 and 2. The reload of the super shotgun and the rocket launcher sound effect are satisfying.
 
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Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
It looks good, but I immediately noticed that there's no vestiges of combat (I.E. gore/corpses staying on the ground, burn marks or bullet holes staying, etc), and I'm going to miss that. But overall I'm interested, it looks much better than DOOM 3 already.
 

moonbogg

Lifer
Jan 8, 2011
10,731
3,440
136
So this is coming out when? It looks great and I love doom. I'm just expecting this to be available in like 2 or 3 years to be honest.

I just saw spring 2016, so its at least a full year away. Good lord.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
So this is coming out when? It looks great and I love doom. I'm just expecting this to be available in like 2 or 3 years to be honest.

I just saw spring 2016, so its at least a full year away. Good lord.

i can only assume that they have been working on the game for quite some time now and they expect to have about a year to go before launch based on the spring 2016 date.
 

Kudro

Member
Mar 29, 2008
90
0
66
Did anyone else preorder Wolfenstein New Order a year or so back and get the Doom 4 Beta key? I had completely forgotten I did that. The new Doom looks great. It was one of my favorite E3 showings. Hopefully the beta will be out soon!
 

moonbogg

Lifer
Jan 8, 2011
10,731
3,440
136
What hardware was it run on? I'm expecting that game to be a lagfest based on how it looks. Plus, I'd expect them to release a GPU crusher just for the sake of doing it and being cutting edge. Probably need dual Pascals to max it.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
What hardware was it run on? I'm expecting that game to be a lagfest based on how it looks. Plus, I'd expect them to release a GPU crusher just for the sake of doing it and being cutting edge. Probably need dual Pascals to max it.

I assume that the demos (including the one in "Hell") we watched from E3 were running with currently-available hardware, maybe a GTX 980? Or perhaps it was an SLi setup (or it wasn't either, and was instead running on RADEON hardware). It's just what I imagine though, I don't think that they've given any official information about that yet (if anyone knows that they did, please point us to the source info).

However, it comes out in 2016 (only if they do keep that release date intact, since they can of course delay it for all we know). And next year we'll have a new architecture for GPUs (well, at least NVIDIA that I know of, namely the GeForce "Pascal" 1000 series). In the meantime we'll probably have one or two extra revisions of existing cards (beyond the recent 980Ti one, for "mid-range" products), plus of course a new architecture. I'm confident that it will run smoothly next year on current hardware.

My reasoning is that - ultimately - DOOM will be a ported game to the PC (as abhorrent as it sounds, but such is the "new" reality of things for video gaming, regardless of what the very name DOOM means to PC gaming in and of itself), and if it "has to" run smoothly on the PS4 and the XBOX One, then it will surely (and easily) run just as well on "typical modern gaming PCs" next year (even if you'd happen to have 2 or 3 years-old hardware).
 

DeadFred

Platinum Member
Jun 4, 2011
2,740
29
91