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Lifer
- Aug 9, 2002
- 16,665
- 21
- 81
I assume that the demos (including the one in "Hell") we watched from E3 were running with currently-available hardware, maybe a GTX 980? Or perhaps it was an SLi setup (or it wasn't either, and was instead running on RADEON hardware). It's just what I imagine though, I don't think that they've given any official information about that yet (if anyone knows that they did, please point us to the source info).
However, it comes out in 2016 (only if they do keep that release date intact, since they can of course delay it for all we know). And next year we'll have a new architecture for GPUs (well, at least NVIDIA that I know of, namely the GeForce "Pascal" 1000 series). In the meantime we'll probably have one or two extra revisions of existing cards (beyond the recent 980Ti one, for "mid-range" products), plus of course a new architecture. I'm confident that it will run smoothly next year on current hardware.
My reasoning is that - ultimately - DOOM will be a ported game to the PC (as abhorrent as it sounds, but such is the "new" reality of things for video gaming, regardless of what the very name DOOM means to PC gaming in and of itself), and if it "has to" run smoothly on the PS4 and the XBOX One, then it will surely (and easily) run just as well on "typical modern gaming PCs" next year (even if you'd happen to have 2 or 3 years-old hardware).
The new Radeon series looks beastly, and sure enough Nvidia will have just the same. Plus Windows 10 with DX12 should help with performance immensely. Though, with all that said, I don't think I am seeing what you're seeing from the demo. The graphics don't look all that polished. It looks slightly better with the character models, specular effects, and player animations, but besides from that the textures look flat and murky.
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