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DOOM updated with Vulkan support

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I know that full well, but what good is it if it runs at 80C+ as the reviews show and end up getting thermal throttled? It's still better to get an aftermarket GTX 1060 that runs at 60C.



Well mine for sure doesn't. I don't know where people live but it's full summer here.
 
Why did iD decide to work on a Vulkan path?
Is Vulkan actually going to be more widespread on PCs? This would be in direct competition with DX12 correct?
 
Why did iD decide to work on a Vulkan path?
Is Vulkan actually going to be more widespread on PCs? This would be in direct competition with DX12 correct?
vulkan is basically cross platform api. games can be made for pc and consoles with very little effort. it is the future. and if it comes with great performing pc ports of games? I am happy.
 
Why did iD decide to work on a Vulkan path?
Is Vulkan actually going to be more widespread on PCs? This would be in direct competition with DX12 correct?

Vulkan is the next step up for OpenCL which ID prefer to work with generally so it makes sense for them to evolve to Vulkan.

And yes Vulkan will compete with DX12 on PC, but Vulkan itself can be adapted to any platform.
 
Why did iD decide to work on a Vulkan path?
Is Vulkan actually going to be more widespread on PCs? This would be in direct competition with DX12 correct?

id always avoided DirectX and used OpenGL, since the 90s
Vulkan is the natural next step for them

“I'm really getting annoyed by everyone adopting DX12 instead of Vulkan even for PC exclusives. This literally makes no sense,” Gneiting said as he settled into his Twitter rant.

"Citing DirectX 12’s exclusivity to Windows 10, Gneiting said “Availability [of Vulkan] is now not an issue anymore, you will need two [DirectX] code paths on PC for Win 7 compat making the Xbox stuff invalid. Xbox needs special path anyway. Xbox DX12 is not Windows DX12. At least not if you want full performance.”

“Vulkan on Windows 7 has no higher driver overhead than on Windows 10”

http://www.game-debate.com/news/207...rectx-12-over-vulkan-literally-makes-no-sense
 
https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-3840-2160

What's happening? If DX12/Vulkan is the future at this rate the RX 470 will be the one competing with a GTX 1060 and it won't even be close between the GTX 1060 and RX 480.

Surely, Nvidia is sandbagging right? I cannot believe that their cards are making no meaningful (and sometimes worse off) performance increases with DX12 and Vulkan. AMD is running riot meanwhile.

AMD clearly designed GCN for these kind of light, lower level APIs as used in the consoles and laid the groundwork for the rest of the PC industry in Mantle. The industry asked for a different option in the DX11 era, and followed once they saw the results. Vulkan in particular is Mantle at its foundation, with many benefits over it such as being cross platform and becoming the natural replacement of OpenGL. Here you can see the results of such work on AMD's part, from little gains in some games to this insane performance jump at every performance tier.

In the DX11 era, 7870/270x moved a tier up to compete with the GTX680/770. 7970/280x moved a tier up to compete with the GTX780. The 290/x and 390/x moved a tier up to compete with the 970/980. Fury X as unbalanced as it is, holds its own vs stock 980Ti and depending on the game if it suits its weird design, blows past the 980Ti. It can go either way.

These cards are also getting a third wind from DX12/Vulkan use in games. It's insane. RX480 is already a tier up hitting around stock 1070 performance levels in this game, and may not be the only one to show such improvement in the future. So far the trend shows AMD benefiting greatly and nV breaking even or losing performance. Says a lot about their products being top notch for the DX11 era, with mostly tapped out performance.


DX12/Vulkan are the future for AAA gaming where you can put in the extra work a lower level API requires, there are lots that have been announced and are going to change the landscape and balance out the duopoly again, for the benefit of all. DX11 games obviously continue to exist and will continue to come out as an alternative to the DX12 modes, and AMD is deficient vs nV in the vast majority of these... but hey, they're at least playable or are at parity vs nV's performance.

Deus Ex: MK is the next big one DX12 enabled game coming in about a month.

So yeah, it wouldn't be any surprise if the RX470 in DX12/Vulkan games competes with the 1060, RX460 as puny as it is could punch way above its weight. The RX480 seems to benefit nicely from this, much less hardware vs 390's Hawaii yet matching it. Nice. AMD sure likes to play the long game, even at their own detriment. Good for customers. The real deal will happen with game engines built from the ground up for the DX12/Vulkan paradigm... but that's far away.

DX11 games, gimpworks or not are nV's crown and will continue to be.


Why did iD decide to work on a Vulkan path?
Is Vulkan actually going to be more widespread on PCs? This would be in direct competition with DX12 correct?

iD has always done OpenGL games. Vulkan is the replacement of the mess that OpenGL has become, so it's natural for them to try their hand in the next best thing in their line.

They're also good at what they do, just look at the initial OpenGL release, runs great on all hardware out there easily pushing >60fps in most setups at decent detail levels. This is icing on the cake, and a damn good one.
 
https://www.computerbase.de/2016-07...md-nvidia/#diagramm-doom-mit-vulkan-3840-2160

What's happening? If DX12/Vulkan is the future at this rate the RX 470 will be the one competing with a GTX 1060 and it won't even be close between the GTX 1060 and RX 480.

Surely, Nvidia is sandbagging right? I cannot believe that their cards are making no meaningful (and sometimes worse off) performance increases with DX12 and Vulkan. AMD is running riot meanwhile.

Well, async compute is not turned on in Doom for NV cards, so that's one problem.
 
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