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Doom really is bad for your health.

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Hmmmm, I have played all kinds of FPS games in my years and have yet to kill someone. There is a huge difference in my mind between a game and reality. I would never do things in real life that I might do in, let's say, GTA3 or some other game. Anyway, I don't buy your theory. I think it is more the parents fault or the kids own psychotic violent tendencies that make them violent criminals, or maybe there genes pre destined them to the cell block.
 
Originally posted by: Rainsford
The point is garbage in, garbage out. Inotherwords what goes into your mind strongly influences what your actions are.

If I go for a nice walk in the woods, I'll be relaxed. If I hit the gym and do some lifting, I'll be pumped. But your argument is saying something a little different. You are arguing that the content, not the interpretation, is what matters. If a game is violent, it will "strongly influence" the player to be more violent, regardless of who the player is.

You have it backwards. A walk in the woods relaxes me because I like the woods. YOU may have been lost in the woods as a kid, so a walk in the woods now would not be relaxing at all, it would be a stressful experience. The same walk in the woods will produce two different reactions because we are two different people. No one would think to argue that everyone should find a walk in the woods relaxing simply because I do. Is your reaction, or my reaction, more of a product of the walk, or of who we are?

Experiences affect us, that's basic psycology. However, no experience affects two different people the same way. That is the crucial part your theory leaves out. The fact that Doom 3 might make some people want to kill other people is much more of a product of who they are than what the game is. Basic logic tells us this MUST be the case, otherwise everyone would react the same way to the same experiences.

Please explain to me why people can react so differently to the same things, like a walk in the woods, yet they all MUST feel more violent because they play Doom 3. I would really love to hear an explanation of this mind blowing theory.

The content and the interpretation is actually another argument from the point i was trying to get across.

If a game is violent, it will "strongly influence" the player to be more violent, regardless of who the player is.

First off, no that's not what i said. Whether or not if effects the person "strongly" as you say, totally depends on the individual. Obviously the persons character and mental well-being play a huge roll.

Second, a walk in the woods cannot be compared to violence. A walk in the woods is not inherently negative. Violence is regardless of the circumstances.(This does not mean that violence is never jutified).

The fact that Doom 3 might make some people want to kill other people is much more of a product of who they are than what the game is.

So you're saying that it does make some people want to kill? Does it really matter then that these people are already screwed up? Doesn't this prove that some form of restrictions against this type of media would pevent some violent incidents? You said it yourself.

L
 
Originally posted by: faZZter
Hmmmm, I have played all kinds of FPS games in my years and have yet to kill someone. There is a huge difference in my mind between a game and reality. I would never do things in real life that I might do in, let's say, GTA3 or some other game. Anyway, I don't buy your theory. I think it is more the parents fault or the kids own psychotic violent tendencies that make them violent criminals, or maybe there genes pre destined them to the cell block.

Careful. Predestination through genetics as an argument can make you a racist!

Go go political correctness.

:laugh:
 
Wait a minute. Who here denying that violent video games can influence kids to commit violent acts believe that tobacco advertising can influence kids to smoke?

If you do, do you not see the logical hypocrisy in that?
 
Excellent point Amused.

I'm not denying it doesn't influence you. I'm denying that the influence is irresistable. I've killed what is literally millions of demons, people, animals, and monsters through my life and not a single one of them have been real. Any normal person can understand killing is wrong - it takes a special kind of psychosis to kill and video games do not instate that.
 
in the words of chris rock... WHAT HAPPENED TO CRAZY. WHY CAN'T PEOPLE BE CRAZY ANYMORE?

stop trying to analyze why they did these things. Some people are born over the edge, it's been that way since the beginning of time and it's not going to change. Not making GT3 or Doom3 wasn't going to prevent anyone from dying.

This thread = stupid
 
Originally posted by: PowderBB3D
Excellent point Amused.

I'm not denying it doesn't influence you. I'm denying that the influence is irresistable. I've killed what is literally millions of demons, people, animals, and monsters through my life and not a single one of them have been real. Any normal person can understand killing is wrong - it takes a special kind of psychosis to kill and video games do not instate that.

And any normal kid can understand smoking can kill you. So why the ban on tobacco ads?

It just seems to me the very people making the claim that entertainment does not influence kids will turn around and want all tobacco ads banned because they make kids smoke.
 
Originally posted by: Amused
Originally posted by: PowderBB3D
Excellent point Amused.

I'm not denying it doesn't influence you. I'm denying that the influence is irresistable. I've killed what is literally millions of demons, people, animals, and monsters through my life and not a single one of them have been real. Any normal person can understand killing is wrong - it takes a special kind of psychosis to kill and video games do not instate that.

And any normal kid can understand smoking can kill you. So why the ban on tobacco ads?

It just seems to me the very people making the claim that entertainment does not influence kids will turn around and want all tobacco ads banned because they make kids smoke.
I hope you aren't lumping me into that crowd. 🙂
 
Originally posted by: jjones
Originally posted by: Amused
Originally posted by: PowderBB3D
Excellent point Amused.

I'm not denying it doesn't influence you. I'm denying that the influence is irresistable. I've killed what is literally millions of demons, people, animals, and monsters through my life and not a single one of them have been real. Any normal person can understand killing is wrong - it takes a special kind of psychosis to kill and video games do not instate that.

And any normal kid can understand smoking can kill you. So why the ban on tobacco ads?

It just seems to me the very people making the claim that entertainment does not influence kids will turn around and want all tobacco ads banned because they make kids smoke.
I hope you aren't lumping me into that crowd. 🙂

I'm not pointing any fingers. 🙂 They know who they are. 😛
 
Originally posted by: Amused
Originally posted by: jjones
Originally posted by: Amused
Originally posted by: PowderBB3D
Excellent point Amused.

I'm not denying it doesn't influence you. I'm denying that the influence is irresistable. I've killed what is literally millions of demons, people, animals, and monsters through my life and not a single one of them have been real. Any normal person can understand killing is wrong - it takes a special kind of psychosis to kill and video games do not instate that.

And any normal kid can understand smoking can kill you. So why the ban on tobacco ads?

It just seems to me the very people making the claim that entertainment does not influence kids will turn around and want all tobacco ads banned because they make kids smoke.
I hope you aren't lumping me into that crowd. 🙂

I'm not pointing any fingers. 🙂 They know who they are. 😛

That's true, but smoking is also in a different league. It's a slow, prolonged, and uncertain personal suicide. It's a stark contrast to actually shooting somebody in the head with a high powered rifle. Therefore, smoking is more apt to be pursued when advertised because the risks - while there - are less apparent. It's proven that people and especially teenagers do not concern themself with the long-term aspects of their lives nearly as much as they should.
 
Originally posted by: PoPPeR
in the words of chris rock... WHAT HAPPENED TO CRAZY. WHY CAN'T PEOPLE BE CRAZY ANYMORE?

stop trying to analyze why they did these things. Some people are born over the edge, it's been that way since the beginning of time and it's not going to change. Not making GT3 or Doom3 wasn't going to prevent anyone from dying.

This thread = stupid

I LOVE VIDEO GAMES BUT I ALSO HATE VIOLENT ONES!!!
 
Originally posted by: Amused
Originally posted by: PowderBB3D
Excellent point Amused.

I'm not denying it doesn't influence you. I'm denying that the influence is irresistable. I've killed what is literally millions of demons, people, animals, and monsters through my life and not a single one of them have been real. Any normal person can understand killing is wrong - it takes a special kind of psychosis to kill and video games do not instate that.

And any normal kid can understand smoking can kill you. So why the ban on tobacco ads?

It just seems to me the very people making the claim that entertainment does not influence kids will turn around and want all tobacco ads banned because they make kids smoke.

Smoking is physically addicting because of Nicotine. Once people start smoking, it is much harder for them to stop because of Nicotine. Violent video games are not physically addicting (to some people, they are mentally addicting.) I agree that entertainment and advertisements influence everyone.
 
I have not read the whole thread (maybe 1/3 of it), so I don't know if this is just rehashed.

Do video games/movies/entertainment depicting violence and death make kids (or adults) kill or rape others? No they don't. However they can very heavily influence people. When someone is exposed to something enough they can become desensitized to it. If you are in a stinky place, after a while you may not smell it anymore (or it may not smell as bad). If you are exposed to violent material enough, it becomes easier to not see the effects of that violence. It becomes easier to witness terrbile things and not feel emotion. A perfect example is on September 11, 2001. I felt little emotion watching the events unfold. The idea of people jumping out of the buildings to save their lives was nothing more than something that was interesting to watch. Another example is hearing of the shootings in Columbine High School. It was interesting, but I felt no pain or sorrow for what I was hearing. When an individual becomes desensitized to violence, it becomes easier for that individual to remove himself from the situation. It becomes easier to remove an idea of how his/her actions will hurt others.

I believe very strongly that proper care and attention from parents will help children overcome the influence of media. I also very strongly believe that the media very much affects children (and adults). I believe that certain regulations should be in place to prevent minors from unnecessary exposure. Things such as keeping erotic material or violence on tv to certain hours at night (or requiring access codes) (please notice I said erotic material. I have no problem with nudity in non-sexual context). I believe that all media should be accessable to adults, and it is up to adults to protect their children.
 
Originally posted by: Perry404
So you're saying that it does make some people want to kill? Does it really matter then that these people are already screwed up? Doesn't this prove that some form of restrictions against this type of media would pevent some violent incidents? You said it yourself.

Ya caught me :roll:

Yes, Doom 3 could cause some disturbed people to become violent. So can rush hour, computer problems, spam, bulldozers and little kittens. Your behavior is your own fault, no one elses. Your kind of argument is like the wife beater who says, "She just makes me so angry." Clearly if his wife was nicer to him, it would prevent some violent incidents :roll:

Here's what it comes down to. The VAST majority of people who play violent games are not violent people. For every Columbine shooter there are 10 million kids who play Doom and DON'T go shoot their classmates. Wives and husbands or boyfriends and girlfriends argue all the time, few of them start hitting each other.

The problem is not Doom, the problem is people who can't react to it like normal human beings.
 
Originally posted by: PowderBB3D
Originally posted by: faZZter
Hmmmm, I have played all kinds of FPS games in my years and have yet to kill someone. There is a huge difference in my mind between a game and reality. I would never do things in real life that I might do in, let's say, GTA3 or some other game. Anyway, I don't buy your theory. I think it is more the parents fault or the kids own psychotic violent tendencies that make them violent criminals, or maybe there genes pre destined them to the cell block.

Careful. Predestination through genetics as an argument can make you a racist!

Go go political correctness.

:laugh:


OOPS, you're right! Ok forget that genetics point...... 🙂
 
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music." - Kristian Wilson, Nintendo Inc.


😛
 
Originally posted by: n7
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music." - Kristian Wilson, Nintendo Inc.


😛

That's not a a real quote 😛 They have it on Snopes somewhere.
 
Ok.Ok. Just let me know what Mr.Bush has been playing. Whatever it is, it must be a good one for him to do all that stuff.
 
While it's true that some individuals (perhaps due to poor parenting, environmental influences, genetic predispositions, etc.) are easily affected by various media, not everyone feels compelled to pick up a shotgun and mimick the actions of the characters in video games.

Just because some people can't handle alcohol responsibly, we shouldn't ban the substance outright. The same goes for other aspects of our lives.

Let's be more diligent with our kids, and not blame the games they play or the movies they watch.
 
While many learned professors have abandoned hope of ever discovering the truth behind Doom and health, I for one feel that it is still a worthy cause for examination. Underestimate Doom and health at your peril. Until recently considered taboo amongst polite society, it is important to remember that ?what goes up must come down.? The juxtapositioning of Doom and health with fundamental economic, social and political strategic conflict draws criticism from socialists, whom I can say no more about due to legal restrictions. Here begins my indepth analysis of the glourious subject of Doom and health.

As Reflected in classical mythology society is complicated. When Thucictholous said 'people only know one thing' he globalised an issue which had remained buried in the hearts of our ancestors for centuries. Spanning divides such as class, race and uglyness, Doom and health bravely illustrates what we are most afraid of, what we all know deep down in our hearts.

When one is faced with people of today a central theme emerges - Doom and health is either adored or despised, it leaves no one undecided. Clearly it promotes higher individualism and obeyence of instinct. As soon as a child meets Doom and health they are changed.

Posturing as concerned patriarchs, many politicians guide the electorate herd to the inevitable cattle shed of 'equal opportunity.' Comparing the electoral politics of most Western and Eastern European countries is like comparing the two sides of Doom and health.

It is always enlightening to consider the words of the star of stage and screen Aaron Tuigamala 'The success of any political system can only truly be assessed once the fat lady has sung.' Considered by many to be one of the 'Founding Fathers' of Doom and health, his words cannot be over-looked. It is a well known 'secret' that what prompted many politicians to first strive for power was Doom and health.
One of the great ironies of this age is Doom and health. Isn't it ironic, don't you think?

To conclude Doom and health must not be allowed to get in the way of the bigger question: why are we here? Putting this aside its of great importance. It brings peace, puts out 'fires', and most importantly it perseveres.
 
Video games do not force people to kill other people. Just because someone does not have a firm grip on reality does not mean that the video games they may or may not play, or the music they may or may not listen to, is at fault. Nothing and no one but the person pulling the trigger is ever responsible for pulling the trigger.
 
Originally posted by: JoeKing
While many learned professors have abandoned hope of ever discovering the truth behind Doom and health, I for one feel that it is still a worthy cause for examination. Underestimate Doom and health at your peril. Until recently considered taboo amongst polite society, it is important to remember that ?what goes up must come down.? The juxtapositioning of Doom and health with fundamental economic, social and political strategic conflict draws criticism from socialists, whom I can say no more about due to legal restrictions. Here begins my indepth analysis of the glourious subject of Doom and health.

As Reflected in classical mythology society is complicated. When Thucictholous said 'people only know one thing' he globalised an issue which had remained buried in the hearts of our ancestors for centuries. Spanning divides such as class, race and uglyness, Doom and health bravely illustrates what we are most afraid of, what we all know deep down in our hearts.

When one is faced with people of today a central theme emerges - Doom and health is either adored or despised, it leaves no one undecided. Clearly it promotes higher individualism and obeyence of instinct. As soon as a child meets Doom and health they are changed.

Posturing as concerned patriarchs, many politicians guide the electorate herd to the inevitable cattle shed of 'equal opportunity.' Comparing the electoral politics of most Western and Eastern European countries is like comparing the two sides of Doom and health.

It is always enlightening to consider the words of the star of stage and screen Aaron Tuigamala 'The success of any political system can only truly be assessed once the fat lady has sung.' Considered by many to be one of the 'Founding Fathers' of Doom and health, his words cannot be over-looked. It is a well known 'secret' that what prompted many politicians to first strive for power was Doom and health.
One of the great ironies of this age is Doom and health. Isn't it ironic, don't you think?

To conclude Doom and health must not be allowed to get in the way of the bigger question: why are we here? Putting this aside its of great importance. It brings peace, puts out 'fires', and most importantly it perseveres.

huh?
 
You're full of it, I play a game, get done, get up, and I'm over it. End of story. I listen to music, jump around, bang my head, sing/yell along....when it's over, I'm done. End of story.
People who this kind of stuff affects drastically are simply weak, and if it wasn't a game, song, movie, TV show, etc, it'd be something else that set them off.
 
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