Originally posted by: Rainsford
The point is garbage in, garbage out. Inotherwords what goes into your mind strongly influences what your actions are.
If I go for a nice walk in the woods, I'll be relaxed. If I hit the gym and do some lifting, I'll be pumped. But your argument is saying something a little different. You are arguing that the content, not the interpretation, is what matters. If a game is violent, it will "strongly influence" the player to be more violent, regardless of who the player is.
You have it backwards. A walk in the woods relaxes me because I like the woods. YOU may have been lost in the woods as a kid, so a walk in the woods now would not be relaxing at all, it would be a stressful experience. The same walk in the woods will produce two different reactions because we are two different people. No one would think to argue that everyone should find a walk in the woods relaxing simply because I do. Is your reaction, or my reaction, more of a product of the walk, or of who we are?
Experiences affect us, that's basic psycology. However, no experience affects two different people the same way. That is the crucial part your theory leaves out. The fact that Doom 3 might make some people want to kill other people is much more of a product of who they are than what the game is. Basic logic tells us this MUST be the case, otherwise everyone would react the same way to the same experiences.
Please explain to me why people can react so differently to the same things, like a walk in the woods, yet they all MUST feel more violent because they play Doom 3. I would really love to hear an explanation of this mind blowing theory.