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DOOM Closed MP Alpha

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Agreed. I wasn't remotely impressed with the single player trailer for exactly the same reason and am not buying into the hype at all on this one. I counted about 17 kills over the first 3.5 minutes in the video (1 per 12 seconds). That's "slow as treacle" compared to the original Doom's which was often averaging 1 kill per 1.5 seconds (I recently tested Doom2 in GZDoom and racked up 47 kills in 69s with just pistol & shutgun). Doom 4 has literally 8x slower gameplay in terms of enemy body count. Pace is way too slow, barely 3 monsters on screen at once (vs being surrounded by 20-40 of the originals), movement speed slower, turn speed slower, projectile speed seems slower, "game pauses whilst activating controller based weapon wheel" completely gives away who the "target audience" is, weaker enemies are fewer but more "bullet spongey" (a known design trick to "skew" the gameplay towards controllers as it results in less skill-based "twitch" precision turning required). The multi-player game may end up being mildly fun in a "Call of Doomty with UAC textures" sense, but "Doom 1-2" gameplay / speed it ain't even remotely like... :|

Thank you for putting this into words. I have the same sentiments.
 
They shouldn't.

It needs to be fast-paced action game, not Skyrim. Or worse, Destiny.
I'm completely done with the trend of taking series or genres that traditionally relied on great level design or pacing, and just throwing them thoughtlessly into an open world setting. It seems to be the next step in homogenizing every AAA into the exact same experience, as everything already haphazardly adopted character progression.
 
The real problem with this game is that people nowa' days don't care for this type of shooter. The only people who care are the older folk who grew up on Doom, Unreal Tournament and Quake. I honestly don't think it will sell too well or even have a big long term community.
 
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