Doom, aka the game formerly known as Doom 4

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JumBie

Golden Member
May 2, 2011
1,645
1
71
We've seen games like this with Serious Sam, Painkiller and Hard Reset. Sure they are fun but they are all pretty much the same game. That type of game style where you just run around shooting everything in your path was innovative and fun 10+ years ago, but to make a headline shooter with the same mechanics in 2014/2015, I don't think so. Doom should have chosen a different path tbh I would have much rather seen a continuation to Doom 3 rather than a reboot of the original.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
We've seen games like this with Serious Sam, Painkiller and Hard Reset. Sure they are fun but they are all pretty much the same game. That type of game style where you just run around shooting everything in your path was innovative and fun 10+ years ago, but to make a headline shooter with the same mechanics in 2014/2015, I don't think so. Doom should have chosen a different path tbh I would have much rather seen a continuation to Doom 3 rather than a reboot of the original.

I feel the opposite of what you're saying is true. Look at games like COD. Every year they put out a multiplayer experience with a mangled single player, linear mode just as a tack on. And people love it. The multiplayer is the main focus of the games, as would be a new Doom or Quake (hopefully). Half Life & HL2 already did the story driven FPS and it was good (even if it had silly "look at our physics engine" puzzles); there are others as well: Stalker, Metro, BioShock. Doom is really just an engine test before a new Quake (I boy can dream right?).
 

Dankk

Diamond Member
Jul 7, 2008
5,558
25
91
We've seen games like this with Serious Sam, Painkiller and Hard Reset. Sure they are fun but they are all pretty much the same game. That type of game style where you just run around shooting everything in your path was innovative and fun 10+ years ago, but to make a headline shooter with the same mechanics in 2014/2015, I don't think so. Doom should have chosen a different path tbh I would have much rather seen a continuation to Doom 3 rather than a reboot of the original.

Is it innovative? No. Is it still fun? Yes. That's all that really matters.

I mean, let's face it, that's pretty much what the original DOOM was: Pure, unadulterated fun. As far as I'm concerned, there's still a large demographic of people who want to purchase and enjoy those kinds of games. More power to them.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Is it innovative? No. Is it still fun? Yes. That's all that really matters.

I mean, let's face it, that's pretty much what the original DOOM was: Pure, unadulterated fun. As far as I'm concerned, there's still a large demographic of people who want to purchase and enjoy those kinds of games. More power to them.

I think a large problem is that innovation isn't generally fun. Think about the great "firsts", the real firsts, not the ones that made them famous of the best examples. The concept was new and wasn't done properly, but it allowed someone to mold it to fit much better into what they wanted.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I think a large problem is that innovation isn't generally fun. Think about the great "firsts", the real firsts, not the ones that made them famous of the best examples. The concept was new and wasn't done properly, but it allowed someone to mold it to fit much better into what they wanted.

Innovation? Back in 1994 Bungie made Marathon and allowed you to look and aim your weapon with the mouse.

That type of innovation no longer really exists. However, going back to the roots of a series with a new take on the old formula can pay off with new players introduced to the classic style we remember.
 

EdenAI

Junior Member
Jul 28, 2014
4
0
0
battlestation.fi
I feel the opposite of what you're saying is true. Look at games like COD. Every year they put out a multiplayer experience with a mangled single player, linear mode just as a tack on. And people love it. The multiplayer is the main focus of the games, as would be a new Doom or Quake (hopefully). Half Life & HL2 already did the story driven FPS and it was good (even if it had silly "look at our physics engine" puzzles); there are others as well: Stalker, Metro, BioShock. Doom is really just an engine test before a new Quake (I boy can dream right?).

Yeah! In need of a new good multi player to play with my friends. Longing back to the golden age of Quake 2.
 

NoPanic

Junior Member
Jul 29, 2014
13
0
0
That actually sounds pretty good. I loved the original Doom games when I first played them in like junior high, and I actually enjoyed Doom 3, so I have high hopes for the new one as well.

Doom is legendary! Still remember when I first played it as a little kid, scared me :p Doom 3 was ok but nothing major for me, jump scares don't sit well with me.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
The idea of ripping through flesh and body disfigurement is awesome to me. I imagine the story will be around the same caliber as the first remake if not better. The only difference will be is that we won't have to read through 100 PDA's which is a plus (only assuming). I think once atmosphere and game play is developed, the story would be that much better. Who wants to pay attention to a story when you don't feel like you're even part of the game? I think both atmosphere/immersion and story are codependent.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
Innovation? Back in 1994 Bungie made Marathon and allowed you to look and aim your weapon with the mouse.

That type of innovation no longer really exists. However, going back to the roots of a series with a new take on the old formula can pay off with new players introduced to the classic style we remember.

Marathon was Mac-only though. I remember playing it once or twice on school computers. PC then, as now, were still more popular for gaming. Seems to be changing though, with all the Steamworks games working now on Windows, Mac and Linux.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Marathon was Mac-only though. I remember playing it once or twice on school computers. PC then, as now, were still more popular for gaming. Seems to be changing though, with all the Steamworks games working now on Windows, Mac and Linux.
Right but I meant that innovation, things that change the way we play FPS games, just won't happen the same way as in years past.
 

quakeworld

Senior member
Aug 5, 2009
222
0
76
i hope that doom will bring back the movement speed of the original doom. hated how each quake (quake 2, quake 3, quakelive, etc) got slower and slower and got rid of instant weapon switching.

doom movement speed, instant weapon switch, quakeworld physics, great multiplayer community = WIN!

sadly i don't think this type of gameplay will gain mass appeal in these days of CoD / BF shooters.
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
I'm surprised they don't release more footage of the game. What's the big secret?
 

Regs

Lifer
Aug 9, 2002
16,665
21
81
Not sure what apple is all about, but now I am thinking they did this so they could pull the plug on it and start from scratch or they're still trying to reinvent its image.
 

DigDog

Lifer
Jun 3, 2011
14,495
2,902
136
i'm starting to get a feeling of dread.

last week id made some MASSIVE changes to quakelive, changes that totally ridicule the difficulty of the game and make it completely noob-friendly, in sight of the Steam release.

you don't fuck with quake.

people ofc are in uproar; anyway, now that i've seen them do the unspeakable, "that which shall not be done", i can't have any good hopes for doom 4.


allow me, please, to once more say what i feel about doom 3 and doom/doom2.

in the first 2 doom, you were often in very large open areas. there were lots of mobs on the map, all already spawned.

the biggest part of the gameplay was to use your WASD to dodge enemy attack; some would come from far away (lets say, imps locked in a cage), some would come from close up (maybe a wall would lift and you would face a couple Mancubus), but the point was you DODGE the enemy atacks.

that was the actualy gameplay. where you would fail or succeed.

ofc there were the secrets, and navigating the maps, but dodging was the key aspect, similar to how it is in many side/vertical scroller shooters.

in doom3, with the really tiny spaces, they completely negated this aspect of teh game.
mobs would pop right next to you, and you would shoot them. the main skill, or gameplay factor, is seeing the mobs in the darkness.

doom 3 was a cinematic experience game.
doom and doom 2 were strafing shooters.

i fear doom 4 will be again a cinematic game.
 

BSim500

Golden Member
Jun 5, 2013
1,480
216
106
i'm starting to get a feeling of dread.

in the first 2 doom, you were often in very large open areas. there were lots of mobs on the map, all already spawned.

doom 3 was a cinematic experience game.
doom and doom 2 were strafing shooters.

i fear doom 4 will be again a cinematic game.
I've long had a feeling of dread for trying to "reboot" 1990's / early millennial games in general with a "modern (cinematic & consolized) feel for casual audiences". It's precisely the 90's 100% gameplay-focus (no interrupting cutscenes, non-linear level design, finite health (stimpacks) vs infinite health (regen), etc) that gives them that "feel" you are in control of the game not just watching an interactive super-hero B movie with an over-done plot. (Thief "reboot" being a perfect example on how to leave 1990's games well alone to the modders to "modernize").

As for old Doom vs "modern" FPS's, if a picture is worth 1,000 words...
rvtf.jpg


... Then a video is worth 1 million... :biggrin:

If Doom was done today (Call of Dooty):-

http://www.youtube.com/watch?v=C4yIxUOWrtw

If Quake was done today:-
http://www.youtube.com/watch?v=W1ZtBCpo0eU