clamum
Lifer
- Feb 13, 2003
- 26,256
- 406
- 126
That actually sounds pretty good. I loved the original Doom games when I first played them in like junior high, and I actually enjoyed Doom 3, so I have high hopes for the new one as well.
That actually sounds pretty good. I loved the original Doom games when I first played them in like junior high, and I actually enjoyed Doom 3, so I have high hopes for the new one as well.
We've seen games like this with Serious Sam, Painkiller and Hard Reset. Sure they are fun but they are all pretty much the same game. That type of game style where you just run around shooting everything in your path was innovative and fun 10+ years ago, but to make a headline shooter with the same mechanics in 2014/2015, I don't think so. Doom should have chosen a different path tbh I would have much rather seen a continuation to Doom 3 rather than a reboot of the original.
We've seen games like this with Serious Sam, Painkiller and Hard Reset. Sure they are fun but they are all pretty much the same game. That type of game style where you just run around shooting everything in your path was innovative and fun 10+ years ago, but to make a headline shooter with the same mechanics in 2014/2015, I don't think so. Doom should have chosen a different path tbh I would have much rather seen a continuation to Doom 3 rather than a reboot of the original.
Is it innovative? No. Is it still fun? Yes. That's all that really matters.
I mean, let's face it, that's pretty much what the original DOOM was: Pure, unadulterated fun. As far as I'm concerned, there's still a large demographic of people who want to purchase and enjoy those kinds of games. More power to them.
I think a large problem is that innovation isn't generally fun. Think about the great "firsts", the real firsts, not the ones that made them famous of the best examples. The concept was new and wasn't done properly, but it allowed someone to mold it to fit much better into what they wanted.
I feel the opposite of what you're saying is true. Look at games like COD. Every year they put out a multiplayer experience with a mangled single player, linear mode just as a tack on. And people love it. The multiplayer is the main focus of the games, as would be a new Doom or Quake (hopefully). Half Life & HL2 already did the story driven FPS and it was good (even if it had silly "look at our physics engine" puzzles); there are others as well: Stalker, Metro, BioShock. Doom is really just an engine test before a new Quake (I boy can dream right?).
That actually sounds pretty good. I loved the original Doom games when I first played them in like junior high, and I actually enjoyed Doom 3, so I have high hopes for the new one as well.
While it was not id, I liked Prey quite a bit more.If I can remember right, I loved Quake 4.
Innovation? Back in 1994 Bungie made Marathon and allowed you to look and aim your weapon with the mouse.
That type of innovation no longer really exists. However, going back to the roots of a series with a new take on the old formula can pay off with new players introduced to the classic style we remember.
Right but I meant that innovation, things that change the way we play FPS games, just won't happen the same way as in years past.Marathon was Mac-only though. I remember playing it once or twice on school computers. PC then, as now, were still more popular for gaming. Seems to be changing though, with all the Steamworks games working now on Windows, Mac and Linux.
I'm surprised they don't release more footage of the game. What's the big secret?
I've long had a feeling of dread for trying to "reboot" 1990's / early millennial games in general with a "modern (cinematic & consolized) feel for casual audiences". It's precisely the 90's 100% gameplay-focus (no interrupting cutscenes, non-linear level design, finite health (stimpacks) vs infinite health (regen), etc) that gives them that "feel" you are in control of the game not just watching an interactive super-hero B movie with an over-done plot. (Thief "reboot" being a perfect example on how to leave 1990's games well alone to the modders to "modernize").i'm starting to get a feeling of dread.
in the first 2 doom, you were often in very large open areas. there were lots of mobs on the map, all already spawned.
doom 3 was a cinematic experience game.
doom and doom 2 were strafing shooters.
i fear doom 4 will be again a cinematic game.