Originally posted by: DrPizza
Originally posted by: Malladine
Originally posted by: vi_edit
I've been arguing that here for years and constantly get flamed.
I've played games from ~1987 on. The jump from 2/4/16 colors to 256 colors was amazing. The jump to 16 bit color was also wonderful. Any jump from there is barely noticeable. The jump from text to 160x100 graphics was amazing. Same goes for the jump to 320x200, 640x480, and 1600x1200. But unless monitors suddenly get much bigger, higher resolutions just don't offer much at all.
I think the single biggest leap in the gaming industry was the hardware accellerator. When I slapped in the original VooDoo card in my machine the same exact game was like an entirely new one.
After that it was just a natural progression of bumping up resolutions and details to make things more crisp and "rich".
What old Dvorak fails to accept is that just about ANY type of game hasn't changed in the years.
Pool is still pool. Darts are still darts. Football is still football. Monoloply is still Monopoly. Chess is still chess. Yet people still play those.
So long as games like Half Life keep pushing story lines along with good graphics, and games like Counter Strike and Battlefield keep pushing online play with better graphics/enhancements with each revision, people will continue to play them.
:thumbsup: well said
Agreed, except people aren't rushing out every year to buy the new and improved chess set (Now, with a brighter red and more accurate squares!), new monopoly sets, new improved footballs, and, well, I'll give you the dart boards - they wear out quicker
I agree to an extent that people are eventually going to grow bored of some of the same types of games unless there is some more innovation. With companies starting to pump out the same games over and over, how many of you plan to purchase Halo 4, Halo 5, Halo 6, Halo 7, etc.? And, of course, Ghost Recon 3, Ghost Recon 4, ... Christ, what are they on now? NBA JAM 6? I just played NBA Jam the other day on the xbox and thought "the game play is nearly the same as it was 10 years ago in the arcade." Then again, the triple backflip with a half-gainer dunks from half court for 5 points were an "innovation."