Originally posted by: Skoorb
I'm playing through it now. I'm a few hours in. My impressions:
1) It runs like crap. 2500+ cpu, 512 ram, GF 3 ti 200 on minimum settings (I mean absolutely everything turned off at 640X4800) it's OK, but still gets slow downs. Before you make fun of my system, this sytem played Far Cry at a faster setting and the net result was that Far Cry offered much better graphics, with wide open environments.
2) The game is too fvcking dark. I've never had to play an FPS game in the past where I'm spending 1/3 of my time walking around with a flashlight, then switching to a weapon when I need to. This would be novel if used a little, but it is simply tedious now.
3) It's really no longer scary - just annoying - that the monsters keep popping out of impossible-to-see closets from behind me. Really silly.
4) The environment is not interactive. You can't even shoot out monitor screens for frig's sake. Even sh*ty FPS games have had that basic funtionality for years.
5) I like how the interaction with computers works, and how the mouse becomes a mouse on the terminal that you're using. Dito for locked cabinets.
Basically the game is, as I always predicted it would be, a bad game with maybe a good engine. We won't know if the engine is worth having waited for until somebody with the ability to design a good game takes it and does something with it. Idsoftware hasn't been able to make a good game in years, because they bring nothing to the table that they hadn't brought to the table with Doom 1. This solidifies my stance that they are an engine shop and that their _games_ are crap. I'm glad I didn't pay for this game. I'll finish it, but I get bored after about 15 min playing.
Oh yeah before I stop, not that I'll ever play this in multi, but 4 people to a level? Pitiful. Jon Carmack should spend more time building that rocket and forget the game industry. I would suspect that only the most diehard hardcore fanbois would play this through, and play far cry through, and consider this better. FC is hands down, and by a long, long shot (not that Doom3 would know anything about shooting at distance, because the engine can't handle large rooms for sh*t), a superior game.