Originally posted by: VirtualLarry
Well, I think that you missed the point of the first comment that I made that you quoted above. I wasn't trying to suggest (at least, not intentionally) that one wouldn't be able to obtain playable framerates; rather, that the framerates shown by the benchmark numbers, should not be the ones that actual players expect. Ie., if you want to have a steady 30fps in-game, then you will need *more* capable hardware, than the benchmark shows for 30fps. What with all of the comments in this thread about how well people's existing hardware seemingly did on the benchmarks, I thought that might be valuable to point out.
I have a sneaky feeling, that for those with slower CPUs, the game might actually run the physics engine with a much slower "tick rate", and just interpolate the results. Same deal with the graphics engine, I would be willing to bet that lesser cards won't be able to see the realtime dynamic lighting, projected shadows, etc. So while you may be able to get a "surprisingly good gaming experience", that doesn't mean that the gaming experience will be "as good" as on recommended hardware. (Well, that's kind of a given, I suppose.) My take is that the gaming experience on older hardware will be "surprising", because it's not complete crap. Which in the end, is definately a good thing.
Also, I'm pretty sure that the supposed frame-limiter was disabled in the benchmark mode, I could have sworn that I've read that somewhere already. It makes sense, since if the limiter is tied to the physics engine, and the physics/AI aren't run during the benchmark, then that means that it doesn't have to be limited likewise either.