Originally posted by: Lonyo
You mean the way nVidia now does it as well?
Obviously not too crappy.
Originally posted by: Acanthus
Originally posted by: Lonyo
You mean the way nVidia now does it as well?
Obviously not too crappy.
NVIDIA had to, everyone was crying about the performance hit, and we all know the the length of the bar = how good the card is.
The GeForce 6800 Ultra renders the scene correctly, though,and even enjoys a slight advantage over the Radeon 9800XT.
...
In this scene, there were no discernable differences between the Radeon 9800XT and the GeForce 6800 Ultra.
...
Once again, the 9800XT and the 6800 U offer virtually identical results. While the FX 5950 U does a good job of filtering the area in the foreground, we can see reduced filtering quality on the lid and the landscape in the background .
...
So we see that NVIDIA has come abreast of ATi where anisotropic filtering is concerned with the GeForce 6800 Ultra.
...
It is nothing short of frightening, how far NVIDIA has reduced the filtering quality of the FX 5950 U over the past few months.
Originally posted by: LTC8K6
I believe you will be able to choose the type of AF with NV's drivers. So you will still be able to use NV's old way.
ATI's AF was really annoying me.
Originally posted by: Acanthus
Originally posted by: LTC8K6
I believe you will be able to choose the type of AF with NV's drivers. So you will still be able to use NV's old way.
I seriously hope so, i was disappointed when i found out they used the relaxed adaptive AF algorithm.
Originally posted by: Matthias99
review
The GeForce 6800 Ultra renders the scene correctly, though,and even enjoys a slight advantage over the Radeon 9800XT.
...
In this scene, there were no discernable differences between the Radeon 9800XT and the GeForce 6800 Ultra.
...
Once again, the 9800XT and the 6800 U offer virtually identical results. While the FX 5950 U does a good job of filtering the area in the foreground, we can see reduced filtering quality on the lid and the landscape in the background .
...
So we see that NVIDIA has come abreast of ATi where anisotropic filtering is concerned with the GeForce 6800 Ultra.
...
It is nothing short of frightening, how far NVIDIA has reduced the filtering quality of the FX 5950 U over the past few months.
Oh yeah, ATI's implementation is clearly awful... not. Look at the shots. There's practically no difference between the 9800XT and 6800U, and the 5950U looks downright blurry even at 8x AF.
Yes games matter, but games with annoying graphics don't. Let that be the reason why I bought and sold my PS2 after 2 games.Games are what matters.
Then turn it off.ATI's AF was really annoying me.
Back from what? You didn't like buriness so you lowered the setting to fix it?I had to turn it back on to 4x performance, I coudln't stand the blurriness anymore
Then you shouldn't have any trouble clearly and accurately describing the differences in your own words and using your own situations.After looking at Nvidia's, ATI hurts to look at
:roll:Originally posted by: VIAN
grrr.
Originally posted by: VIAN in this thread:
I still tout that ATI's AF is better because 8x didn't have the non-trilinear mip-maps and ATI also supports 16x, which may be needed in some games where Nvidia failed. Nvidia does, however, provide less texture aliasing with their AF.
In the previous title, I mentioned that I had turned it off.Back from what? You didn't like buriness so you lowered the setting to fix it?
With Nvidia, you were able to notice the mip-maps at 8x, which was fixed. ATI's mip-map transitions are much harder to spot. At that time, before I saw the article posted above, I thought that both cards have similar AF, even though many reviews praised ATI for theirs.I still tout that ATI's AF is better because 8x didn't have the non-trilinear mip-maps and ATI also supports 16x, which may be needed in some games where Nvidia failed. Nvidia does, however, provide less texture aliasing with their AF.
