Don't let low res textures do this to you.

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BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
trolling again?
Of course he is. This is one of his "urge posts" and he'll have forgotten about it in a few days' time. In fact don' t be at all surprised to see him posting "nVidia's AF really annoys me" when he finds another scrap of information somewhere on the web. His opinion is like a giant pendulum.

In the previous title, I mentioned that I had turned it off
So your claim is that leaving it off looks better than turning it on?

With Nvidia, you were able to notice the mip-maps at 8x, which was fixed. ATI's mip-map transitions are much harder to spot.
That doesn't explain the fact that you've had your ATi card for months now yet you've only now just noticed the problem. If it "hurts your eyes" you should've been complaining right after you got your Radeon. But not only did you not do that, you were actually saying ATi looks better.

At that time, before I saw the article posted above, I thought that both cards have similar AF, even though many reviews praised ATI for theirs.
Ah I see, so again you have no idea what you're talking about. You don't actually know what's wrong because you can't see anything of merit, you just know that some random article you found somewhere is telling you that your eyes are hurting.

And just recently, I started using 16x AF and when the angles get too small it just blurs into one color, which is more annoying than not having AF at all. But without AF everything is too blurry, so I settled at 4x performance. And I don't notice the problem anymore - yet.
So your claim is that 4xAF looks better than 16xAF? Do you have any idea how ridiculous that reasoning is?

You clearly have absolutely no idea about the very topic you are posting about - again.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
Find me a difference. They are both on performance settings.

16x 4x
16x 4x
16x 4x

There has to be something wrong here. I made sure that 16x was 16x. I even took 2 sets of pictures just to make sure that it was 16x.
 

Edge3D

Banned
Apr 26, 2004
274
0
0
Originally posted by: Dman877
I never understood why people used af anyway, textures in real life get more blurry the farther they are from you. Besides, when you're busy trying to shoot a guy in the head, what does it matter whether the wall surface 50 feet away is a little sharper...

And as to ATI vs Nvidia, the screenshots show similar quality with the one caviat that at certain angles, ATI's af just doesn't get applied. I can't believe people who are actually PLAYING games would get so upset by something as trivial as a few non-af'd surfaces... Certainly the old nvidia way is superior but really, how big a deal is it? In most cases I'm sure it comes down to what type of fanboy you currently happen to be...

Please don't accuse me of fanboy-ism either, I don't use af so the fact that I use an ATI card doesn't factor into this debate.

My sentiments exactly. You'd have to be pretty stupid to sit around and nitpick on AA/AF differences IMO.
I'm more worried about differences that MATTER.. like, does one card or another now make 2048x1536 playable? Or does one card give a a HUGE increase in FPS in a game that I play?
To the unbiased eye... all the new cards are about equal really performance wise.. at least it wouldnt bother me to have either the x800 Pro or 6800 ultra. Both are fine.. but being equal (in my eyes, cuz i like to see BIG differences to really care) I gotta go with having 3.0 shaders (useful or not).
Nice thing about ATI is that they were available earlier but big whoop IMO. Just wait 3 weeks ya little nerds! Seems silly to bash NV cuz they arent available... RIGHT NOW. What a bunch of ADD children.

I shouldnt even have posted here cuz I dont care about AA/AF but I wanted it to be known that alot of us see this AA/AF battle as nothing more than fanboy drivel.
More time playing GAMES.. since that is the main reason people are supposed to be into video cards.
I'm as fascinated by the technology as the next guy.. but I do spend 60% of my time on the computer fraggin away in Unreal Tournament 2004 or playing Neverwinter Nights... maybe even a little bit of ghetto CS action.. :p
/drool for HL2... Better be all its cracked up to be! But I'm having my doubts. But an updated CS will be enough to warrant the games purchase for me. Hopefully we'll get vehicles in the new "CS" maps..
 

Ackmed

Diamond Member
Oct 1, 2003
8,499
560
126
Originally posted by: Edge3D


My sentiments exactly. You'd have to be pretty stupid to sit around and nitpick on AA/AF differences IMO.
I'm more worried about differences that MATTER.. like, does one card or another now make 2048x1536 playable? Or does one card give a a HUGE increase in FPS in a game that I play?
To the unbiased eye... all the new cards are about equal really performance wise.. at least it wouldnt bother me to have either the x800 Pro or 6800 ultra. Both are fine.. but being equal (in my eyes, cuz i like to see BIG differences to really care) I gotta go with having 3.0 shaders (useful or not).
Nice thing about ATI is that they were available earlier but big whoop IMO. Just wait 3 weeks ya little nerds! Seems silly to bash NV cuz they arent available... RIGHT NOW. What a bunch of ADD children.

While I do agree both cards are pretty close, you make yourself look foolish calling other people fanboys. You do not warrant yourself any respect with your name calling, and personal attacks.

Why do people keep forgetting about 3Dc? It actually improves image quality.
 

VisableAssassin

Senior member
Nov 12, 2001
767
0
0
Originally posted by: VIAN
Find me a difference. They are both on performance settings.

16x 4x
16x 4x
16x 4x

There has to be something wrong here. I made sure that 16x was 16x. I even took 2 sets of pictures just to make sure that it was 16x.



Pixel number 355,353,797,798,456,789 is too blury in 4x mode use the 16x :p
 

Edge3D

Banned
Apr 26, 2004
274
0
0
I didnt call anyone a fanboy, reread.
Even if I did.
I
dont
really
care.

Like most, I wasnt particularly intrigued by 3dc.
 

McArra

Diamond Member
May 21, 2003
3,295
0
0
VIAN, it seems you want to have the highest number in posts no matter what you write about. You speek too much :roll:
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
That's all good with the AF tester, but what about the pics. No difference, I know that something is wrong.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
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and on 4x pixel number 355,353,797,798,456,789 is still blurry !
I wish we were able to support such a high resolution.

Fortunately for me ATI's AF is broken in COD because all the AF setting look the same.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
0
Originally posted by: VIAN
and on 4x pixel number 355,353,797,798,456,789 is still blurry !
I wish we were able to support such a high resolution.

Fortunately for me ATI's AF is broken in COD because all the AF setting look the same.

Does it look the same *everywhere*, or just right there?

AF only helps up to a certain point (a certain number of passes are required based on the texture resolution, angle, and distance, as well as the algorithm involved); beyond that, all the settings will look identical. You may have just found a place where 2x or 4x AF is sufficient, and 8x or 16x AF is just superfluous.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
hard to tell.

Can you more specifically point it out. There isn't such a dramatic difference to warrant the 16x performance drop.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
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Does it look the same *everywhere*, or just right there?

AF only helps up to a certain point (a certain number of passes are required based on the texture resolution, angle, and distance, as well as the algorithm involved); beyond that, all the settings will look identical. You may have just found a place where 2x or 4x AF is sufficient, and 8x or 16x AF is just superfluous.
Look at the picture, that shows much depth.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
0
Originally posted by: VIAN
Does it look the same *everywhere*, or just right there?

AF only helps up to a certain point (a certain number of passes are required based on the texture resolution, angle, and distance, as well as the algorithm involved); beyond that, all the settings will look identical. You may have just found a place where 2x or 4x AF is sufficient, and 8x or 16x AF is just superfluous.
Look at the picture, that shows much depth.

I looked at the pictures. I can see there's little or no visible difference there. I asked if you had tried the same thing in other areas in-game and also not seen anything, or if this was something that was sporadic. AF can only help so much, and if they just happened to use low-res textures on those roofs, they're probably gonna look the same at 2x and 16x AF.

Also, what is your texture detail set at?
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
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texture detail is at default, haven't changed anything. Will try another level.
 

Matthias99

Diamond Member
Oct 7, 2003
8,808
0
0
Also, try giving it a shot with higher detail textures. The 'default' ones may not be detailed enough to really show any benefit from really high AF levels.
 

VIAN

Diamond Member
Aug 22, 2003
6,575
1
0
oh wait. texture detail is set at Extra, thought you meant LOD.

I have found a difference. A teeny tiny difference that isn't worth the performance hit.

4x
16x
 

Viper96720

Diamond Member
Jul 15, 2002
4,390
0
0
Originally posted by: VIAN
hard to tell.

Can you more specifically point it out. There isn't such a dramatic difference to warrant the 16x performance drop.


lol YOU have no idea what to look for and don't see the difference. Then don't post topics since I can see clearly the difference. Look at the ground left of gun notice 2x blurry 16x detail also a differnce on the right side walkway though not as noticeable.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
oh wait. texture detail is set at Extra, thought you meant LOD.
No. In your control panel make sure the texture and mip-map options are on maximum. Also try raising the resolution a notch or so in the game.