Queasy
Moderator<br>Console Gaming
In an interview with Gamasutra, Bethesda's VP Pete Hines stated that after experimenting with tiny DLC to very large DLC like Shivering Isles, Bethesday prefers to concentrate on smaller pieces of DLC.
We did what I think was the first ever full expansion on a console for download. We looked at what we liked and what we didn't, and what the people liked.
What we discovered was that we want to be able to do stuff that doesn't take a year to come out.
All these people are out there playing our game by the hundreds of thousands on a daily basis and we want to be able to bring those folks something they could do in a much shorter time frame, rather than just saying, "See you next year."
That instantly ruled out doing a big expansion because those things just take so damn long to do."
"So we started looking at the biggest stuff we'd done that people really liked, but that we could do in smaller, digestible chunks. That's where we came to the Knights of the Nine model -- it's substantive and it adds multiple hours of game play and new items.
But we can do it in a time frame that allows us to get it out without waiting forever. That's what we've gone for with Fallout 3."