Does PS3 have Anti Aliasing?

warcrow

Lifer
Jan 12, 2004
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I'm sure it's supported. If it's not, then it can be programmed in and done through software. This would be a performance hit compaired to hardware acceleration, but I highly highly doubt its not supported. AA is old tech these days. :)
 

Noema

Platinum Member
Feb 15, 2005
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Originally posted by: warcrow

but I highly highly doubt its not supported. AA is old tech these days. :)

Yeah, I remember hearing from AA even from the N64 days...
 

Todd33

Diamond Member
Oct 16, 2003
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It's a next gen Nvidia chipset, they claim it's much faster than 6800GTs in SLI. Do you think they would leave out FSAA, it's been a feature in Nvidia chips since the GF2.
 
Oct 19, 2000
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It's possible we haven't heard anything about it because Sony might not be requiring it's use like MS with the XBOX 360. Either that, or Sony doesn't think it's too big of a deal to tell anyone, and just let them see the results for themselves.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
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Maybe, but since its a console I'm not really worried.
I am of the opinion that certain things like AA and some other visual features dont matter much when dealing with an interlaced screen.

If somebody knows that PS3 will support 720p or 1080p then I will care.
On a progressive screen its much easier to see those pixels. :)
 

magomago

Lifer
Sep 28, 2002
10,973
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Does AA really matter when you are at resolutions (assuming you have a TV that can support it) like 720p or 1080i?
 

Fullmetal Chocobo

Moderator<br>Distributed Computing
Moderator
May 13, 2003
13,704
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I was about to say that it wouldn't really matter, but I see someone already brought that point to light.
Tas.
 

Malak

Lifer
Dec 4, 2004
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Originally posted by: Todd33
It's a next gen Nvidia chipset, they claim it's much faster than 6800GTs in SLI. Do you think they would leave out FSAA, it's been a feature in Nvidia chips since the GF2.

Then why wasn't it in the Xbox? It had a geforce3.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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Originally posted by: KruptosAngelos
Originally posted by: Todd33
It's a next gen Nvidia chipset, they claim it's much faster than 6800GTs in SLI. Do you think they would leave out FSAA, it's been a feature in Nvidia chips since the GF2.

Then why wasn't it in the Xbox? It had a geforce3.

The Xbox had the option of using FSAA but developers rarely used it because it took too much resources. That's why they went with the 10mb of embedded DRAM on the 360 GPU. It gives them the ability to do FSAA without much cost.