Originally posted by: pontifex
and which DRM scheme has completely stopped piracy? i don't think one has so they should just drop it and not waste money on it.
And that's my point. It hasn't. All it has done is frustrate developers which is causing the quality of a title to go down (or in some cases, close completely - re: Titan Quest). You can't blame the developers for the push toward DRM, you can thank the pirates for that.
I know, it's stupid isn't it. But it's the truth.
Originally posted by: Canai
:roll: Sorry but I don't follow every law ever made. What is commonly accepted and is on the law books is often wrong. If you can, and do, follow every law to the letter, more power to you. But nobody I know follows every law, and I doubt many people do. The laws regarding copyright and IP are outdated and unapplicable today, and are badly in need of reformation.
I wholeheartedly agree with you on all of those counts. Imagine that.
Well, where I live, smoking is not a crime. Downloading is not a crime either. Uploading is. If a game appeals to me, I buy it. If it doesn't, I don't. Wondering whether or not I should pay for it never crosses my mind. If I like it, I buy it and play it. If I don't, I don't.
Possession is, and therefore smoking it is. Downloading a title without authorization is indeed a crime - it's theft. The difference is publishers and rights owners have more to gain by shutting down uploaders - if no one is uploading then no one can download.
Anyway, like I said - you're a fine upstanding citizen...
after the fact.
Not true at all. Look at Sins of a Solar Empire... No copy protection whatsoever, yet it's selling like crazy. Where are your evil pirates now?
Also, ANY DRM can by bypassed with ease. There are countless ways to get around it, and I've had to get around it on titles that I purchased.
And Stardock and Iron Clad has both specifically stated they aren't worried about piracy because they have a quality product that they know the people interested in it are going to buy it... period. They are the exception to the common rule, and yes, I agree that others should take a look at them as an example of how to do it right.
As far as bypassing DRM - of course it can be bypassed with ease - because that's what pirates do to keep their way of life. As a side effect, it enables people that legitimately bought the title to bypass DRM... but in every case, I guarantee the
primary intent was for piracy. And then (again, see Titan Quest) people get pissed because the DRM-bypass hacks then makes the title unstable, hence it gets a bad reputation, and there you go - sales suffer.
You are circumventing the retailer's policy. Which one takes precidence in this case, retailer or publisher? I honestly don't know, but I know retailers do not allow returns. I don't know if you can then call up the publisher and mail them the game and get a check in the mail, but that seems very unlikely to me. If you can, that would be great. I have a few shit games that I bought recently that I could use the money from. But I guess I'm lazy so...
I am not circumventing anything. In every single case except one, I simply returned the title without any issues because I had legitimate technical issues with the software. Only once did I have to "exchange" an opened piece of software before returning it because of the open box policy - and in that case I did so with the manager present, told him my intentions, and was told that as long as the box was sealed, he would have no problems with it.
I'd expect any toaster to be able to toast bagels and english muffins.
A better analogy would be a book, in a bookstore. You can't judge a book by it's cover (just like you can't judge a game by it's box

), so you write down the name of the book, read the inside of the covers, or you read an exerpt in some publication. This is the demo. Doesn't give you a good look at the book whole book, only what the publisher wanted you to read.
You're absolutely right - you would expect the toaster to do so... but in the manufacturer's eyes you are wrong, because they designed that toaster to toast bread. As far as the book example, you're exactly correct - that's what the publisher wants you to read. The box art on a title is what the publisher wants you to see about the game. Reviews in a publication are your best guess to what it's going to be like. This is the legitimate way to go about it. If you don't feel comfortable with it - don't buy the book or title.
You go to the bookstore, sit down with the book you have been thinking about buying, and you read for an hour. Either the book grabs you and you buy it, or the book sucks and you put it back. This is the try before you buy. Gives you a much better look at the content of the book, and allows you to read more of it, and get a better idea if it's worth your time and money.
See this one gets me... the big book stores seem to act as libraries these days. I have no idea why, and it seems to me they condone this "form" of piracy. I dunno... I think that may be why most bookstores have coffee shops in them - so that while you're spending several hours not buying books you'll at least spend some money on coffee. I don't really understand what their mode of business is in this case - it's definitely a strange business model. But then again, you can also go to a library and read the same book for free too.
Originally posted by: Maleficus
That's a rather idiotic mentality that only serves to punish you.
the DRM/Protection will ALWAYS get cracked, and the people who use th epirated software will enjoy a hassle-free experience, while you, the end user who paid for the product has to put up with the DRM bullshit.
And if pirates didn't pirate, developers wouldn't need to implement DRM. It's a paradox - those that are doing the illegal are causing pain for those that are legal. Same as shoplifting - part of the price of an item at a store is the store's "shrink" that's built in to the price. They wouldn't need to pad the price if people didn't shoplift.
As for this: I'm telling you that your expectations mean jack shit - you're buying a title based on assumptions and expectations. The only valid expectation that you can legitimately have is whether it will physically run or not. Whether you like it or not, well do your (legal) research first.
all this says to me is you enjoy having your hands tied behind your back when making decisions, that's a pretty stupid thing to put up with.
buy a new car? -> test drive
buy a new tv? -> in store model, full demonstration
buy a new game? -> randomly give some company money and pray to god you like it cause if not you just got boned outta 50 bucks...
no thanks.
That's your opinion. Question is an economy of scale - when you "test" a software title, how long will you need? A test drive - 10 minutes of time - is going to give you a good idea of a car. 10 minutes in front of a TV at a store will give you a good idea. Will 10 minutes give you a good idea in a game? How about a movie - how many movies have you seen where the first 1/4 of the movie was slow and boring, but man did it build up awesome at the end? A game? What's 1/4 of a game... or 1/2? Depends on the game... but odds are you'll need at least a day... and in that day you'll probably have "enjoyed" a good amount of the content in that game. Sorry, it doesn't sit right with me at this point to say "oh, I don't like the game so I'm not going to pay for it". You aren't going to spend half a day at an amusement park and decide you want your money back because it sucks. Or what about a basketball game... or an opera? I could go on.