gtx 1080 i7 6700k 4.0 16 gb ram, running on 1440p setting it down to very high settings and still can't get over what feels like 15fps.
like ***
I have an i7 6700k and GTX 1080 as well, running on 1920 x 1080p, get high 100-200 but until I look at a large crowd like on level 2 it just dips to 40 (max settings)
I'm not good at guessing my framerates but it seems perfectly smooth for me on a I5 2500K 8gb ram and 970. Edit: On Ultra, btw.
http://imgur.com/a/OxiJo
18.6 fps. GTX 1080. i7 4790k@4.7ghz. 24GB 2400mhz ram. Installed on an SSD.
I basically think there's absolutely no occlusion culling going on at all.
See, RIGHT after that - I got to the new town. Was only getting 20FPS. 25 on the lowest settings in 1080p (as opposed to my typical 1440). I closed the game, restarted it. It went back to 60FPS.
I can't see a leak anywhere. The game has only hit a max of 5.5GB RAM. Starts off at 99% GPU usage on a 980 Ti and 55% CPU Usage on my i7 3820 OC'd 4.5Ghz.
But the game acts like there is a leak. Performance dips over time from what I see. We have found that shatterable glass seems to also effect your framerate. (After glass is broken, FPS stabilizes)
This just seems to be all over the place.
980 ti , i7 3820 4.3ghz, 16gb ddr3 corsair vengeance, 250gb samsung 850 evo. runs like *** half the time with some drops to 25 in Karnaca and 40s in dunwall at the beginning. game is extremely unoptimized and no matter the settings low or ultra it runs like **** even 1440p to 1080p gave me no gains in fps. needs a major patch.
Here it is then. On my home PC, using a GTX 1070, i5-6600K and 16GB RAM, things work pretty well. I'm playing at 2560x1440, and the auto-detect has suggested a mixture of High and Very High options. Using those suggested settings, I'm averaging around 80 fps, with dips to 60 fps on city streets. It's perfectly playable.
Things were less rosy on my work PC: a GTX 970, i5-3570K and 16GB RAM, playing at 1920x1080. This is below the recommended settings, and it shows. Auto-detect recommended mostly Medium settings, with a couple on High. Performance kept steady at 60 fps indoors, but could drop to around 40 fps in the streets. This was inconsistent. Looking in one direction, I'd get 60 fps. Turning around, it'd drop back down. Killing everyone in the level didn't make much difference.
I wouldn't call it unplayable, but it was distracting. The framerate dips are noticeable. Even beyond the pure framerate number, though, I experienced refresh rate problems—most notable when moving the mouse in small increments. Combined with the head bob effect (which can be disabled) it started to feel uncomfortable. I also experienced audio stuttering on this machine: background music, sound effects and even some character dialogue all briefly cutting out. This was most notable when loading into a scene. During the intro, the dialogue was briefly out of sync with the visuals. Also, with view distance set to Medium, I did notice some pop-in, even at what seemed to me like relatively modest distances.
UK web editor Tom Senior experienced much the same on GTX 970, 16GB RAM, Intel Core i5-2500K. Tom reported audio and visual stuttering, and framerates of between 40 and 60 fps. For whatever reason, even reducing all graphics presets to Low didn't increase the speed. Tom also noticed some slow-loading textures. id Tech has had plenty of streaming problems in the past. The bright side is such issues have tended to be patched out.
lets see pcgameshardware results first..Who cares about reference cards anyway.Btw reference 1070 is always faster than reference 980TI.Aftermarket 980Ti on other hand its always faster than aftermarket 1070.Great showing by Pascal, 1060 6GB ~12-18% faster than 480 8GB @ 1080P on GameGPU and TechPowerUp (beating Fury X in the latter). 1070 ahead of 980 Ti in all resolutions according to TPU, wonder what happened at GameGPU @ 4K.
The unfortunate thing is Nvidia has announced that they will work with developers to implement their artificial fps slowdowns within the game engines so they can't be disabled.
I've searched and searched and I can't find anything about Dishonored 2 using Gameworks. Do you have a link about it? It almost seems like any game which AMD doesn't do well, someone comes and blames Gameworks, even on games which don't use it. I don't know about Dishonored 2, but if you can help me with a link, it would be great.Nice Gameworks Performance. Instantly turning Games into a turd. Stuttering and low fps ftw.
hmm , 4K tanks hard on GTX1060 ? It's below RX 480.GTX 1060's Performance between 1440p and 2160p Is huge.you need 5.5GB Vram for 1080p.Bump !!! 6GB Is going to die? RIP 4GB.I won't buy a card with 4GB Vram.
It's using these GameWorks components:I've searched and searched and I can't find anything about Dishonored 2 using Gameworks. Do you have a link about it? It almost seems like any game which AMD doesn't do well, someone comes and blames Gameworks, even on games which don't use it. I don't know about Dishonored 2, but if you can help me with a link, it would be great.
It's using these GameWorks components:
HBAO+
TXAA
Surround
Ansel
Well, look to a history of GameWorks titles. Obviously, even developers are not able to optimize code with blackboxed libraries - broken/unoptimized crap at the launch, lots of pathes needed, atrocious performance across the board and even worse on AMD cards.And? Is this supposed to mean something? HBAO+ runs well on AMD, and if you don't like it, it can be disabled. TXAA doesn't run on AMD at all, and neither does Ansel or Surround, which I'm assuming is 3D surround...
The amount of excuses that people come up with to explain AMD's shortcomings is absurdly comical at times. The game likely just needs a day one patch and performance will increase, perhaps for both vendors.
I'm waiting for proper benchmarks that turn off Nvidia's performance reducing options from their gameworks crap shop. The unfortunate thing is Nvidia has announced that they will work with developers to implement their artificial fps slowdowns within the game engines so they can't be disabled. This is pathetic thing from Nvidia to do.
All those things existed well before Gameworks except maybe Ansel (I have no idea about this).It's using these GameWorks components:
HBAO+
TXAA
Surround
Ansel
//Bethesda.net - Dishonored 2 – Gone Gold and System Requirements