Interesting but unless you are a developer it gets deep pretty quickly. Would love to find a good summation for a layman
THX for sharing.
The biggest thing from that presentation: making HDR transition easy for developers, with full support in DX12 and Win 10.
Hopefully it's a major change with lots of games supporting it, to give us gamers a reason to get a HDR monitor!
Shader Model 6 is also a big thing, maybe even the most important for future graphics. But the question is which hardware really supports SM6. They write DX12.1 is targeted, but i wouldn't be surprised if currently no GPU is able to fully supprt SM6.
Overall it's good, that MS is pushing DX12 further and isn't stopping like it was with DX11 at some point.
Microsoft is using DX12 to attract more users to Windows 10.
TBH, there is no reason to not use Windows 10.
Its faster, more lightweight, and more secure. Plus having touch / pen as first class citizens for input means tablet/hybrid laptops are amazing. I've been using 8, then 8.1 and now 10 on my desktop since each released, and each is better than the previous. I wish we used 10 at work so we could write UWP apps instead of internal web ones