RussianSensation
Elite Member
- Sep 5, 2003
- 19,458
- 765
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Starcraft, WoW, Diablo 3
Blizzard games quad-core threaded? hahha. Blizzard makes some of the most CPU limited games because they don't scale beyond 2 cores.
An i3 3.1ghz outperforms i7 930:
Disparate architectures found in the current-gen consoles are partly responsible for lack of many multi-threaded PC games up to now. "Getting a common game architecture to run across both [Xbox 360 and PS3] is no easy feat and you have to take 'lowest common denominator' sometimes. This can mean that your engine, which is supposed to be 'wide' (ie. runs in parallel across many cores) ends up having bottlenecks where it can only run on a single core for part of the frame," (PS3 specs: six SPUs, one core, two hardware threads).
"This (Sony) approach of more cores, lower clock, but out-of-order execution will alter the game engine design to be more parallel. If games want to get the most from the chips then they have to go 'wide'... they cannot rely on a powerful single-threaded CPU to run the game as first-gen PS3 and Xbox 360 games did."
http://www.eurogamer.net/articles/digitalfoundry-future-proofing-your-pc-for-next-gen
It's not reasonable to look at existing PC games and extrapolate that next gen console games will still only use 2-4 cores. Killzone Shadow Fall already uses 5 cores.
Right now it's pointless to speculate on the performance of PS4/XB1 until we give developers 2-3 years to learn the hardware. We won't be able to tell the full potential of those consoles for a bit. Only one compute job was used in the Killzone demo, and that's used for memory defragmentation. That means developers can squeeze a lot more out of PS4 long-term. Also, once 1st wave of next gen titles comes out on the PC (Watch Dogs, etc.), we'll be able to tell what PC graphics cards are necessary to run those games at similar level of graphics to PS4.
I think many people quickly forgot that the original specs for PS4 included HD6670/7670 style GPU. What we got is a huge upgrade from what was rumored for a long time since the GPU is between 7850 and 7870 in performance. In light of the console only costing $400, they did a pretty good job. PS3 cost nearly $800 to manufacture and Sony sold it for $599. It was going to be impossible to release a PS4 with much more powerful hardware without raising the price or Sony taking on hundreds of millions of losses, or the console getting delayed (allowing time for prices on 28nm GPUs to fall to try and squeeze and HD7950/GTX660Ti/GTX760 in there).
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