monstercameron
Diamond Member
- Feb 12, 2013
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my sarcasm detector didnt detect it, nvm.That was sarcastic. What does CPU have to do with resolution?
my sarcasm detector didnt detect it, nvm.That was sarcastic. What does CPU have to do with resolution?
That was sarcastic. What does CPU have to do with resolution?
One does not lower resolution when his CPU is having hard time. Quite the opposite. If you are CPU bound, you max out graphics to tax GPU more while maintaining the same frame rates as before.
Put yourself in the unenviable position of being a project manager for hardware inside a software-based company which means all your peers are delivering silly high margins next to your division's paltry margins.
That puts a different bit of internal pressure on your bonuses, your annual targets, stretch goals, etc.
If I were a Microsoft guy, tired of looking like I'm the one dragging down corporate's average margins and tired of being looked at by me internal management peers as being the ugly duckling of the bunch, I'd be shooting to do anything I could to boost margins - however transitory and temporary it may be - with the initial product launch of Xbox One.
To be sure there will be a price drop triggered once some pre-defined unit volume threshold has been crossed. Maybe a $25 or $50 price drop once the first 3m units sell retail, or after 3 months, whichever happens first.
But milking the margins on the first early adopters, very much a corporate pressure situation going on at Microsoft which is not present at a true hardware-based corporation like Sony.
Kinda explain why Sony seem determined to allow developers to push everything single possible to do thing on GPU and a reason for quite severe changes they made on GCN architecture.http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects
Yet more info, and its not good.
Heavily CPU limited before release.
How long are these consoles expected to last? 1-2 years?
If you read the article, you would notice the Xbox One already got 2 bottlenecks. GPU too slow and need downscaling. And CPU too weak and needed a boost, besides the usual removal of features and simplication.
Also the CPU handles draw calls for the GPU.
If you read the article, you would notice the Xbox One already got 2 bottlenecks. GPU too slow and need downscaling. And CPU too weak and needed a boost, besides the usual removal of features and simplication.
Also the CPU handles draw calls for the GPU.
ohhh... so CPU and GPU are bottleneck. Add RAM to that, and a hard drive. So all these things bottleneck HMDI output which could push 18Gbit/s.
If not that, I don't know which part of the console will be held back...
ohhh... so CPU and GPU are bottleneck. Add RAM to that, and a hard drive. So all these things bottleneck HMDI output which could push 18Gbit/s.
If not that, I don't know which part of the console will be held back...
Why dont you understand this thing is bottleneck because its got no Intel cpu and NV gpu?
Also the CPU handles draw calls for the GPU.
Such capabilities won't help in handling higher resolutions, image quality or stereoscopic rendering. GPGPU roughly is resolution agnostic.Anyway, right now, we have 2 (hell, 3 counting Wii U) next-gen consoles with a focus on GPGPU utilization. That's what I'm seeing, and once the industry adapts to this transition, we'll see better results.
Of course they are. Especially if devs try to further use the 3 SB optimized threads w/o change.like it wasn't obvious that they will be CPU limited from day one with that CPU.
Wouldn't less available GPU resources lead to less work for the cores? They'd also only start to be limiting GPU perf. if the multithreaded game and driver code wouldn't be able to saturate them.If you read the article, you would notice the Xbox One already got 2 bottlenecks. GPU too slow and need downscaling. And CPU too weak and needed a boost, besides the usual removal of features and simplication.
Also the CPU handles draw calls for the GPU.
A $1000 cost and 500W power limit would've solved this balancing problem.ohhh... so CPU and GPU are bottleneck. Add RAM to that, and a hard drive. So all these things bottleneck HMDI output which could push 18Gbit/s.
If not that, I don't know which part of the console will be held back...
A business + environment driven decision maybe. Nvidia GPU+ARM cores or Intel's fast cores and GPU cores with delayed standards support in the past and an Intel fab bound cost model...Why dont you understand this thing is bottleneck because its got no Intel cpu and NV gpu?
The CPU load of draw calls is essentially completely independent of resolution. It takes the same CPU time to render the same scene at 10x10 res and at 1000x1000 res.
Wouldn't less available GPU resources lead to less work for the cores? They'd also only start to be limiting GPU perf. if the multithreaded game and driver code wouldn't be able to saturate them.
I dont think they are too weak and even so the jaguar cores are much faster than the older ppc cores.
also the console devs have always tried to maintain a minimum of 30fps so the bolded part is just inflammatory.
What MS says is, the GPU is too slow to handle 1080p in some cases. And that the CPU is too slow to handle the desired FPS. Not even considering what the other sacrifices in the game development will be when such basic metrics is already a struggle.
At least the PS4 got almost 50% faster GPU that should make 1080p possible in close to all, if not all titles. But they also suffer from the CPU issue at hand.
It really bites both not to go the extra mile to use 4 pilediver/steamroller cores instead.
The jaguar cores are not really the standard x86 cores.
AMD was bought once by "oil" investors.
It is also after all an "us knows us".
Should have just stuck a 3.0GHz quad in there instead. That CPU is going to come back and bite them in the ass. So an i3 @ 3.4GHz despite having 2 cores/2 hyperthreaded will still be sufficient?
Why does no one understand that the CPU choice for these consoles was entirely due to power constraints.
Thats not true. Not to mention 8 jaguar cores are anything but low power and could easily be replaced.