VulgarDisplay
Diamond Member
- Apr 3, 2009
- 6,188
- 2
- 76
Yep they decided to beat MS with the announcement.
Will probably make E3 a much better showing this year by having some new games to show instead of just a console reveal.
Yep they decided to beat MS with the announcement.
It's not as simple as that. They will have a big income this year(vs last year when they got peanuts money from it) from console business but they need to hit a home run with Kabini and to hold on in the PC(desktop) segment which is declining sharply.
Why only this year and not the comming years?It's not as simple as that. They will have a big income this year(vs last year when they got peanuts money from it) from console business
Won't the chip volumes from the consoles alone be enough to keep AMD floating? At least it ough to be a big enough economical contribution to keep AMD in good health.but they need to hit a home run with Kabini and to hold on in the PC(desktop) segment which is declining sharply.
Won't the chip volumes from the consoles alone be enough to keep AMD floating?
Also, Sony and Microsoft cannot afford AMD going bust, since that would mean they are without chip supplier for their consoles. Unless there is some agreement that Sony and Microsoft are guaranteed that chips will be produced even if AMD ceases to exist. But who would own the intellectual property rights for the chips then?![]()
Typically, consoles are a big lump sum payment up front, followed by very minimal royalties on every cheap produced.
IIRC, the rumored costs for the 360 were around $100 million to repurpose the existing cpu tech, and around $1 billion to make a from the ground up gpu. PS3 was around a $2 billion investment in the Cell processor, and a $100 million cost for repurposing an existing nvidia gpu. If those numbers are right, I couldn't see AMD netting more than half a billion for each console for serving up re-purposed designs, and possibly as low as that $100 million lump sum.
The GFLOPs performance was high on the Cell not Xenon. Not that it really matters since integer and branching performance is more useful.
Yes, they had. But, making efficient use of them was another story. X86 needed AVX to compete with RISC 128-bit extensions, really.Had AMD or Intel even moved beyond 64 bit FPUs by that point?
Bingo. It's basically contract design work; AMD gets paid fairly well for the work considering they are doing pure virtual IP design, but once they deliver the product they're essentially done. The royalties after that are tiny, and mostly exist to cover patented technologies that are already widely licensed out by the design firm (and hence for fairness the console manufacturer has to pay too).Typically, consoles are a big lump sum payment up front, followed by very minimal royalties on every cheap produced.
I really hope that Valve's Steambox initiative takes off, for AMD's sake. If it becomes common for PC gamers to have a HTPC/gaming rig under their TV which can handle 720p/1080p gaming, then AMD's APUs start to make a lot of sense.
That's a whole lot of speculation going on there. I have every doubt SFF PCs are going to make much of a dent in the console market.
You are free to have your doubts but here are the facts:
Given similar GPU performance and a similar system price, who in their right mind would choose a locked down and restricted console over an unrestricted, fully functional PC? Now factor in the fact that PC games are generally cheaper than console games (£30 compared to £40 here in the UK). Now consider that people who don't give a damn about infringing copyrights can download pretty much any content they want to, free of charge, whether that be software, games, music, video or books. Another thing you should consider is that consoles don't sell that well in their first year or two as shown here:
- You can currently build an SFF PC using the A10-5800K that is far more powerful than the PS3 and Xbox360 for $400.
- Trinity was priced similar to Llano at launch and Richland will be priced similar to Trinity at launch. It's a logical conclusion that Kaveri will be priced similar to Richland at launch.
- A 500 GB PS3 costs $300 and a 320 GB Xbox360 costs $270. The next gen consoles will be more expensive than those.
- The HD7850 provides about twice the performance of the HD7750.
- The HD7750 has 8 CUs
- Kaveri will have 8 CUs
![]()
Now consider that the APUs will only get more powerful each year and by 2016, AMD will have a 14nm APU which has a more powerful GPU than the next gen consoles. To purchase a next gen console at launch for anything over $400 is simply a poor decision, to purchase one in 2016 for anything over $200 is pure, unadulterated insanity. Even at $200, the next gen console would provide less value than a $300-$400 SFF PC with a 14nm APU.
Only fanboys and the uninformed spend more to get less. An informed buyer will purchase the system which offers the best value and when performance and price are similar, a PC will always be better value than a console.
You are free to have your doubts but here are the facts:
Given similar GPU performance and a similar system price, who in their right mind would choose a locked down and restricted console over an unrestricted, fully functional PC? Now factor in the fact that PC games are generally cheaper than console games (£30 compared to £40 here in the UK). Now consider that people who don't give a damn about infringing copyrights can download pretty much any content they want to, free of charge, whether that be software, games, music, video or books. Another thing you should consider is that consoles don't sell that well in their first year or two as shown here:
- You can currently build an SFF PC using the A10-5800K that is far more powerful than the PS3 and Xbox360 for $400.
- Trinity was priced similar to Llano at launch and Richland will be priced similar to Trinity at launch. It's a logical conclusion that Kaveri will be priced similar to Richland at launch.
- A 500 GB PS3 costs $300 and a 320 GB Xbox360 costs $270. The next gen consoles will be more expensive than those.
- The HD7850 provides about twice the performance of the HD7750.
- The HD7750 has 8 CUs
- Kaveri will have 8 CUs
![]()
Now consider that the APUs will only get more powerful each year and by 2016, AMD will have a 14nm APU which has a more powerful GPU than the next gen consoles. To purchase a next gen console at launch for anything over $400 is simply a poor decision, to purchase one in 2016 for anything over $200 is pure, unadulterated insanity. Even at $200, the next gen console would provide less value than a $300-$400 SFF PC with a 14nm APU.
Only fanboys and the uninformed spend more to get less. An informed buyer will purchase the system which offers the best value and when performance and price are similar, a PC will always be better value than a console.
Given similar GPU performance and a similar system price, who in their right mind would choose a locked down and restricted console over an unrestricted, fully functional PC?
People who want to Plug and Play. Which would be, most people.
Updates are automatic and simple, no driver issues or performance differences, no incompatibilities, no issues. It just works.
Second of all, Steam is not an open system at all. Its a store, managed by one company. How or why is it viewed differently than what Windows is doing with its own store is something that I can't comprehend.
Meh, I got a 250GB 360-S a year and a half ago in a bundle with Halo Reach for £150. I wasn't going to get an equivalent gaming experience from a PC for that kind of money.
You can performance\value check on the specifications\components all you want.
But dumb America sure as hell aint' gonna have a troublesome windows OS on a console - or similar.
It's P'n'P - it's not about performance.
Your delusional if you think other wise.
People who want to Plug and Play. Which would be, most people.
Updates are automatic and simple, no driver issues or performance differences, no incompatibilities, no issues. It just works.
Second of all, Steam is not an open system at all. Its a store, managed by one company. How or why is it viewed differently than what Windows is doing with its own store is something that I can't comprehend.
If it's not about performance, then Sony and MS are going to be extremely disappointed when very few people purchase next gen consoles due to being happy with the PnP functionality of their current console.
Windows has had plug and play since 95. Perhaps you mean turn on and play? In which case, the consoles stopped being turn on and play when they abandoned ROMs. Both the PS3 and Xbox360 have operating systems which require time to boot up and need to be configured. The games also take a fair bit of time to load. And just like on the PC, both the OS and the games receive automatic updates. Also, as Red Hawk points out, consoles are not immune to problems.
I never even mentioned Steam but as to why people like it so much, the answer is very simple. People like saving money and Steam has plenty of sales. It also simplifies installation and maintenance of your games.
You are free to have your doubts but here are the facts:
Given similar GPU performance and a similar system price, who in their right mind would choose a locked down and restricted console over an unrestricted, fully functional PC? Now factor in the fact that PC games are generally cheaper than console games (£30 compared to £40 here in the UK). Now consider that people who don't give a damn about infringing copyrights can download pretty much any content they want to, free of charge, whether that be software, games, music, video or books. Another thing you should consider is that consoles don't sell that well in their first year or two as shown here:
- You can currently build an SFF PC using the A10-5800K that is far more powerful than the PS3 and Xbox360 for $400.
- Trinity was priced similar to Llano at launch and Richland will be priced similar to Trinity at launch. It's a logical conclusion that Kaveri will be priced similar to Richland at launch.
- A 500 GB PS3 costs $300 and a 320 GB Xbox360 costs $270. The next gen consoles will be more expensive than those.
- The HD7850 provides about twice the performance of the HD7750.
- The HD7750 has 8 CUs
- Kaveri will have 8 CUs
![]()
Now consider that the APUs will only get more powerful each year and by 2016, AMD will have a 14nm APU which has a more powerful GPU than the next gen consoles. To purchase a next gen console at launch for anything over $400 is simply a poor decision, to purchase one in 2016 for anything over $200 is pure, unadulterated insanity. Even at $200, the next gen console would provide less value than a $300-$400 SFF PC with a 14nm APU.
Only fanboys and the uninformed spend more to get less. An informed buyer will purchase the system which offers the best value and when performance and price are similar, a PC will always be better value than a console.
"Simple and automatic? Try the huge updates for games like Metal Gear Solid. Try updates that take forever and brick your console if you stop them (Wii U)."
"Performance differences? With specific consoles, no, but you still have to deal with crap like Skyrim's issues on PS3 and different performance between consoles. On PC there were player-created fixes such as the SkyBoost and the 4 GB mod that people could try; PS3 players were stuck up a creek without a paddle until Bethesda got around to a fix (and they still haven't released Dawnguard on PS3)."
"No incompatibility? Hey, have you tried putting an N64 cartridge in a Wii U? Games from the past decade are generally compatible with newer PCs, and often players again make workarounds when compatibility is an issue. On consoles, you're at the mercy of developers re-releasing games for new consoles, which you have to pay for again."
"Consoles can have so many issues it's not even funny. Save corruption on the PS3 version of Mass Effect 3. A system update on Xbox 360 that messed up colors in video playback. Textures not loading if you installed Skyrim to the hard drive on the 360. The entire PSN being taken down for months because it was hacked. That consoles "just work" is false; the key differentiator between consoles and PC is that if you own a PC you can seek out your own fixes, while on consoles you have to twiddle your thumbs until whatever relevant developer gets around to fixing your issue"