Digital Foundry: all questioned AAA developers recommend AMD CPU's for gaming PC's

Page 5 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
91
Who said you that is was 8 core jaguar at 1.6 ghz vs 4 core jaguar at 1.6 ghz?

jaguar is not scaling beyond 2.0 ghz. If you look at the planned chips you will notice they stop at 2.0 ghz (quad core)

jAGUAR-oVERALL.png


10% increase in clockspeed. 4 jaguar cores at 2.0 ghz is still gonna bottleneck pretty bad. (Please note that the 4 core version at 2.0 ghz is essentially a tablet chip).
 

wlee15

Senior member
Jan 7, 2009
313
31
91
jaguar is not scaling beyond 2.0 ghz. If you look at the planned chips you will notice they stop at 2.0 ghz (quad core)

jAGUAR-oVERALL.png


10% increase in clockspeed. 4 jaguar cores at 2.0 ghz is still gonna bottleneck pretty bad. (Please note that the 4 core version at 2.0 ghz is essentially a tablet chip).

Note that it's 10% increase in clockspeed over the unreleased 28nm variants of the Bobcat.
 

insertcarehere

Senior member
Jan 17, 2013
712
701
136
Who said you that is was 8 core jaguar at 1.6 ghz vs 4 core jaguar at 1.6 ghz?

Unless Sony were willing to bleed cash PS3-style again (all indications said they were not), an APU based on 4 core piledriver was probably not a viable option anyway.
 

Exophase

Diamond Member
Apr 19, 2012
4,439
9
81
Note that it's 10% increase in clockspeed over the unreleased 28nm variants of the Bobcat.

Isn't it kind of confusing to make a presentation slide comparing against a product they never released and AFAIK never even announced SKUs for?
 

Idontcare

Elite Member
Oct 10, 1999
21,110
64
91
Isn't it kind of confusing to make a presentation slide comparing against a product they never released and AFAIK never even announced SKUs for?

Consider the source (AMD). They live in a special powerpoint-engineering world like no other. Which is why it really is good advice to not believe anything AMD puts into a powerpoint until you actually see it on a 3rd party review site.
 

Pilum

Member
Aug 27, 2012
182
3
81
I think this is very relevant when talking about stuff coming from consoles because it'll have a lot of heavy lifting on the FPU/SIMD units, but won't have a lot of specialization for FMA and XOP, outside of what recompilation gives you. It also won't have a good reason to use AVX256 even though it can, but that might not stop people..
That will depend on whether its "native" code written for one game or if a cross-platform framework/engine is used. E.g. If you use a cross-platform physics engine it might compile to code optimized for the specific platform and/or use CPU dispatching at runtime.

But of course cross-platform titles will run into the lowest common denominator thing again, which is really, really sad. The FP throughput for PS4 will be less than PS3, unless the CPU is clocked at 3 GHz. In practice the non-FMA pipes will be more effective, but it should end up a wash for physics calculation and the like. Any Haswell i3 will be more powerful for FP code which can effectively use FMA. Bah. I can remember how impressed I was with CELL, because of the (then) insane FP throughput. This time, consoles are all-crap right from the start. :|
 

podspi

Golden Member
Jan 11, 2011
1,982
102
106
I imagine they are thinking they will use the GPU for FP physics calculations. Cell was pretty difficult to program for, wasn't it?
 

guskline

Diamond Member
Apr 17, 2006
5,338
476
126
Consider the source (AMD). They live in a special powerpoint-engineering world like no other. Which is why it really is good advice to not believe anything AMD puts into a powerpoint until you actually see it on a 3rd party review site.

That's the unvarnished truth. All you have to do is go back prior to the Bulldozer release and review the slides AMD was touting about the Bulldozer.:$ I think they learned a little by "toning down" the PileDriver expectations.
 

Pilum

Member
Aug 27, 2012
182
3
81
I imagine they are thinking they will use the GPU for FP physics calculations. Cell was pretty difficult to program for, wasn't it?
CELL was very hard to program if you were used to normal x86 coding. Compared to GPGPU, it shouldn't be any harder; you still have to design your code so that you have batches of data which can get processed by vector units in one go instead of wildy interspersing integer & vector code. If people didn't manage to properly use CELL, I doubt their results with GPGPU will be much better; the code design problems are pretty much the same.

And yes, I suppose the GPU is supposed to take up the slack, but of course that will drop the graphics power. If you dedicate 500 GFLOPs of the PS4s 2 TFLOPs GPU to physics etc., you reduce your graphics performance by 25%. Just for comparison, the i5-4670 will have 460 TFLOPs in its CPU part alone; that is, it will reach 20+% of the total PS4 processing power of CPU+GPU combined. Intels i5-class iGCPUs will probably outperform the PS4 by the 10nm tock if programmers would only take a little care with their PC ports.
 

Pilum

Member
Aug 27, 2012
182
3
81
That's the unvarnished truth. All you have to do is go back prior to the Bulldozer release and review the slides AMD was touting about the Bulldozer.:$ I think they learned a little by "toning down" the PileDriver expectations.
True, but instead they've now reached new heights of "deceptive footnoting". If you look at the SR slides, the big statements are "+20-30% ops/cycle", but the tiny footnote says "in SPECrate transaction processing". But of course all the fans don't ever read the footnotes, and so SR will have 20-30% higher IPC in single-threaded loads. I don't like that much better than the BD pre-launch hype, I have to say. But at least they're truthful, technically speaking. It's progress. :)
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
True, but instead they've now reached new heights of "deceptive footnoting". If you look at the SR slides, the big statements are "+20-30% ops/cycle", but the tiny footnote says "in SPECrate transaction processing". But of course all the fans don't ever read the footnotes, and so SR will have 20-30% higher IPC in single-threaded loads. I don't like that much better than the BD pre-launch hype, I have to say. But at least they're truthful, technically speaking. It's progress. :)

The 20-30% is also compared to BD and not PD to make it even better. But everyone assumes PD.
 

Sweepr

Diamond Member
May 12, 2006
5,148
1,143
136
The 20-30% is also compared to BD and not PD to make it even better. But everyone assumes PD.

So thats where the 4-6 SR APUs will match/beat FX8350 in MT-taks hype train started? Wow, if you read some people's posts you might think its something 100% confirmed. Seems like they havent learned anything from Barcelona and BD.
 

galego

Golden Member
Apr 10, 2013
1,091
0
0
jaguar is not scaling beyond 2.0 ghz. If you look at the planned chips you will notice they stop at 2.0 ghz (quad core)

Therefore the PS4 with a octo-core cannot exist according to you. In any case, this is not answering my question. I repeat: Who said you? Ref?
 

Sleepingforest

Platinum Member
Nov 18, 2012
2,375
0
76
Therefore the PS4 with a octo-core cannot exist according to you. In any case, this is not answering my question. I repeat: Who said you? Ref?

He's not saying that octocore can't exist. He's saying that the Jaguar architecture doesn't scale well beyond 2.0GHz (as can be inferred from AMD's own slide on the future of Jaguar: they stop the clockspeed at 2.0GHz for two generations); therefore it is a choice between 1.6GHz octocore and 2.0GHz quadcore. I'm also reading rumors that the final product will be octocore Jaguar at 2.0GHz.

A non-Jaguar chip, as we've speculated, would use up too much power for a console. There is no hard-and-fast source for this, so you are free to doubt him if you wish.
 
Last edited:

SPBHM

Diamond Member
Sep 12, 2012
5,069
426
126
That's correct for nearly all cases (not talking about Atom here of course) as long as there is no second thread or process or OS task running on that Intel core.

well from what I have seen when it comes to i5 vs FX 8xxx at a similar clock/high OC, even on the best cases for the FX, the heavy MT stuff the i5 is not far slower, it's quite close actually
http://www.bit-tech.net/hardware/2012/11/06/amd-fx-8350-review/3
(while using 100w less or something)

now when we move to the inevitable less than ideal situations for the FX, the difference can be huge in favor of the i5,

now comparing a BD module (2c) to a SB core, it probably can vary a lot,

http://www.xbitlabs.com/images/cpu/amd-fx-8150/t4.png

(sure it's BD and Sandra and the Intel core with HT enabled)


coming back to the next gen games and i5s, I would agree with this from the DF article I guess
"CPU power is probably the least of the concerns the PC platform has, compared to the PlayStation 4 at least. After all, the AMD Jaguar cores in the next-gen consoles were designed to compete with Intel's low-power Atom architecture, created with tablets and low-power laptops in mind. Even with eight of them, today's quad-core and octo-core desktop processors outright own them in terms of processing power."
 

galego

Golden Member
Apr 10, 2013
1,091
0
0
He's not saying that octocore can't exist. He's saying that the Jaguar architecture doesn't scale well beyond 2.0GHz (as can be inferred from AMD's own slide on the future of Jaguar: they stop the clockspeed at 2.0GHz for two generations); therefore it is a choice between 1.6GHz octocore and 2.0GHz quadcore. I'm also reading rumors that the final product will be octocore Jaguar at 2.0GHz.

The same slide says that the maximum number of cores is four. Now you need to answer two questions instead of one:

Why the PS4 includes an eight-core Jaguar chip if the slide says that the maximum is four?

Who said you that is was 8 core jaguar at 1.6 ghz vs 4 core jaguar at 1.6 ghz? Reference please.

A non-Jaguar chip, as we've speculated, would use up too much power for a console. There is no hard-and-fast source for this, so you are free to doubt him if you wish.

The TPD of the four-core Richlands APUs @ 3.5 is of 35 W whereas the the TPD of a four-core Jaguar @ 2.0 is of 25W. Eight core jaguar will have a higher TDP...
 

galego

Golden Member
Apr 10, 2013
1,091
0
0
well from what I have seen when it comes to i5 vs FX 8xxx at a similar clock/high OC, even on the best cases for the FX, the heavy MT stuff the i5 is not far slower, it's quite close actually
http://www.bit-tech.net/hardware/2012/11/06/amd-fx-8350-review/3
(while using 100w less or something)

now when we move to the inevitable less than ideal situations for the FX, the difference can be huge in favor of the i5,

now comparing a BD module (2c) to a SB core, it probably can vary a lot,

http://www.xbitlabs.com/images/cpu/amd-fx-8150/t4.png

(sure it's BD and Sandra and the Intel core with HT enabled)

Are not Cinebench and Sandra two benchmarks optimized for intel chips?
 

Olikan

Platinum Member
Sep 23, 2011
2,023
275
126
The 20-30% is also compared to BD and not PD to make it even better. But everyone assumes PD.

well, piledriver is mere 7%* faster than bulldozer on average....20-30% is great

* for some odd reason it was 13% at games :confused: