futurefields
Diamond Member
Killer Instinct wont be 1080?
Killer Instinct wont be 1080?
The Super NES wasn't more powerful than the genesis. It had a better feature set, more RAM, and was more efficient, but it wasn't more powerful.GPU, no. RAM, maybe. But to be clear, the most powerful console hasn't "won" a generation since the SNES 20 years ago.
The Super NES wasn't more powerful than the genesis. It had a better feature set, more RAM, and was more efficient, but it wasn't more powerful.
Seeing how SNES is 2 years newer than Genesis I would be amazed if Genesis was more powerful.
In fact I am almost positive SNES was more powerful than Genesis.
Genesis CPU 7.67 MHz 16/32-bit 68000
Snes CPU: 3.58 MHz 16-bit 65c816 - 6502 Compatibility (unused)
Genesis Ram: 64kb
Snes Ram: 128kb
It is demonstrable that the SNES could actually display 2-3 times the colors on screen, while the Genesis could display 2-3 times the sprites and independently scrolling 2D planes. The SNES also could scale and rotate one 256 color plane, which could be made to look like large objects such as Bowser in Super Mario World or the Bomber in the first level of Contra IV. Alternately, games on the Genesis typically ran with less slowdown, featured faster scrolling levels, "tilted" sprites and backgrounds, and featured more custom special effects like scaling backgrounds and fully polygonal gameplay without any cart loaded processors. The Genesis' software effects are best seen in Contra Hard Corp, Castlevania Bloodlines, Batman and Robin, Ranger X, Sonic 3D Blast's bonus levels, LHX Attack Chopper, and Red Zone, for starters.
Hardware specifications in the game industry are only the product of marketing
It follows the same adage used with cars. It's not what you got but what you do with it. So yeah, there's a marketing aspect.
I'm not sure how you get to that last line. Specifications by their nature are cold, hard, technical facts. Facts which determine what a console is capable of. .
Thank you.🙂Genesis CPU 7.67 MHz 16/32-bit 68000 Snes CPU: 3.58 MHz 16-bit 65c816 - 6502 Compatibility (unused) Genesis Ram: 64kb Snes Ram: 128kb It is demonstrable that the SNES could actually display 2-3 times the colors on screen, while the Genesis could display 2-3 times the sprites and independently scrolling 2D planes. The SNES also could scale and rotate one 256 color plane, which could be made to look like large objects such as Bowser in Super Mario World or the Bomber in the first level of Contra IV. Alternately, games on the Genesis typically ran with less slowdown, featured faster scrolling levels, "tilted" sprites and backgrounds, and featured more custom special effects like scaling backgrounds and fully polygonal gameplay without any cart loaded processors. The Genesis' software effects are best seen in Contra Hard Corp, Castlevania Bloodlines, Batman and Robin, Ranger X, Sonic 3D Blast's bonus levels, LHX Attack Chopper, and Red Zone, for starters. Hardware specifications in the game industry are only the product of marketing
color palette yes, resolution no (few Super NES games used 512x448, most Genesis games were 320x224, the extra fine art detail in Genesis games is proof of that), Sound was just different (although most Genesis motherboard revisions had terrible circuitry); the Super NES couldn't do FM synth in hardware, the Genesis only had one PCM channel.SNES resolution, color palette, graphics modes, and most especially SOUND were considerably improved over Genesis.
Not really; the Super NES version's AI sucked because of its weak CPU.NBA Live immediately springs to mind as being a classic multiplatform sports game that looked and performed better on SNES.
That's because Sculptured Software put more effort into the SNES port than Probe did into the Genesis version. Probe could barely enhance Mortal Kombat II for the 32X and don't even get me started about how much they missed on the Saturn version.For example I had Mortal Kombat II on Genesis and a friend had it on SNES. It looked better and ran smoother on SNES.
Genesis CPU 7.67 MHz 16/32-bit 68000
Snes CPU: 3.58 MHz 16-bit 65c816 - 6502 Compatibility (unused)
Genesis Ram: 64kb
Snes Ram: 128kb
It is demonstrable that the SNES could actually display 2-3 times the colors on screen, while the Genesis could display 2-3 times the sprites and independently scrolling 2D planes. The SNES also could scale and rotate one 256 color plane, which could be made to look like large objects such as Bowser in Super Mario World or the Bomber in the first level of Contra IV. Alternately, games on the Genesis typically ran with less slowdown, featured faster scrolling levels, "tilted" sprites and backgrounds, and featured more custom special effects like scaling backgrounds and fully polygonal gameplay without any cart loaded processors. The Genesis' software effects are best seen in Contra Hard Corp, Castlevania Bloodlines, Batman and Robin, Ranger X, Sonic 3D Blast's bonus levels, LHX Attack Chopper, and Red Zone, for starters.
Hardware specifications in the game industry are only the product of marketing
That's a matter of opinion. As for which one was more powerful they can't really be objectively measured. The specs are purely marketing ploys and have been so in every generation. The PSOne couldn't have done Panzer Dragoon Saga as well as the Saturn just like there were PSOne games that wouldn't have looked as good on the Saturn.The SNES had a better graphics chip than the Genesis. It was also using a 16-bit DPS when Sega was still using FM synthesis. The Genesis did have a faster clocked CPU, which I think allows for a more consistent 60fps in fast motion games like Sonic. This was really the meat of their "blast processing" gimmick. Though it really only benefits racing games, and Sonic. There's really no question that the SNES was better than the Genesis. Though it had two years on Sega's system. Which at the time was a huge technology gap. The Genesis was originally made to mimic Sega's mid to late 80s arcade hardware. They were heavily focused on making popular arcade games playable at home. A lot if not most of the Genesis/MegaDrive's early games were arcade ports.
Higher specs should mean higher price but that's not the case here. Maybe Microsoft just chose to balance their budget for the system towards another aspect of the system (Kinect sensor) rather than the cpu/gpu/ram? As the Wii showed, you don't have to have the best specs to sell the most consoles.
The Wii is a different market. Nintnedo targets kids. Microsoft and Sony target teens/20 somethings.
Kids don't need high end graphics and parents don't want higher costs. And 20 somethings without kids can blow more money on things like consoles. 8 years olds don't have money to buy anything.
No, Nintendo with the Wii, tried to target the average person that doesn't play games. They did extremely well with the Wii, the WiiU, not so much.
No not like PS3 and Xbox 360 did.I can tell u this these next gen console will not have even 4 year of life cycle it is even outdated before its release
When the 360 released it was not as fast as a high end PC. I don't see your point.
Let's not be dense.
Xbox 360 graphics were comparatively very high end when it was released 8 years ago in 2005.