***Diablo2 1.08 patch out*** A SAD DAY FOR D2 PLAYERS

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richleader

Golden Member
Jan 1, 2001
1,201
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Well, they've implemented some of the changes back already, but where the hell are people coming up with this:

"Like TONS more uniques, rares, etc..."

What the hell are you smoking? I have played over 6 hours of the new version, half of that time with a barb with high magic find, and have yet to find a rare or a unique. This is act 3 and 4 hell, sytle. Either you people are playing single player or in act 1 normal, are extremely and unprecedentedly lucky, or lying like crap.
 

DJediMaster

Senior member
Dec 27, 2000
569
0
0
Same here. My barb has 149 MF and i can't find a single rare/unique item in approximately 5 hours of play..

My iceblink is still worthless though after the changes. heh.
 

richleader

Golden Member
Jan 1, 2001
1,201
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Yeah, why do they have to harsh on iceblink when you can get a *belt* that does +1 cold damage and achieve basically the same effect?
 

Dark4ng3l

Diamond Member
Sep 17, 2000
5,061
1
0
To get rares to drop in the xpansion you need to be in a party or the drops will be like they are in 1 player games, but the monsters will be tougher. My guess is that the new d2 classic patch did the same.
 

pen^2

Banned
Apr 1, 2000
2,845
0
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just think about it, nerfing block makes about.0001% sense. most pvm barbs use two handed weapons nowadays, spellcasters dont rely on block when leveling. blocking was one saving grace of s/s barbs in pvp, and they either set out to destroy s/s barbs or force them to buy xpack, or else they wouldnt be able to play with their chars.
maybe palys were bitter they had nothing over other chars and appealed to bliz to nerf block on other characters. while i agree palys were underpowered and disadvantaged, there is absolutely no reason to kill s/s barbs and sorceresses to achieve 'balance'. and zons are stronger than EVER. whoever says 'challenge' just go check what the pincers do when used with zon! sigh :(
 

Vampirrella

Golden Member
Apr 5, 2001
1,211
0
71
ive played D2 for a while and gave up cuz it was basicly no diffrent really from D1.. i got bored and now this thread even made it final.. im getting rid of the game.. good riddance!
 

pen^2

Banned
Apr 1, 2000
2,845
0
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see, vamparilla just proved my point. its either the ones who played a long time ago without much attention to details, or the ones who just got started that seem to be apathetic to or content with the change. how is it that whoever done their homework and made best possible working chars getting hosed is just a mystery. i have no problem with making MONSTERS harder or nerfing few too overpowered things like multishot or leech, but things like walk/run speed and CAST SPEED NERF is str8 outta marketting 101. (if you are unhappy withour f*ed up patch, you may get your cure at the shelves for $29)
 

richleader

Golden Member
Jan 1, 2001
1,201
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Darkangel, I played for hours in a party of four, we cleared nearly all of act 3 and act 4 in an 8 player game. No uniques, no rares, one green (sigons guard) and our average char level was 82.

The new drops suck.

I did gamble a rare ring though, with my level 83 barb: +10 energy, +5 str, +5% fire resist, 6% cold resist! Level 48 character required to use it! Wonderful stuff!

I do think that bliz will fix everything eventually and I ordered two copies of the exp pack because it's one of the few games that my brother and I can play together on the net because of our interests and his aging computer.
 

pen^2

Banned
Apr 1, 2000
2,845
0
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<< The new calculation used for Blocking that places emphasis on Dexterity has been removed, returning this to where it was before the 1.08 patch.
>>


but then there is that 1/3 block while running and block rate scaling DOWN with level thingy. nonetheless, it soothes my pain to hear about some recovery patch coming soon.

what you all fail to realize is while this game is predominantly pvm, pvp is a BIG factor. otherwise, bliz should have never included the hostile button in the first place. the more i play, the more i see petty turf wars turninig into pking incidents. this is directly pertinent to lvling, what are you gonna do if a zon hostiles you in 1.08? with screwed up block and all previously melee only mods such as slows target and knockback now working on projectile weapons, your only option is to leave the game immediately and bring your own zon. that combined with the fact there has been a RAPID growth in zon population for their extreme ease of leveling (note: lance barbs dont usually solo CS unless they are risking IM deaths), it is probable in next few months the only thing you see on the realms would be damn amazons (like there arent enough right now). for those of yall that stopped playing in pre 1.04 and coming back to the game, you better see how zons stack up against other chars in terms of both pvm and pvp.

lets all prey this patch cures all 'mistakes'...
 

richleader

Golden Member
Jan 1, 2001
1,201
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&quot;but then there is that 1/3 block while running and block rate scaling DOWN with level thingy. nonetheless, it soothes my pain to hear about some recovery patch coming soon. &quot;

I haven't checked yet, but is that what happened? I assumed they just put the old block back and wrote a simplistic statement (and based on the posts in that petition, the average diablo player NEEDS simplistic.) I'd rather see block being tied to dexterity, exclusively, rather than level--at least then you'd be favoring the high end. Make like 200 dex necessary for full block, an average pally with holy shield could then maintain full block, a barb 40-50% block, and a necro/sorcie with modest dex and item/charm boosts could have a 20-30% block, which would be more than acceptable. Low level players would be hurt, yes, but how hard? Not bad at all considering low level barbs dual wield, holy shield for pallys, necros using totems anyways, Javazons will be an elite player tinker toy as newbies will rush to be bowazons, no shield need there, and it would inspire Assassins to dual wield and spend points in weapon block, which most beta testers are avoiding (though assassins spend heavy in dex anyways!) and despite orbs, sorcies main weapon has always been a stave among the unwashed masses--they don't know or can't acquire an Ume's Lament anyways. So tie block directly to dex! What's the problem?

Yeah, I've only seen one pk'er so far, things after the patch have been amazingly friendly and people aren't about to pk a party of four people--that's just suicide. Some level 82 lance barb hostiled my party at the end of the river, yep, dumbass rushed into a zon with level 24 concentration on her! However, it was pretty nervewracking trying to watch their backs by myself while this was going on--I was barely able to hold back the monsters by myself (lancer) and if there had been bugs, I would have bought it. But a good zon with multi could probably take out a party now without them getting close. Cleeglaws is either going to be disabled for bows or changed to be something useless like +6 regrowth +5% fire resist +5% damage.

 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
Again I have no problem with them making PvM harder and some other changes. Most I like.

But again to completely screw my characters (except kinda my zon but zons are and now it seems to be always will be unbalanced) is BS and I'm still not going to play D2 or buy that stupid xpac. :|
 

pen^2

Banned
Apr 1, 2000
2,845
0
0
richleader, you realize the passive stuff on zon is NOT nerfed. something that was supposed to make up lack of blocking is now far superior than blocking? laf. besides, now blocking animation is drawn even for melee attacks, even while you are in the middle of doing something. very annoying!
 

Fubak

Member
Jan 10, 2001
153
0
0
What the hell are you smoking? I have played over 6 hours of the new version, half of that time with a barb with high magic find, and have yet to find a rare or a unique. This is act 3 and 4 hell, sytle. Either you people are playing single player or in act 1 normal, are extremely and unprecedentedly lucky, or lying like crap.

Try starting a new barb. I have to make a trip to town every 15-20 minutes JUST to sell the stuff i've picked up. I have almost entirely filled my stash w/ chipped gems and skulls.
 

pen^2

Banned
Apr 1, 2000
2,845
0
0
lol, just shows how pathetic magic find has became. have to store chipped gems now? go figure..
 

richleader

Golden Member
Jan 1, 2001
1,201
0
0
Hmmm, maybe for low level characters it's a blast, but finding dual leech executioner swords on river runs in hell/hell is a figment of the past now. Skulls are worthless, now that I can pick up flawless ones, should have traded for a few extra soj when I had the chance.
 

bonkers325

Lifer
Mar 9, 2000
13,076
1
0
blizzard is suck

1.) FoH has cast delay
2.) dexazons are WAAAAYYYYY overpowered
3.) diablo gives unique/rare reward 50% of the time you kill him, on any difficulty level, no matter how many times you've killed him already :p
4.) meditation kicks too much... at level 20 it can give over 1000% mana regen!
5.) run speed on boots havent been nerfed. fast = 10% faster = 20% fastest = 30%. only the base running speed for each character class has been changed
6.) cast rate has been nerfed. items giving fastest cast only give 20% increased cast rate, as opposed to the 30% it originally gives. SF does not have cast delay.
7.) immunities suck
8.) attaining level 99 is impossible now. Diablo only gives 300k exp (solo, 8ppl game, with exp shrine).
9.) blocking has been not been nerfed. the % it shows on your stat screen is incorrect. my level 88 hammerdin has 7% block, but he blocks a LOT more than that in battle. also, blocking now makes you flinch, and you hear the attack bouncing off your shield.
10.) gambling is now relative to clvl. still rather dumb, seeing how a quilted armor costs 150k at level 88. :Q
 

pen^2

Banned
Apr 1, 2000
2,845
0
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<< 1.) FoH has cast delay >>


yeah, but in pvp, its waaay overpowered



<<
2.) dexazons are WAAAAYYYYY overpowered
>>


s/s vitabarbs gave them a good run for their money, in 1.06 anyway :(0


<<
3.) diablo gives unique/rare reward 50% of the time you kill him, on any difficulty level, no matter how many times you've killed him already
>>


is this 1.08 you talking about? only killed him once in post 1.08, in pre 1.08 diablo always dropped a myriad of POS for me...


<<
4.) meditation kicks too much... at level 20 it can give over 1000% mana regen!
>>


try max fanaticism/smite/hs. its hideous :Q


<<
5.) run speed on boots havent been nerfed. fast = 10% faster = 20% fastest = 30%. only the base running speed for each character class has been changed
>>


you should rejoice, run speed nerf has been fixed! at least thats a step in the right direction :)


<<
6.) cast rate has been nerfed. items giving fastest cast only give 20% increased cast rate, as opposed to the 30% it originally gives. SF does not have cast delay.
>>


i never claimed SF had a cast delay... good sorcs rarely ever spam orbs, so cast delay really wasnt a biggy at all like i said. in fact increased orb dmg helps quite a bit... the thing is now when i try to tele out from a zon, i see a GA trailing me and nailing me right in the @$$ instead of whizzing by. of course you can forget about staticing more than twice before teleporting out. pvm gets rather hard too, most sorcs are rather unfamiliar with killing things with something other than static...


<<
7.) immunities suck
>>


yeah, noticed that :) there are barbs in the barb channel begging for help to kill the specters in arcane sanctuary :D


<<
8.) attaining level 99 is impossible now. Diablo only gives 300k exp (solo, 8ppl game, with exp shrine).
>>


do you really want to get to 99? whats your motivation? just curious.


<<
9.) blocking has been not been nerfed. the % it shows on your stat screen is incorrect. my level 88 hammerdin has 7% block, but he blocks a LOT more than that in battle. also, blocking now makes you flinch, and you hear the attack bouncing off your shield.
>>


NO NO NO and NO NO NO. blocking definitely HAS been nerfed. not only block rate is pathetic across many conventional builds, your block rate dips to 1/3 of normal when you are running. so much for chasing zons i guess. the thing you are talking about flinching and attacks bouncing off a shield actually is one of the BIGGEST nerfs they done to blocking. if you follow the chaos sanctuary, it was stated block animation only was shown against projectile attacks while you were not in the middle of some move that draws animation (ie charge, ww, leap). even when the animation wasnt shown, block was still present at all time no matter what you do. for instance, you let a lance barb whirl str8 thru the s/s barb, he would get 1-2 hits at most if their levels were same and the s/s barb had 75% block, yet block animation was never shown. now that block animation is drawn even for melee attacks (i was also told now ww could be interrupted too, but not 100% sure on that), you could get in a block lock very easily. a smitadin that once could smite thru a whirling lance barb now gets stuck in a block lock he needs to find an alternative to beat a ww barb with range5 weapon.


<< 10.) gambling is now relative to clvl. still rather dumb, seeing how a quilted armor costs 150k at level 88. >>


very dumb indeed.

for those of you who havnt noticed yet... i been exploiting the bug/feature in 1.08, there is a **certain** item that makes zons invincible against melee characters. not even the best of the best smitadin or s/s vitabarb has much of a chance now...
 

pen^2

Banned
Apr 1, 2000
2,845
0
0
ok, here is what i noticed while playing with the magic find barb that i recently acquired from a friend of mine. with 164% mf, he used to get at least one rare per trip in 1.06. today, throught 2 hours of continuous gameplay i found 3 rares 2 of them being non-exceptional. granted, my new paly gets LOTS of drops, but 2 uniques and 2 rares throught his life. the QUANTITY has gone up thru the roof, but the QUALITY of the drops is six feet under...
 

Dark4ng3l

Diamond Member
Sep 17, 2000
5,061
1
0
so much for your conspiracy theories. link

<Bridenbecker> Was there any intention to use the Patch 1.08 changes to force users to buy the Expansion?

<BRoper> We wanted to give players some of the benefits of the expansion set without requiring them to buy the expansion. There was no conspiracy to use this as a tool to &quot;make people buy the expansion&quot; and, in fact, we wanted to do just the opposite by giving people some of the excitement, challenges and benefits of expansion just for being loyal Diablo II players.

<Bridenbecker> Why are things like chipped gems and damaged low level items dropping in Hell?

<DiabloIIDevTeam> The whole drop system has been rewritten to allow for a greater dynamic range of drops. We have had some reports that indicate the slight possibility that there is a bug with the system that will resolve itself as server code is updated.



 

pen^2

Banned
Apr 1, 2000
2,845
0
0
i dunno if they fixed the block yet... my paly is getting hit way more than he used to, not to mention the new block animation thing is really annoying. unless they fix the pincer thing, its gonna continue to generate complaints like mad. what about that new bug with the angelic set? having 450+ skill is a bit too ridiculous for a simple 'mistake'
 

richleader

Golden Member
Jan 1, 2001
1,201
0
0
I remember when you could do the same thing with the Infernal Tools. If they don't fix this before the ladder is reset, there's going to be level 80 zons in one day.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
So it's still no good for the current players? Hm. I guess the xpac is a lot of fun but I won't be buying it.

I see sojs are going for about $5 each one on ebay. I only got two but maybe I can make $20-$30 with all my things and then just uninstall D2. $20-$30 is good for a kid with no job. :D

edit: And AFAIK, dupes are still there. They're still being sold on ebay and I know a few people who still have their soul saws or whatever after the patch. It just has a new name. Unless they meant removing multiple dupes on the same char. Like if you had two carrion song's on one char, then one would be removed.