"but then there is that 1/3 block while running and block rate scaling DOWN with level thingy. nonetheless, it soothes my pain to hear about some recovery patch coming soon. "
I haven't checked yet, but is that what happened? I assumed they just put the old block back and wrote a simplistic statement (and based on the posts in that petition, the average diablo player NEEDS simplistic.) I'd rather see block being tied to dexterity, exclusively, rather than level--at least then you'd be favoring the high end. Make like 200 dex necessary for full block, an average pally with holy shield could then maintain full block, a barb 40-50% block, and a necro/sorcie with modest dex and item/charm boosts could have a 20-30% block, which would be more than acceptable. Low level players would be hurt, yes, but how hard? Not bad at all considering low level barbs dual wield, holy shield for pallys, necros using totems anyways, Javazons will be an elite player tinker toy as newbies will rush to be bowazons, no shield need there, and it would inspire Assassins to dual wield and spend points in weapon block, which most beta testers are avoiding (though assassins spend heavy in dex anyways!) and despite orbs, sorcies main weapon has always been a stave among the unwashed masses--they don't know or can't acquire an Ume's Lament anyways. So tie block directly to dex! What's the problem?
Yeah, I've only seen one pk'er so far, things after the patch have been amazingly friendly and people aren't about to pk a party of four people--that's just suicide. Some level 82 lance barb hostiled my party at the end of the river, yep, dumbass rushed into a zon with level 24 concentration on her! However, it was pretty nervewracking trying to watch their backs by myself while this was going on--I was barely able to hold back the monsters by myself (lancer) and if there had been bugs, I would have bought it. But a good zon with multi could probably take out a party now without them getting close. Cleeglaws is either going to be disabled for bows or changed to be something useless like +6 regrowth +5% fire resist +5% damage.