Can't believe I keep reading this. So many comments that are so negative and misplaced, borderline trolling. I can't believe Chiro was called a fanboy so many times over the last page simply for having some goddamn intelligence.
And Smogzinn, I agree with you a lot. I can't tell whether this is a good or bad thing, but I am incredibly interested in it as an experiment. When you create something, it is always best to listen to your audience and understand what people do with the product you create. D2 had an absolutely massive item market, Blizzard needed to address that and they are doing it in a very interesting way.
Personally, like many other people here, I plan to play with friends and don't see myself using the market much at all. I don't need the money, so maybe I won't be as tempted as BD2003 claims to be. If I do somehow manage to get an item worth $200+ dollars, I'll certainly think about selling it versus wearing it. However, I also don't plan to check the price on every item (and don't think most items will go anywhere near that price range).
I also do not believe this will change how people play the game, D2 was 90% dungeon and loot rushing. People map hacking, teleporting across the world, just to kill 3 bosses and recreate games. That is what the vast majority of people did. People wanted to loot, they wanted it to sell it, to trade it, to wear it. The major benefit here will be that loot will actually be flagged for me so that the greedy SOBs don't constantly get everything.
In fact, I honestly believe what Blizzard is doing is WORST for people who did like to exploit the old system and did like making money off of it. Knowing they have so much more legit competition and that they won't be able to ninja all the loot from other people's games probably has them somewhat annoyed and frustrated at these changes.