Diablo 3: Auction house to accept real cash

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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Don't worry, I have the perfect solution for you. Just add me to your battle.net RealID friend list, and whenever you find a valuable item let me know. I'll happily take it off your hands and sell it for that filthy dirty money and you won't ever have to see any of it. The best part: I'm willing to do this service free of charge.

I sincerely doubt that within just a couple months any items except the most exceptional rares/uniques and high end runewords will be worth anything at all. Maybe crafted too, who knows. But the kinds of items that might be worth even a few bucks are also the sort a player sees like once in a life time; I played D2 a fair bit but I still don't think I ever even saw a high rune lol.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
I sincerely doubt that within just a couple months any items except the most exceptional rares/uniques and high end runewords will be worth anything at all. Maybe crafted too, who knows. But the kinds of items that might be worth even a few bucks are also the sort a player sees like once in a life time; I played D2 a fair bit but I still don't think I ever even saw a high rune lol.

As soon as that happens, a whole new tier of loot will appear that makes everything you own, even the most high end stuff, into worthless junk and starts the cycle again. Count on it.

I mean it's not as if it takes a spectacular amount of work or craftsmanship - literally all they need to do is just type in ever increasing numbers and make a fancy new prefix when sales lag.
 

p0nd

Member
Apr 18, 2011
139
0
71
But the kinds of items that might be worth even a few bucks are also the sort a player sees like once in a life time; I played D2 a fair bit but I still don't think I ever even saw a high rune lol.

Yeah it is ridiculous to actually legitimately get HRs in D2 the ways the drop tables work.

There are 3 ways i know of:

1) in single player only, there were certain chest types in lower (and upper?) kurast that had better drop chances than regular chests. you had to refresh your map until you got a good one with several fast to access chests, and then do tele runs with sorceress and pop these. I think the highest rune you could get was a Ber. You could do this on bnet too, but even in single player i'm pretty sure it took hundreds to thousands of runs to find a single HR, on bnet it would be longer since the map is randomized each time.

2) make multiple characters and rush them to hellforge quest on hell mode for the guaranteed drop, highest rune is Gul. or rush other people on bnet with their hellforge rune as payment.

then from there you would have to horadric cube your runes to upgrade them, but ladder character only for the highest runes.

bonus fun fact: if you started with only El runes, it would take (3^20)*(2^12) = 1.428*10^13 which is 14.28 trillion El runes to cube up to a Zod, not including gems. of course you would never have to do this because runes higher than El drop, but knowledge is power

or

3) get a HR dropped, probably best chances are countess (Ist), council (Vex? maybe higher), or who knows. good luck on this, though it does ostensibly happen

and that is why pretty much any HR or elite runeword you see on d2bnet is made from dupes.

So if any good can come from d3 being online-only and ingame auction house, it is that duping will be non existent.
 
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OCNewbie

Diamond Member
Jul 18, 2000
7,596
25
81
I read the AH FAQ, and I see at least one thing that seems fairly positive

Once you've purchased an item you can do anything with it that you could if you had acquired it through your own adventures, whether that be using it yourself, or, after a cool-down period, trading it to another character or relisting it on either the gold-based or currency-based auction house....

Please note that the duration of the cool-down period mentioned above will be discussed at a later date.

The cool-down period seems like it will partially eliminate, or at least make it more difficult for bots to perform automated buy low, sell high functions. That is assuming the cool-down period isn't just a few minutes, but rather a day or more. Now that I say that, it'll probably be only an hour or two. At least that would be my guess.
 

Juddog

Diamond Member
Dec 11, 2006
7,851
6
81
I read the AH FAQ, and I see at least one thing that seems fairly positive

The cool-down period seems like it will partially eliminate, or at least make it more difficult for bots to perform automated buy low, sell high functions. That is assuming the cool-down period isn't just a few minutes, but rather a day or more. Now that I say that, it'll probably be only an hour or two. At least that would be my guess.

It will also make it so that the market is flooded with items which will devalue them more and more over time.

Also the Blizzard way is to keep making the former generation of items useless through MUDflation, as BD2003 mentioned. In WoW, the best possible raid items you could get were devalued immediately upon the new expansion release (e.g. Cataclysm).

Keep in mind this isn't the old Blizzard we're talking about anymore, this is Bobby Kotick Blizzard, where mo' money rules.
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
So if any good can come from d3 being online-only and ingame auction house, it is that duping will be non existent.

I've seen this mentioned more than once, but I haven't commented. But why exactly would you think these things would prevent dupes? They could definitely help, but really the only way to prevent such a thing is to be very careful with your code throughout the game where the items are involved. There WILL be bugs of differing severity in the code when it's released, and with every patch until the game breathes its last...some will be found by Blizzard, some by players accidently, some by people actively seeking to exploit them.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
It will also make it so that the market is flooded with items which will devalue them more and more over time.

Also the Blizzard way is to keep making the former generation of items useless through MUDflation, as BD2003 mentioned. In WoW, the best possible raid items you could get were devalued immediately upon the new expansion release (e.g. Cataclysm).

Keep in mind this isn't the old Blizzard we're talking about anymore, this is Bobby Kotick Blizzard, where mo' money rules.

On the one hand, I do agree that blizzard will tweak things here and there, and possibly release updated items. Diablo 1 & 2 had expansinos which brought new items, so I don't see any reason why Diablo 3 would be different.

However, I don't think it's going to be the same as WoW. WoW's constant gear update and content addition patches are supported by the monthly fee. Diablo 3 won't have a fee, so I strongly doubt there will be any significant content additions outside of expansion packs. An expansion pack is predictable and usually known about ahead of time, so they effects on the economy shouldn't be shocking or surprising.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I've seen this mentioned more than once, but I haven't commented. But why exactly would you think these things would prevent dupes? They could definitely help, but really the only way to prevent such a thing is to be very careful with your code throughout the game where the items are involved. There WILL be bugs of differing severity in the code when it's released, and with every patch until the game breathes its last...some will be found by Blizzard, some by players accidently, some by people actively seeking to exploit them.

Being online, all transactions and items can be logged. In cases of dupes, blizzard can rollback characters. There is no guarantee every single dupe will be immediately detected, but any serious duping would be trivial to detect and stop.
 

OCNewbie

Diamond Member
Jul 18, 2000
7,596
25
81
It will also make it so that the market is flooded with items which will devalue them more and more over time.

How do you figure? Are you saying the cool-down will make the market is flooded with items, or that anything that makes bots more difficult to use will flood the market with items?

The way I understand it is that the cool-down only takes place if you buy an item from the auction hall, you have to wait a certain length of time before you can place that same, recently-bought item back on the auction hall to resell.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
How do you figure? Are you saying the cool-down will make the market is flooded with items, or that anything that makes bots more difficult to use will flood the market with items?

The way I understand it is that the cool-down only takes place if you buy an item from the auction hall, you have to wait a certain length of time before you can place that same, recently-bought item back on the auction hall to resell.

I think he's saying that bots keep the market from being constantly low-balled to oblivion, which is true for WoW. In WoW, it gets so bad that people put up items for less than they'll vendor for because they just look at the lowest price and put their's up a bit lower without putting any thought into it. I doubt items worth money will be common enough for that to really be an issue in D3 though. Must of the items worth buying will probably be sold directly by Blizzard.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
On the one hand, I do agree that blizzard will tweak things here and there, and possibly release updated items. Diablo 1 & 2 had expansinos which brought new items, so I don't see any reason why Diablo 3 would be different.

However, I don't think it's going to be the same as WoW. WoW's constant gear update and content addition patches are supported by the monthly fee. Diablo 3 won't have a fee, so I strongly doubt there will be any significant content additions outside of expansion packs. An expansion pack is predictable and usually known about ahead of time, so they effects on the economy shouldn't be shocking or surprising.

Who's talking about content packs? They can just spawn new items, or more powerful variants of the same.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
Who's talking about content packs? They can just spawn new items, or more powerful variants of the same.

They could also just randomly delete customer accounts for no reason. Neither would make good business sense, but I suppose if you want to throw out wild guesses you have that option.
 

Zebo

Elite Member
Jul 29, 2001
39,398
19
81
Ridiculous money grab. Blizz has gone down hill. So glad I'm almost 40 and found other hobbies rather than money farming off players of games. Gonna check out Grim Dawn and Torchlight 2.
 

Angelo Cameo

Member
Jun 20, 2011
35
0
0
www.gameomen.com
Maybe if more games implemented systems like this, there would be fewer people selling their children to fund their gaming obsessions, like the recent Chinese couple that was in the news last week.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Ridiculous money grab. Blizz has gone down hill. So glad I'm almost 40 and found other hobbies rather than money farming off players of games. Gonna check out Grim Dawn and Torchlight 2.

Yeah! How dare these companies come up with new ideas to make money! Damn them! Quit making money you sons a bitches! I mean what kind of company wants to increase profits? The nerve...
 

tedrodai

Golden Member
Jan 18, 2006
1,014
1
0
Heh...good discussions but I'm gonna have to check out of here. I've been able to be patient so far by reading up on only the biggest developments and NOT getting into the forums. Discussing the game so much with nothing to get my hands on makes me extremely impatient. Keep up the good work fellas. ;)
 

BoberFett

Lifer
Oct 9, 1999
37,562
9
81
Yeah! How dare these companies come up with new ideas to make money! Damn them! Quit making money you sons a bitches! I mean what kind of company wants to increase profits? The nerve...

Auto companies could make more money by shutting your car off in the middle of traffic until you swiped a credit card too. Doesn't mean it's the right way to design a product.
 

ViviTheMage

Lifer
Dec 12, 2002
36,189
87
91
madgenius.com
I am for this. I just don't see how it's going to work ...unless they have really high/rare items.

Gone are the days of D2 when currency was a SOJ.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
1
0
I highly doubt players will get the REAL MONEY from an item they sell.. Blizzard will get the money from the sale and I'm sure you will get in game currency.

I could be wrong but letting players make real money off them doesnt seem like the best business sense when they can grab the money and give you worthless ingame gold.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Can't believe I keep reading this. So many comments that are so negative and misplaced, borderline trolling. I can't believe Chiro was called a fanboy so many times over the last page simply for having some goddamn intelligence.

And Smogzinn, I agree with you a lot. I can't tell whether this is a good or bad thing, but I am incredibly interested in it as an experiment. When you create something, it is always best to listen to your audience and understand what people do with the product you create. D2 had an absolutely massive item market, Blizzard needed to address that and they are doing it in a very interesting way.

Personally, like many other people here, I plan to play with friends and don't see myself using the market much at all. I don't need the money, so maybe I won't be as tempted as BD2003 claims to be. If I do somehow manage to get an item worth $200+ dollars, I'll certainly think about selling it versus wearing it. However, I also don't plan to check the price on every item (and don't think most items will go anywhere near that price range).

I also do not believe this will change how people play the game, D2 was 90% dungeon and loot rushing. People map hacking, teleporting across the world, just to kill 3 bosses and recreate games. That is what the vast majority of people did. People wanted to loot, they wanted it to sell it, to trade it, to wear it. The major benefit here will be that loot will actually be flagged for me so that the greedy SOBs don't constantly get everything.

In fact, I honestly believe what Blizzard is doing is WORST for people who did like to exploit the old system and did like making money off of it. Knowing they have so much more legit competition and that they won't be able to ninja all the loot from other people's games probably has them somewhat annoyed and frustrated at these changes.
 
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darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
As soon as that happens, a whole new tier of loot will appear that makes everything you own, even the most high end stuff, into worthless junk and starts the cycle again. Count on it.

I mean it's not as if it takes a spectacular amount of work or craftsmanship - literally all they need to do is just type in ever increasing numbers and make a fancy new prefix when sales lag.

I don't think it will, I mean Blizzard wants to make money no doubt but even when those uber items are the only ones 'really' worth money people will still use the AH. It's just I don't think people will actually be making 'money' off of it like it sounds like they think they will. But there will be plenty of casual players and new characters to buy up nice low and mid tier stuff; I just don't think there will be very many actual high ticket items. But as long as the AH is still moving items blizzard will still be making their fee, and I don't actually think new gear would have a substantial increase in AH volume as it would mostly just be a replacement.
 

sigurros81

Platinum Member
Nov 30, 2010
2,371
0
0
Auto companies could make more money by shutting your car off in the middle of traffic until you swiped a credit card too. Doesn't mean it's the right way to design a product.

Good logic there Lou. Comparing Blizzard's method of making money on a video game to automanufacturers shutting your car down in the middle of traffic. What strawman school did you go to, because I would like to send my kids there one day.
 

gorcorps

aka Brandon
Jul 18, 2004
30,741
456
126
Auto companies could make more money by shutting your car off in the middle of traffic until you swiped a credit card too. Doesn't mean it's the right way to design a product.

Gas companies get your money by charging you to fill your tank. If you don't pay for long enough your car will shut off in the middle of traffic. Close enough...

And anyway this doesn't make sense. They aren't charging you a fee just to play the game (which is something gamers have already accepted in their MMOs... but I digress), they're just giving people an ALTERNATE method of selling equip and buying it. It's not being forced. Your game doesn't shut down if you don't pay. Your analogy is terrible and doesn't even come close to comparing the two. Try again.