That's been the title since before the first benchmark came out so I doubt it.Which makes threads like "1060: faster than 480" extremely misleading to uniformed consumers that come here looking for quick advice. Wonder if Sweepr will change the title?
Beyond that, excellent excellent showing for the Radeon 480 and Geforce 1080, pretty abysmal showing for the 1060.
This game is killing GPUs
1080p@60 for the elites only:
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This game is killing GPUs
1080p@60 for the elites only:
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Dat AMD optimization. TPU used the scripted benchmark which gives inflated results to AMD hardware, unlike PCGH.de which used actual gameplay..
Played the game for about 40 minutes just now, and it seems to run smooth. Have all the options enabled and maxed out except for MSAA which is off, and CHS which I have set to on rather than ultra.
Haven't looked at framerate, but the actual gameplay is quite smooth at these settings at 1440p.
EDIT: This thread should be merged with the one in PC Gaming.
Whatever magic AMD did with RX 480, the card is on fire trading blows with 64 ROP R9 390X.
I don't know why you are so fixated on ROP counts. The key is to have a balance between shaders, TMUs and ROPs. Jacking the number of one without taking into account the others won't help. This isn't the first time a GPU with less ROPs performs as good or better than a high ROP GPU.
Besides, games are not coded the same. One could rely more on ROPs, another might not.
This also suggests AMD and NV have a different idea as to GPU demands for next gen titles. AMD is clearly banking on the fact that games will be even more shader and texture demanding.
is it really inflated? I thought all cards lost perf with the benchmark. Looks really demanding with all the lights and objects in the scene. You can tell those lights aren't realtime. but I dont think most of the game will be that demanding. Supposed to be good for a benchmark to be near worst case
Maybe AMD went overboard with those 64 ROPs and they ended up being underutilized? If the rest of the pipeline are at their limit, more ROPs can't help.
480 vs. 1060; comparing ROP counts between completely different GPU architectures doesn't tell much.
The best direct comparison I could find is 380X vs. 470. Both have the same amount of shaders, TMUs and ROPs. In bit-tech's DE:MD test, 470 is quite faster, but wouldn't that be mostly because of its higher clockspeed and maybe also higher bandwidth?
Perhaps someone should take these cards, lock them to the same clockspeed and see how much GCN's architecture has improved, clock for clock.
I'm sure GCN 4th is more efficient overall, and its ROPs are probably more efficient too, but not 2 times more efficient.
lol at the all outrageous conclusions in this thread. It's an AMD sponsored title take it easy.
Talking about 1060 vs 480 the 1060 destroyed it in No Man's Sky so it really depends on the game.
Sent from my HTC One M9
Irrelevant to the discussion of which card will have an advantage in future.Problem is NSM is garbage, and DEMD is a superb game.
Irrelevant to the discussion of which card will have an advantage in future.
Sent from my HTC One M9
Here you go:
https://www.computerbase.de/2016-08/amd-radeon-polaris-architektur-performance/2/
Polaris GCN 4.0 is roughly 16% faster than GCN 1.0 Tahiti, and 6% faster than GCN 3.0 Tonga per SM.
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Old generation GPUs = all RIP. HD7970 can finally be put to pasture but next to it the $700 780Ti looks simply atrocious. Cut down Hawaii in R9 290/390 form is beating 980 but 780Ti is barely ahead of the R9 280X. Mind-blown. Kepler looks like it's really trying to join GeForce 5 and 7 as one the worst aged NV architectures of all time.
GPUs with < 4GB of VRAM are also DOA, which vindicates all those people who recently made fun of the GTX1050 (aka 1060 3GB) and told gamers to stay away from 2GB versions of 960/380.
Whatever magic AMD did with RX 480, the card is on fire trading blows with 64 ROP R9 390X.
