Why do you keep repeating this? AMD has no competitor to GTX1070/1080 because Vega isn't out so where are you getting the comparisons that NV has the edge? GTX1060 loses to RX 480 in every single benchmark of this game I've seen online, scripted or not.
I wasn't specifically referring to the RX480 when I replied to ThatBuzzKiller. I was speaking generally, and going by the PCGH.de review, NVidia does have an edge over AMD in Prague, because that area is fairly CPU dependent. Though that's not to take any thunder away from the RX480, as it's a marvelous card indeed as it was outperforming a GTX 980 in the PCGH.de review.
Even PCGameshardware doesn't paint NV in a good light at all, unless we are talking about 1080/Titan XP.
I would add the GTX 980 Ti and the GTX 1070 as well. The former is beating the Fury X by 27% in minimums at 1440p, and the latter by 22%.
7970 won the generation > 680
7970Ghz/R9 280X won the generation > 680/770
R9 290 won the generation > 780
R9 290X won the generation > 780Ti
R9 390 won the generation > 970
Fury won the generation > 980
It's clear that AMD having such a dominating presence in the consoles, is having an effect on steering the development of game technology towards increased compute dependency. Kepler's weakness with compute is what sunk it, and although Maxwell has much greater compute performance than Kepler, NVidia's focus on mobile first prevented them from really boosting the clock speeds aggressively to really devastate AMD..
Luckily they learned from their mistake with Pascal, as Pascal has much higher clock speeds and even greater compute performance than Maxwell.
Another manual run with
RX 480 getting 60 fps average and 1060 only 53 fps. All the benches leaked online are probably the best case for NV because if DX12 adds more performance, GCN is going to benefit more from it than Maxwell or Pascal.
Let's look at it with context. The GTX 1060 uses less power than the RX 480, and has way less ALUs though they are clocked higher. The GTX 1060 is an amazing card for the performance per watt bracket that it targets. Regarding DX12, it depends on how skillfully it is implemented. Just going to DX12 doesn't necessarily grant a performance increase. Case in point, look at Hitman and Rise of the Tomb Raider. Both games in DX12 run slower than they do in DX11 for NVidia. For AMD there is a performance boost yes,
but even with DX12, AMD is still significantly slower than NVidia in DX11. Total Warhammer is the exact same:
Only with Ashes of the Singularity do we see a large performance increase going to DX12.
So basically, DX12 isn't just some buy word. It's a powerful low level API that very few developers will probably be able to master..
The fact that 1060 is already losing to RX 480 in big titles like Doom and DE:MD is a sign that we don't even need to wait 1.5-2 years to see that 1060 is unlikely to age well, continuing the tradition of 2012+ NV GPUs.
GTX 1060 destroys RX 480 in OpenGL in Doom. With Vulkan, it's reversed, but only because Vulkan uses GCN shader intrinsics which is basically like console optimizations that can directly map to the hardware. Until ID implement the NVidia shader intrinsics, it's not a fair comparison. When they do, and you can be sure they will, then we can come to a final decision.
That said, I think AMD's Gaming Evolved program leaves much to be desired. The graphics effects like CHS are second rate compared to what you find with NVidia's Gameworks..
Deus Ex Mankind Divided would have been a better looking game, and probably even a better performing game had it been a GW title rather than a GE title.