Deus EX: Mankind Dividied system specs revealed

2is

Diamond Member
Apr 8, 2012
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Minimum:
OS: Windows 7.1SP1 or above (64-bit Operating System Required)
CPU: Intel Core i3-2100 or AMD equivalent
RAM: 8 GB
Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
HDD/SSD: 45 GB

Recommended:
OS: Windows 10 64-bit
CPU: Intel Core i7-3770K or AMD FX 8350 Wraith
RAM: 16 GB
Graphics: AMD Radeon RX 480 - 1920 x 1080 or NVIDIA GTX 970 - 1920 x 1080
HDD/SSD: 55GB (Including DLC)

This looks like a beast of a game with an i7 and 480/970 recommendation at 1080p. Can't wait to play this
 

Jaskalas

Lifer
Jun 23, 2004
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So my 750Ti meets the minimum... but I'm still feeling the need to upgrade.
 

SPBHM

Diamond Member
Sep 12, 2012
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they are even recommending the cooler for the 8350!

but can't even name the AMD equivalent for the minimum.

win 7 means DX11 game.
 

Red Hawk

Diamond Member
Jan 1, 2011
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Seems reasonable. Nothing too surprising.

they are even recommending the cooler for the 8350!

but can't even name the AMD equivalent for the minimum.

win 7 means DX11 game.

Win 7 means it supports DirectX 11, sure. Has there been a game yet that supports DX12 yet doesn't support DX11? Nothing surprising there. We've known for a year that the game supports DX12, and the recommended requirements do note Windows 10 as the recommended OS.
 

Carfax83

Diamond Member
Nov 1, 2010
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To anyone thinking 16GB is excessive, it seems it can make a difference over 8GB in frame latency.

PCs require significantly more RAM (including VRAM) to mitigate the latency penalties associated with disparate memory pools.

StarWars_-_Frametimes_Hoth20vs20_-_8_GiByte_RAM-pcgh.png


StarWars_-_Frametimes_Hoth20vs20_-_16_GiByte_RAM-pcgh.png
 

SPBHM

Diamond Member
Sep 12, 2012
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Seems reasonable. Nothing too surprising.



Win 7 means it supports DirectX 11, sure. Has there been a game yet that supports DX12 yet doesn't support DX11? Nothing surprising there. We've known for a year that the game supports DX12, and the recommended requirements do note Windows 10 as the recommended OS.

mainly the microsoft store stuff, but one big release from their store is also going to be ported to DX11/win7 now (quantum break) and get a release outside of the MS store, still a few others are DX12 exclusive (like forza and gears of war remake)

anyway, I know a few people with very good VGAs (like 980s) still running just win7 and playing new games, so I think it will be a bad move for the next few years to launch stuff as DX12 only, lots of people dislike win7 due to privacy concerns.
 

CP5670

Diamond Member
Jun 24, 2004
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I'm definitely looking forward to this game but pay no attention to these requirements either. High recommended specs these days are usually due to one or two settings that hurt performance a lot but barely make any difference visually.
 

Red Hawk

Diamond Member
Jan 1, 2011
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mainly the microsoft store stuff, but one big release from their store is also going to be ported to DX11/win7 now (quantum break) and get a release outside of the MS store, still a few others are DX12 exclusive (like forza and gears of war remake)

anyway, I know a few people with very good VGAs (like 980s) still running just win7 and playing new games, so I think it will be a bad move for the next few years to launch stuff as DX12 only, lots of people dislike win7 due to privacy concerns.

Deus Ex isn't published by Microsoft, so there was never any chance it was going to be a Windows Store exclusive.

I'm definitely looking forward to this game but pay no attention to these requirements either. High recommended specs these days are usually due to one or two settings that hurt performance a lot but barely make any difference visually.

That one setting in DXMD's case likely being the PureHair.
 

escrow4

Diamond Member
Feb 4, 2013
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5930K @ 3.7GHz + Strix 1070. Not holding my breath this will be as well optimized as Doom. Might pick it up, can you play it as a shooter? The original blew, Jensen was about as sturdy as tissue paper.
 

Unreal123

Senior member
Jul 27, 2016
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Well i do know that Nixxes posted Rise of the Tomb Raider recommended spces ,which was GTX 970 for high settings was on point and people were getting beyond 60fps on high settings.
 
Aug 11, 2008
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5930K @ 3.7GHz + Strix 1070. Not holding my breath this will be as well optimized as Doom. Might pick it up, can you play it as a shooter? The original blew, Jensen was about as sturdy as tissue paper.

I thought it was just me (I know it was partially, I suck at stealth games), but I was constantly getting killed in that game. Gave up after a few levels and never went back. On topic, specs seem reasonable except for the ram.
 

2is

Diamond Member
Apr 8, 2012
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5930K @ 3.7GHz + Strix 1070. Not holding my breath this will be as well optimized as Doom. Might pick it up, can you play it as a shooter? The original blew, Jensen was about as sturdy as tissue paper.

The only other Deus Ex game I've played was the one that came just before this, Human Revolution, and I enjoyed it quite a lot. I need to put some hours into Assassins Creed: Syndicate over the next couple weeks so I can finish it in time for this release. Don't like starting a new game while in the middle of one already.
 

Red Hawk

Diamond Member
Jan 1, 2011
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5930K @ 3.7GHz + Strix 1070. Not holding my breath this will be as well optimized as Doom. Might pick it up, can you play it as a shooter? The original blew, Jensen was about as sturdy as tissue paper.

You'll be fine. It likely won't come across as optimized as Doom because Doom didn't have any fancy hair effects, but it's done by Nixxes, a company with a decent history at PC ports. And this is their second stab at DX12, since they were behind Rise of the Tomb Raider as well.
 

SPBHM

Diamond Member
Sep 12, 2012
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You'll be fine. It likely won't come across as optimized as Doom because Doom didn't have any fancy hair effects, but it's done by Nixxes, a company with a decent history at PC ports. And this is their second stab at DX12, since they were behind Rise of the Tomb Raider as well.

keep in mind doom runs at 60FPS and looks the same on the consoles, deus ex is a 30FPS game on consoles, the performance target is different.

Nixxes was not faultless with ROTR (specially the DX12 patch), and deus ex hr had some bad bugs at launch.
 

escrow4

Diamond Member
Feb 4, 2013
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I thought it was just me (I know it was partially, I suck at stealth games), but I was constantly getting killed in that game. Gave up after a few levels and never went back. On topic, specs seem reasonable except for the ram.

From what I remember you let off your weapon you'd die in minutes and there were few weapon slots and poor armor choices. Minimal ammo too. If you can play this like Doom and murder enemies at will instead of sneaking around like a pansy - ?
 

Red Hawk

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Jan 1, 2011
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keep in mind doom runs at 60FPS and looks the same on the consoles, deus ex is a 30FPS game on consoles, the performance target is different.

Nixxes was not faultless with ROTR (specially the DX12 patch), and deus ex hr had some bad bugs at launch.

Doom on consoles runs with a dynamic resolution, unlike DXMD. There were some problems with HR on launch, but then Rage was a flippin' mess on PC when it launched. Didn't stop Doom from turning out as good as it did.
 

Carfax83

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Nov 1, 2010
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Nixxes was not faultless with ROTR (specially the DX12 patch), and deus ex hr had some bad bugs at launch.

DX12 is definitely a steep learning curve. Nixxes did an OK job on the first DX12 patch, but did an outstanding job on the second. The second DX12 patch added multi-GPU, and asynchronous compute support for GCN and Pascal cards.

The fact that the second patch was so much better than the first though makes me very optimistic as to what they are going to do with Deus EX MD..
 

Bacon1

Diamond Member
Feb 14, 2016
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DX12 is definitely a steep learning curve. Nixxes did an OK job on the first DX12 patch, but did an outstanding job on the second. The second DX12 patch added multi-GPU, and asynchronous compute support for GCN and Pascal cards.

The fact that the second patch was so much better than the first though makes me very optimistic as to what they are going to do with Deus EX MD..

I wouldn't call the latest patch outstanding at all, it still is just barely faster than DX11 and they are missing the async compute from the XB1 version that was used for the AO. Toggling async compute on / off is 1% performance difference.

I'm actually worried if they are doing the port because of how badly the dropped the ball on ROTTR. It was DX12 on XB1 and still isn't up to parity with the features from the console port and instead they went with gameworks.
 

Carfax83

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Nov 1, 2010
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I wouldn't call the latest patch outstanding at all, it still is just barely faster than DX11 and they are missing the async compute from the XB1 version that was used for the AO. Toggling async compute on / off is 1% performance difference.

I'm actually worried if they are doing the port because of how badly the dropped the ball on ROTTR. It was DX12 on XB1 and still isn't up to parity with the features from the console port and instead they went with gameworks.

I hope you weren't using that scripted benchmark to determine performance. The benchmark is completely useless, and doesn't reflect the actual game. When the first DX12 update was released, I remember benchmarking the game using the scripted benchmark, and the results for DX12 were worse than they were for DX11. But in actual gameplay, the game felt MUCH smoother for me under DX12, which I attribute to a smoother frametime.

Turning Vsync off, lowering the resolution from 1440p to 1080p, and loading up the Geothermal Valley level, I saw a 12 FPS increase in framerate between DX11 and DX12. That was on my GTX 980 Ti.. At my native resolution there was barely any difference at all in framerate, but that's because the GTX 980 Ti was GPU bottlenecked at 1440p max settings in DX12 mode.

I haven't tested it with my GTX 1080. Might do it later though.

I agree that they should leverage asynchronous compute tasks to do much more than it's currently doing. Ambient occlusion and volumetric lighting would be great candidates. In fact, they are already probably working on it. I don't think the last DX12 update was the last one..

Anyway, the big difference between RotTR and Deus Ex MD is that the former had the DX12 update released after the game launched, whereas the latter will ship with DX12 on day one.
 

Bacon1

Diamond Member
Feb 14, 2016
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Nope taken from in game using present mon to test, I agree that the in game benchmark is garbage as the minimums for DX11 are completely wrong. It happens during loading screens or something and makes them much lower than they should be.

I agree that they should leverage asynchronous compute tasks to do much more than it's currently doing. Ambient occlusion and volumetric lighting would be great candidates. In fact, they are already probably working on it. I don't think the last DX12 update was the last one..

Yep, just sad to see the game which had these features long time ago for XB1 having them stripped from the PC port.

I'm hoping that Deus Ex isn't "consolized" and the graphics dumbed down too much or features stripped away. I thought they were going PC first with it originally but that might not be the case. Oh well, not pre-ordering it so I have plenty of time to replay Deus Ex HR :)