MercenaryForHire
Lifer
So, since I'm playing through Deus Ex again (what a great game) I thought I'd throw out the idea of something a little different - the "No-Kill" challenge.
This would just be for fun, really. I'm trying to determine the rules:
1. JC is not allowed to kill anyone, directly or indirectly. Period. No turrets, no proximity-to-barrel frags, nothing. Enemy friendly-fire is OK. If that Commando decides that firing off a rocket into a box of TNT is the best way to do things, that's his problem. 😉
2. That includes the animals. Yes, I know it says "Animal carcass" when you tranquilize a guard dog, but you just told the puppy to sleep. 😛
3. All "survival objectives" must be completed. That means you must save SPOILER.
4. Obviously, bots are fair game.
I'm pretty sure that all enemies - even the "Boss" enemies - can be defeated with non-lethal weapons (Gas Grenade) or avoided entirely (Speed Enhancement/Cloak/Radar Transparency).
Anyone else feel like trying this? 😛
- M4H
This would just be for fun, really. I'm trying to determine the rules:
1. JC is not allowed to kill anyone, directly or indirectly. Period. No turrets, no proximity-to-barrel frags, nothing. Enemy friendly-fire is OK. If that Commando decides that firing off a rocket into a box of TNT is the best way to do things, that's his problem. 😉
2. That includes the animals. Yes, I know it says "Animal carcass" when you tranquilize a guard dog, but you just told the puppy to sleep. 😛
3. All "survival objectives" must be completed. That means you must save SPOILER.
4. Obviously, bots are fair game.
I'm pretty sure that all enemies - even the "Boss" enemies - can be defeated with non-lethal weapons (Gas Grenade) or avoided entirely (Speed Enhancement/Cloak/Radar Transparency).
Anyone else feel like trying this? 😛
- M4H