- Oct 9, 1999
- 72,636
- 47
- 91
Told ya so 
<< I have no time to translate word for word but briefly they say this driver introduces hardware HSR support on geforce family cards. How? the site reports HSR is done trough registers combiners setting up a 'removal matrix' that is applied after 'scene setup'. Then a filtering is done in order to avoid artifacts(!?). That works only underl OpenGL and they say Quake3 with these feature activated gain about a 30% but is not possible to use HSR and NSR both at the same time. 7.27 should be public in 10 days. Then they reports having other leaked info about new drivers that will be put on line tomorrow. >>
http://www.3dgpu.com
<< I have no time to translate word for word but briefly they say this driver introduces hardware HSR support on geforce family cards. How? the site reports HSR is done trough registers combiners setting up a 'removal matrix' that is applied after 'scene setup'. Then a filtering is done in order to avoid artifacts(!?). That works only underl OpenGL and they say Quake3 with these feature activated gain about a 30% but is not possible to use HSR and NSR both at the same time. 7.27 should be public in 10 days. Then they reports having other leaked info about new drivers that will be put on line tomorrow. >>
http://www.3dgpu.com